pot and documentation update

This commit is contained in:
Iris Morelle 2018-05-16 00:05:30 -04:00
parent b0c1382693
commit de06804414
617 changed files with 52636 additions and 44534 deletions

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@ -1,5 +1,5 @@
[locale]
name="Englisc"
locale=ang_GB@latin
percent=13
percent=12
[/locale]

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@ -2,5 +2,5 @@
name="Български (Bulgarski)"
sort_name = "Bulgarski"
locale=bg_BG
percent=22
percent=21
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Valencià (català meridional)"
locale=ca_ES@valencia
percent=18
percent=17
[/locale]

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@ -2,5 +2,5 @@
name="Čeština"
sort_name = "Cestina"
locale=cs_CZ
percent=90
percent=89
[/locale]

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@ -2,5 +2,5 @@
name="English [GB]"
locale=en_GB
alternates=en_AG, en_AU, en_BW, en_IE, en_IN, en_NG, en_NZ, en_SG, en_ZA, en_ZW
percent=100
percent=99
[/locale]

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@ -2,5 +2,5 @@
name="Español"
locale=es_ES
alternates=es_AR, es_BO, es_CL, es_CO, es_CR, es_DO, es_EC, es_GT, es_HN, es_MX, es_NI, es_PA, es_PE, es_PR, es_PY, es_SV, es_US, es_UY, es_VE
percent=100
percent=99
[/locale]

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[locale]
name="Eesti"
locale=et_EE
percent=57
percent=56
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Français"
locale=fr_FR
percent=87
percent=88
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Gaeilge"
locale=ga_IE
percent=40
percent=39
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Galego"
locale=gl_ES
percent=100
percent=99
[/locale]

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[locale]
name="Magyar"
locale=hu_HU
percent=69
percent=68
[/locale]

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[locale]
name="Bahasa Indonesia"
locale=id_ID
percent=57
percent=56
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Lietuvių"
locale=lt_LT
percent=59
percent=58
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Polski"
locale=pl_PL
percent=94
percent=92
[/locale]

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@ -2,5 +2,5 @@
name="Русский (Russkij)"
sort_name = "Russkij"
locale=ru_RU
percent=78
percent=77
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Slovenčina"
locale=sk_SK
percent=79
percent=81
[/locale]

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@ -2,5 +2,5 @@
name="Српски"
sort_name = "Srpski"
locale=sr_RS
percent=56
percent=55
[/locale]

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@ -2,5 +2,5 @@
name="Српски (ијекавски)"
sort_name = "Srpski (ijekavski)"
locale=sr_RS@ijekavian
percent=56
percent=55
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Srpski (ijekavski latinica)"
locale=sr_RS@ijekavianlatin
percent=56
percent=55
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Srpski (latinica)"
locale=sr_RS@latin
percent=56
percent=55
[/locale]

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@ -1,5 +1,5 @@
[locale]
name="Türkçe"
locale=tr_TR
percent=35
percent=34
[/locale]

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[locale]
name="Tiếng Việt"
locale=vi_VN
percent=69
percent=68
[/locale]

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@ -2,5 +2,5 @@
name="简体中文 (Jiăntĭ Zhōngwén)"
sort_name = "Jianti Zhongwen"
locale=zh_CN
percent=100
percent=99
[/locale]

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@ -2,5 +2,5 @@
name="繁體中文 (Fántǐ Zhōngwén)"
sort_name = "Fanti Zhongwen"
locale=zh_TW
percent=65
percent=64
[/locale]

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@ -118,9 +118,10 @@ Benutzt für diese Sitzung die \fISprache\fP (Symbol). Beispiel: \fB\-\-language
ang_GB@latin\fP
.TP
\fB\-\-log\-\fP\fIstufe\fP\fB=\fP\fIDomäne1\fP\fB,\fP\fIDomäne2\fP\fB,\fP\fI...\fP
sets the severity level of the log domains. \fBall\fP can be used to match any
log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. By default the \fBwarning\fP level is used for most domains, but
\fBdeprecation\fP defaults to none.
Setzt die \fIStufe\fP der Debugausgabe. Verwenden Sie \fBall\fP, um sämtliche
Domänen zu verwenden. Verfügbare \fIStufen\fP: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. Für doie meisten Logdomänen wird standardmäßig
wird die Stufe \fBwarning\fP verwendet, die \fBdeprecation\fP Domäne dagegen
benutzt \fBnone\fP als Voreinstellung.
.TP
\fB\-\-log\-precise\fP
Zeigt die timestamps in der Logdatei mit höherer Genauigkeit.
@ -149,8 +150,8 @@ Startet die Multiplayer Test Szenarios.
.TP
\fB\-\-no\-delay\fP
Das Spiel wird ohne Verzögerungen ausgeführt. Wird zum Ausführen grafischer
Leistungsvergleiche verwendet. Diese Option ist standardmäßig aktiviert,
wenn die Option \fB\-\-nogui\fP gesetzt ist.
Benchmakrs verwendet. Diese Option ist standardmäßig aktiviert, wenn die
Option \fB\-\-nogui\fP gesetzt ist.
.TP
\fB\-\-noaddons\fP
Startet das Programm ohne Add\-ons.
@ -318,9 +319,10 @@ werden soll. Die Ära wird anhand ihrer ID bestimmt. Eine genaue Beschreibung
der Rassen und Epochen ist in der Datei \fBdata/multiplayer.cfg\fP zu finden.
.TP
\fB\-\-exit\-at\-end\fP
exits once the scenario is over, without displaying victory/defeat dialog
which normally requires the user to click End Scenario. This is also used
for scriptable benchmarking.
Beendet das Spiel am Ende eines Szenarios, ohne die
Sieg/Niederlage\-Übersicht anzuzeigen, da der Benutzer hier auf »Szenario
beenden« klicken müsste, um das Spiel zu beenden. Diese Option ist unter
anderem nützlich um Benchmarks zu automatisieren.
.TP
\fB\-\-ignore\-map\-settings\fP
Ignoriert die kartenspezifischen Einstellungen, stattdessen werden

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@ -294,9 +294,9 @@ era. The era is chosen by an id. Eras are described in the
\fBdata/multiplayer/eras.cfg\fP file.
.TP
\fB\-\-exit\-at\-end\fP
exits once the scenario is over, without displaying victory/defeat dialog
which normally requires the user to click End Scenario. This is also used
for scriptable benchmarking.
exits once the scenario is over, without displaying the victory/defeat
dialogue which normally requires the user to click End Scenario. This is
also used for scripted benchmarking.
.TP
\fB\-\-ignore\-map\-settings\fP
do not use map settings, use default values instead.

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@ -316,9 +316,10 @@ omisión (\fBDefault\fP). La era se selecciona usando un identificador (id). Las
eras incluidas están descritas en el archivo \fBdata/multiplayer/eras.cfg\fP.
.TP
\fB\-\-exit\-at\-end\fP
exits once the scenario is over, without displaying victory/defeat dialog
which normally requires the user to click End Scenario. This is also used
for scriptable benchmarking.
sale una vez se ha completado el escenario, sin mostrar un diálogo de
victoria o derrota que normalmente requiere que el usuario pulse en
Finalizar escenario. Esto se usa también para pruebas de rendimiento
automatizadas.
.TP
\fB\-\-ignore\-map\-settings\fP
no se utilizan las configuraciones del mapa sino los valores

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2005-12-14 12:40+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -2540,7 +2540,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2551,10 +2551,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -4835,21 +4834,21 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
msgid "race^Dunefolk Human"
msgstr "Uitvaagsel"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
msgid "race+female^Dunefolk Human"
msgstr "Uitvaagsel"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
msgid "race+plural^Dunefolk"
msgstr "Wandelende dooies"
@ -4857,44 +4856,95 @@ msgstr "Wandelende dooies"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
#, fuzzy
msgid "race^Mechanical"
msgstr "Dief"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
#, fuzzy
msgid "race+plural^Mechanical"
msgstr "Dief"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4903,24 +4953,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
#, fuzzy
msgid "race^Merman"
msgstr "+Algemeen"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
msgid "race^Merfolk"
msgstr "+Algemeen"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4934,23 +4984,23 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
#, fuzzy
msgid "race+female^Monster"
msgstr "Dief"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4958,23 +5008,23 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
#, fuzzy
msgid "race^Nagini"
msgstr "+Algemeen"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4992,23 +5042,23 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
#, fuzzy
msgid "race+female^Ogre"
msgstr "Prinses"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5027,22 +5077,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -5096,7 +5146,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -5105,23 +5155,23 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
#, fuzzy
msgid "race+female^Troll"
msgstr "Misdadiger"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5160,24 +5210,24 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Wandelende dooies"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
#, fuzzy
msgid "race+female^Undead"
msgstr "Uitvaagsel"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
#, fuzzy
msgid "race+plural^Undead"
msgstr "Wandelende dooies"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5206,23 +5256,23 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
#, fuzzy
msgid "race+female^Wolf"
msgstr "Misdadiger"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -5234,17 +5284,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -2088,7 +2088,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
#. [topic]: id=using_addons
@ -2096,10 +2096,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -4046,61 +4045,112 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
msgid "race^Dunefolk Human"
msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
msgid "race+female^Dunefolk Human"
msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
msgid "race+plural^Dunefolk"
msgstr ""
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4109,22 +4159,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
msgid "race^Merfolk"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4138,22 +4188,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4161,22 +4211,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4194,22 +4244,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4228,22 +4278,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -4297,7 +4347,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -4306,22 +4356,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4360,22 +4410,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4404,22 +4454,22 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -4431,17 +4481,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2013-05-28 16:41-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -2115,7 +2115,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr "<header>text='Þisses cynnes ƿihta'</header>"
#. [topic]: id=using_addons
@ -2123,10 +2123,9 @@ msgstr "<header>text='Þisses cynnes ƿihta'</header>"
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -4098,7 +4097,7 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
#| msgid "race^Human"
msgid "race^Dunefolk Human"
@ -4106,7 +4105,7 @@ msgstr "Mann"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Dunefolk Human"
@ -4114,7 +4113,7 @@ msgstr "Mann"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
#| msgid "race+plural^Undead"
msgid "race+plural^Dunefolk"
@ -4123,42 +4122,93 @@ msgstr "Undeade"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Aðexmann"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Aðexmann"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Aðexmenn"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4167,24 +4217,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Meremann"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Meremann"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
#| msgid "race^Troll"
msgid "race^Merfolk"
msgstr "Eoten"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4198,22 +4248,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Ælƿiht"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
msgid "race+female^Monster"
msgstr "Ælƿiht"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Ælƿihta"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4221,22 +4271,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
msgid "race^Nagini"
msgstr "Nagini"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Nagan"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4254,22 +4304,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4288,22 +4338,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Orcƿiht"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Orcƿiht"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Orcƿihta"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -4357,7 +4407,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -4366,22 +4416,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Eoten"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Eoten"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Eotenas"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4420,22 +4470,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Undead"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "Undead"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "Undeade"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4464,23 +4514,23 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "Ƿulf"
# Maybe "Ƿylfen" instead?
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
msgid "race+female^Wolf"
msgstr "Ƿulf"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "Ƿulfas"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -4492,17 +4542,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Ƿuduƿasa"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Ƿuduƿasan"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4.2+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2008-05-31 16:55-0000\n"
"Last-Translator: amnay <amnay@operamail.com>\n"
"Language-Team: none\n"
@ -2089,7 +2089,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
#. [topic]: id=using_addons
@ -2097,10 +2097,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -4047,61 +4046,112 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
msgid "race^Dunefolk Human"
msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
msgid "race+female^Dunefolk Human"
msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
msgid "race+plural^Dunefolk"
msgstr ""
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4110,22 +4160,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
msgid "race^Merfolk"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4139,22 +4189,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4162,22 +4212,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4195,22 +4245,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4229,22 +4279,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -4298,7 +4348,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -4307,22 +4357,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4361,22 +4411,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4405,22 +4455,22 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -4432,17 +4482,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -2090,7 +2090,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
#. [topic]: id=using_addons
@ -2098,10 +2098,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -4048,61 +4047,112 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
msgid "race^Dunefolk Human"
msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
msgid "race+female^Dunefolk Human"
msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
msgid "race+plural^Dunefolk"
msgstr ""
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4111,22 +4161,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
msgid "race^Merfolk"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4140,22 +4190,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4163,22 +4213,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4196,22 +4246,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4230,22 +4280,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -4299,7 +4349,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -4308,22 +4358,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4362,22 +4412,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4406,22 +4456,22 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -4433,17 +4483,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2007-08-21 17:39+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -2583,7 +2583,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2594,10 +2594,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -5057,21 +5056,21 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
msgid "race^Dunefolk Human"
msgstr "немъртва"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
msgid "race+female^Dunefolk Human"
msgstr "немъртва"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
msgid "race+plural^Dunefolk"
msgstr "Немъртъв"
@ -5079,43 +5078,94 @@ msgstr "Немъртъв"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Механични"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
#, fuzzy
msgid "race+plural^Mechanical"
msgstr "Механични"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5124,24 +5174,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
#, fuzzy
msgid "race^Merman"
msgstr "Разни"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
msgid "race^Merfolk"
msgstr "Разни"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5155,23 +5205,23 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
#, fuzzy
msgid "race+female^Monster"
msgstr "здрава"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Чудовища"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5179,24 +5229,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
#, fuzzy
#| msgid "race^Nagas"
msgid "race^Nagini"
msgstr "Змиеподобни"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Змиеподобни"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5214,23 +5264,23 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
#, fuzzy
msgid "race+female^Ogre"
msgstr "безстрашна"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Огрета "
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5249,22 +5299,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -5318,7 +5368,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -5327,23 +5377,23 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
#, fuzzy
msgid "race+female^Troll"
msgstr "лоялна"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Тролове "
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5382,24 +5432,24 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Немъртви"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
#, fuzzy
msgid "race+female^Undead"
msgstr "немъртва"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
#, fuzzy
msgid "race+plural^Undead"
msgstr "Немъртъв"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5428,23 +5478,23 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
#, fuzzy
msgid "race+female^Wolf"
msgstr "лоялна"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -5456,17 +5506,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Узи"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.6.0+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2009-03-21 20:49+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -2590,7 +2590,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2601,10 +2601,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -5078,7 +5077,7 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
#| msgid "race^Human"
msgid "race^Dunefolk Human"
@ -5086,7 +5085,7 @@ msgstr "Humà"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Dunefolk Human"
@ -5094,7 +5093,7 @@ msgstr "Humana"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
#| msgid "race+plural^Undead"
msgid "race+plural^Dunefolk"
@ -5103,42 +5102,93 @@ msgstr "No morts"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Sauri"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Sauria"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Sauris"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Mecànic"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "Mecànics"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5147,24 +5197,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Sirènid"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Sirena"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
#| msgid "race^Troll"
msgid "race^Merfolk"
msgstr "Trol"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5178,24 +5228,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Monstres"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5203,24 +5253,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Nagues"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5238,22 +5288,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "Ogra"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Ogres"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5272,22 +5322,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Orca"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -5341,7 +5391,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -5350,22 +5400,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Trols"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5404,22 +5454,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "No mort"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "No morta"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "No morts"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5448,24 +5498,24 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "Llop"
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfa"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "Llops"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -5477,17 +5527,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.5.8+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2009-01-31 21:25+0100\n"
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -2589,7 +2589,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2600,10 +2600,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -5060,7 +5059,7 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
#| msgid "race^Human"
msgid "race^Dunefolk Human"
@ -5068,7 +5067,7 @@ msgstr "Humà"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Dunefolk Human"
@ -5076,7 +5075,7 @@ msgstr "Humana"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
#| msgid "race+plural^Undead"
msgid "race+plural^Dunefolk"
@ -5085,42 +5084,93 @@ msgstr "No morts"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Sauri"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Sauria"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Sauris"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Mecànic"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "Mecànics"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5129,24 +5179,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Sirènid"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Sirena"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
#| msgid "race^Troll"
msgid "race^Merfolk"
msgstr "Trol"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5160,24 +5210,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Monstres"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5185,24 +5235,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Nagues"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5220,22 +5270,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "Ogra"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Ogres"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5254,22 +5304,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Orca"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -5323,7 +5373,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -5332,22 +5382,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Trols"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5386,22 +5436,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "No mort"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "No morta"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "No morts"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5430,24 +5480,24 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "Llop"
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfa"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "Llops"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -5459,17 +5509,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2018-05-06 12:27+0200\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
"Language-Team: Český <hrubymar10@gmail.com>\n"
@ -3050,10 +3050,15 @@ msgstr ""
#. [topic]: id=using_addons
#: data/core/help.cfg:490
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<header>text='Multiplayer Modifications'</header>"
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -3061,13 +3066,20 @@ msgstr ""
#. [topic]: id=using_addons
#: data/core/help.cfg:492
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "Modifications are optional scenario- and era-independent scripts for "
#| "<italic>text='Multiplayer'</italic> games that can alter the default "
#| "ruleset in various ways. You can choose and configure modifications when "
#| "creating a new game."
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
"\n"
"\n"
@ -5824,63 +5836,112 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
msgid "race^Dunefolk Human"
msgstr "Lidé Dunefolku"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
msgid "race+female^Dunefolk Human"
msgstr "Dunefolské ženy"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
msgid "race+plural^Dunefolk"
msgstr "Dunefolkové"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
"Dunefolkové jsou lidská kultura obývající suché pouště v jižní oblasti "
"Velkého kontinentu."
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr "Tato rasa zatím nemá žádný popis."
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Ještěrák"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Ještěráčice"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Ještěráci"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Stroj"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "Stroje"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5893,22 +5954,22 @@ msgstr ""
"překonat magie na ně vložená."
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Mořský člověk"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Mořská panna"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
msgid "race^Merfolk"
msgstr "Vodní lid"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5931,23 +5992,23 @@ msgstr ""
"činí nemalé obtíže."
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Monstrum"
# msgid "race^Monster"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
msgid "race+female^Monster"
msgstr "Monstrum"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Monstra"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5959,24 +6020,24 @@ msgstr ""
# Nágy? Hadí lid?
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Naga"
# Nágy? Hadí lid?
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
msgid "race^Nagini"
msgstr "Nagini"
# Nágy? Hadí lid?
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Nágy"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -6007,22 +6068,22 @@ msgstr ""
"řekám než otevřeným vodním plochám."
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "Obr"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "Obryně"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Obři"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -6054,22 +6115,22 @@ msgstr ""
"okolnostem se neví."
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Skřet"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Skřetice"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Skřeti"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
#, fuzzy
#| msgid ""
#| "In appearance, orcs are half men and half beasts. They are taller, "
@ -6236,7 +6297,7 @@ msgstr ""
"primárně sílu - například střelbu nebo vraždění jedem."
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -6249,22 +6310,22 @@ msgstr ""
"další dovednosti, jako je lukostřelba nebo vražda."
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Trollice"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Trollové"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -6336,23 +6397,23 @@ msgstr ""
"východ od Wesnothu a také všude, kde se potulují skřetí hordy."
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Nemrtvý"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "Nemrtvá"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "Nemrtví"
# Ten původní první odstavec je fakt slabý ... pořád se to opakuje dokola.
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
#, fuzzy
#| msgid ""
#| "Undead are not really a single race of creatures, although often treated "
@ -6427,22 +6488,22 @@ msgstr ""
"až s příchodem Haldrika I., nebyli už předtím elfům a trpaslíkům neznámí."
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "Vlk"
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
msgid "race+female^Wolf"
msgstr "Vlčice"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "Vlci"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -6454,17 +6515,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Stromový muž"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Stromový lid"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
@ -6555,6 +6616,13 @@ msgstr "Nápověda Bitvy o Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Překládací chyba při pokusu o načtení pomocného textu: "
#~ msgid ""
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
#~ "southern region of the Great Continent."
#~ msgstr ""
#~ "Dunefolkové jsou lidská kultura obývající suché pouště v jižní oblasti "
#~ "Velkého kontinentu."
#~ msgid "race^Mermen"
#~ msgstr "Mořský lid"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2008-11-04 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -2579,7 +2579,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2590,10 +2590,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -5126,7 +5125,7 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
#| msgid "race^Human"
msgid "race^Dunefolk Human"
@ -5134,7 +5133,7 @@ msgstr "Menneske"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Dunefolk Human"
@ -5142,7 +5141,7 @@ msgstr "Menneske"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
#| msgid "race+plural^Undead"
msgid "race+plural^Dunefolk"
@ -5151,42 +5150,93 @@ msgstr "Udøde"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Øgle"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Øgle"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Øgler"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Mekanisk"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "Mekaniske"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5195,24 +5245,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Havmand"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Havfrue"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
#| msgid "race^Troll"
msgid "race^Merfolk"
msgstr "Trold"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5226,24 +5276,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5251,24 +5301,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Nagaer"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5286,22 +5336,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "Ogretrold"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "Ogretrold"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Ogretrolde"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5320,22 +5370,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Orker"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -5389,7 +5439,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -5398,22 +5448,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Trold"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Trold"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Trolde"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5452,22 +5502,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Udød"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "Udød"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "Udøde"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5496,24 +5546,24 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "Ulv"
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elv"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "Ulve"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -5525,17 +5575,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Træsjæl"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Træsjæle"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2018-05-07 01:54+0200\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -3096,10 +3096,15 @@ msgstr ""
#. [topic]: id=using_addons
#: data/core/help.cfg:490
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<header>text='Multiplayer Modifications'</header>"
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -3107,13 +3112,20 @@ msgstr ""
#. [topic]: id=using_addons
#: data/core/help.cfg:492
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "Modifications are optional scenario- and era-independent scripts for "
#| "<italic>text='Multiplayer'</italic> games that can alter the default "
#| "ruleset in various ways. You can choose and configure modifications when "
#| "creating a new game."
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
"\n"
"\n"
@ -5898,63 +5910,112 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
msgid "race^Dunefolk Human"
msgstr "Mensch (Dünenvolk)"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
msgid "race+female^Dunefolk Human"
msgstr "Mensch (Dünenvolk)"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
msgid "race+plural^Dunefolk"
msgstr "Menschen (Dünenvolk)"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
"Das Dünenvolk ist eine Kultur von Menschen, welche die trockenen Wüsten in "
"den südlichen Regionen des großen Kontinents bewohnen."
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr "Eine Beschreibung dieser Ethnie ist derzeit noch in Bearbeitung."
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Saurianer"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Saurianerin"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Saurianer"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Kriegsgerät"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "Kriegsgeräte"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5969,22 +6030,22 @@ msgstr ""
"Verzauberung möglich."
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Meermann"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Meerjungfrau"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
msgid "race^Merfolk"
msgstr "Meervolk"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -6013,22 +6074,22 @@ msgstr ""
"agieren und nur unter Schwierigkeiten vorankommen."
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
msgid "race+female^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -6040,12 +6101,12 @@ msgstr ""
"und Alpträumen ihrer Bewohner auf."
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
msgid "race^Nagini"
msgstr "Nagini"
@ -6054,12 +6115,12 @@ msgstr "Nagini"
# vorher:
# Naga
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Nagas"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -6098,22 +6159,22 @@ msgstr ""
"sich in Sümpfen und Flüssen wohl, genauso wie im offenen Meer."
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "Oger"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "Oger"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Oger"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -6154,22 +6215,22 @@ msgstr ""
"bleibt ungeklärt."
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Orks"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -6285,7 +6346,7 @@ msgstr ""
"Dinge, wie Bogenschießen oder die »Kunst« der Meuchelei.\n"
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -6298,22 +6359,22 @@ msgstr ""
"Fertigkeiten wie das Bogenschießen oder die Kunst des Meuchelns anzueignen."
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Trolle"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -6396,22 +6457,22 @@ msgstr ""
"dort, wo Orkhorden einem weiteren Krieg entgegenziehen."
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Untoter"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "Untote"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "Untote"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
#, fuzzy
#| msgid ""
#| "Undead are not really a single race of creatures, although often treated "
@ -6495,22 +6556,22 @@ msgstr ""
"aber aus Vorzeiten bereits bekannt."
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "Wolf"
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
msgid "race+female^Wolf"
msgstr "Wölfin"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "Wölfe"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -6522,12 +6583,12 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Waldschrat"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Waldschrate"
@ -6536,7 +6597,7 @@ msgstr "Waldschrate"
# "Feentum und Magie" (Konrad v. Würzburg)
# "In der Feenschaft verbirgt sich viel Macht."
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
@ -6628,6 +6689,13 @@ msgstr "Hilfe zu Battle for Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Fehler beim Analysieren des Hilfetextes: "
#~ msgid ""
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
#~ "southern region of the Great Continent."
#~ msgstr ""
#~ "Das Dünenvolk ist eine Kultur von Menschen, welche die trockenen Wüsten "
#~ "in den südlichen Regionen des großen Kontinents bewohnen."
#~ msgid "race^Mermen"
#~ msgstr "Meervolk"

View file

@ -149,7 +149,7 @@ msgid ""
msgstr ""
"Project-Id-Version: el_gr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2008-01-21 18:54+0200\n"
"Last-Translator: Konstantinos Egarhos <atixos@gmail.com>\n"
"Language-Team: <el@li.org>\n"
@ -2461,7 +2461,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2472,10 +2472,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -4659,7 +4658,7 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
#| msgid "race^Human"
msgid "race^Dunefolk Human"
@ -4667,7 +4666,7 @@ msgstr "Άνθρωπος"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Dunefolk Human"
@ -4675,7 +4674,7 @@ msgstr "Άνθρωπος"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
#| msgid "race+plural^Undead"
msgid "race+plural^Dunefolk"
@ -4684,42 +4683,93 @@ msgstr "Απέθαντοι"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Σαύρα"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Σαύρα"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Σαύρες"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Μηχανικό"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "Μηχανικά"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4728,24 +4778,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Γοργόνος"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Γοργόνα"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
#| msgid "race^Troll"
msgid "race^Merfolk"
msgstr "Τρολ"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4759,24 +4809,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Τέρας"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Τέρας"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Τέρατα"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4784,24 +4834,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Νάγκα"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Νάγκα"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Νάγκα"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4819,22 +4869,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "Όγκρε"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "Όγκρε"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Όγκρε"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4853,22 +4903,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Ορκ"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Ορκ"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Ορκ"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -4922,7 +4972,7 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -4931,22 +4981,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Τρολ"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Τρολ"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Τρολ"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4985,22 +5035,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Απέθαντοι"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "Απέθαντοι"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "Απέθαντοι"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5029,24 +5079,24 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Ξωτικιά"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -5058,17 +5108,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Δεντροποιμένας"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Δεντροποιμένες"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2009-10-11 21:15-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -2566,7 +2566,7 @@ msgstr ""
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2577,10 +2577,9 @@ msgstr ""
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
#. [topic]: id=using_addons
@ -5153,7 +5152,7 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
#, fuzzy
#| msgid "race^Human"
msgid "race^Dunefolk Human"
@ -5161,7 +5160,7 @@ msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Dunefolk Human"
@ -5169,7 +5168,7 @@ msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
#, fuzzy
#| msgid "race+plural^Undead"
msgid "race+plural^Dunefolk"
@ -5178,42 +5177,93 @@ msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "𐑕𐑸𐑾𐑯"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "𐑕𐑸𐑾𐑯"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "𐑕𐑸𐑾𐑯𐑟"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5222,24 +5272,24 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "𐑥𐑻𐑥𐑨𐑯"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "𐑥𐑻𐑥𐑱𐑛"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
#, fuzzy
#| msgid "race^Troll"
msgid "race^Merfolk"
msgstr "𐑑𐑮𐑴𐑤"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5253,24 +5303,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼𐑟"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5278,24 +5328,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "𐑯𐑭𐑜𐑩"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "𐑯𐑨𐑜𐑭𐑯𐑰"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "𐑯𐑭𐑜𐑩𐑟"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5313,22 +5363,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "𐑴𐑜𐑻"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "𐑴𐑜𐑻"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "𐑴𐑜𐑻𐑟"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5347,22 +5397,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "𐑹𐑒"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "𐑹𐑒"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "𐑹𐑒𐑕"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
#, fuzzy
#| msgid ""
#| "In appearance, orcs are half men and half beasts. They are taller, "
@ -5522,7 +5572,7 @@ msgstr ""
"𐑑𐑧𐑯𐑛 𐑑 𐑕𐑐𐑧𐑖𐑩𐑤𐑲𐑟 𐑦𐑯 𐑳𐑞𐑼 𐑕𐑒𐑦𐑤𐑟, 𐑤𐑲𐑒 𐑸𐑗𐑻𐑰 𐑹 𐑩𐑕𐑨𐑕𐑩𐑯𐑱𐑖𐑩𐑯."
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -5531,22 +5581,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "𐑑𐑮𐑴𐑤"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "𐑑𐑮𐑴𐑤"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "𐑑𐑮𐑴𐑤𐑟"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
#, fuzzy
#| msgid ""
#| "Trolls are ancient creatures, one of the oldest known races known to "
@ -5651,22 +5701,22 @@ msgstr ""
"𐑢𐑺𐑧𐑝𐑻 𐑹𐑒𐑦𐑖 𐑣𐑹𐑛𐑟 𐑑𐑮𐑨𐑝𐑩𐑤."
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5695,24 +5745,24 @@ msgid ""
msgstr ""
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "𐑢𐑫𐑤𐑓"
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "𐑧𐑤𐑓"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "𐑢𐑫𐑤𐑝𐑟"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -5724,17 +5774,17 @@ msgid ""
msgstr ""
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "𐑢𐑴𐑟"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "𐑢𐑴𐑟𐑧𐑟"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2018-05-10 12:08+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -2987,10 +2987,15 @@ msgstr ""
#. [topic]: id=using_addons
#: data/core/help.cfg:490
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<header>text='Multiplayer Modifications'</header>"
msgid ""
"\n"
"\n"
"<header>text='Multiplayer Modifications'</header>"
"<header>text='Modifications'</header>"
msgstr ""
"\n"
"\n"
@ -2998,13 +3003,20 @@ msgstr ""
#. [topic]: id=using_addons
#: data/core/help.cfg:492
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "Modifications are optional scenario- and era-independent scripts for "
#| "<italic>text='Multiplayer'</italic> games that can alter the default "
#| "ruleset in various ways. You can choose and configure modifications when "
#| "creating a new game."
msgid ""
"\n"
"\n"
"Modifications are optional scenario- and era-independent scripts for "
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
"in various ways. You can choose and configure modifications when creating a "
"new game."
"Modifications are optional scenario- and era-independent scripts that can "
"alter the default ruleset in various ways. You can choose and configure "
"modifications when creating a new game."
msgstr ""
"\n"
"\n"
@ -5589,63 +5601,112 @@ msgstr ""
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:208 data/core/units.cfg:223
#: data/core/units.cfg:208 data/core/units.cfg:233
msgid "race^Dunefolk Human"
msgstr "Dunefolk Human"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:209 data/core/units.cfg:224
#: data/core/units.cfg:209 data/core/units.cfg:234
msgid "race+female^Dunefolk Human"
msgstr "Dunefolk Human"
#. [race]: id=dunefolk
#. [race]: id=khalifate
#: data/core/units.cfg:210 data/core/units.cfg:225
#: data/core/units.cfg:210 data/core/units.cfg:235
msgid "race+plural^Dunefolk"
msgstr "Dunefolk"
#. [race]: id=dunefolk
#: data/core/units.cfg:211
msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
"inhabit this far corner of the Great Continent is unknown. Their legends "
"tell of many long and perilous travels through far-flung lands, but the true "
"origin of their people is a topic of endless and heated debate among even "
"the most erudite of their scholars.\n"
"\n"
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
"wealthy merchants form the backbone of the urban economy. Each of these "
"cities also enjoys a degree of independence less common in the more "
"centralized nations to the north, many even maintaining their own standing "
"armies. In times of need, however, each and all rally to a higher authority "
"designated to protect the superior interest of the nation.\n"
"\n"
"Those who have not settled in these urban centers still adhere to the "
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
"one watering hole to another. They are most active during the early hours of "
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
"standards. Although sometimes regarded with contempt by their city "
"counterparts, they provide an invaluable service as mobile, light troops in "
"war, or as escorts for trading caravans during times of peace.\n"
"\n"
"The Dunefolk's inclination towards trade and exploration has allowed their "
"cities to amass immense fortunes, a fact regarded both with admiration and "
"envy by other races. Mutual interests have fostered cordial relations with "
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
"have always considered Dunefolk expeditions to be too intrusive, especially "
"when they venture close to territorial boundaries. It is not uncommon for "
"caravans to fall prey to troll ambushes in the mountains, something that has "
"given rise to countless tales of unimaginable treasure amassed in hidden "
"caves.\n"
"\n"
"As a result of living in hostile environments for centuries, the Dunefolk "
"have developed rational methods of enquiry through which they continue to "
"improve their understanding of the world. Their study of herbal medicine "
"keeps their warriors and workers fresh and healthy. Their knowledge of "
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"\n"
"The Dunefolk's inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
"heavily armored infantry, but their keen knowledge of technology grants them "
"a decisive advantage over their opponents. When facing the Dunefolk in "
"battle, however, the most fearsome sight is certainly their deployment of "
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
"their synergy with these creatures allows for great versatility in combat. "
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
"distant past in the exotic far corners of Irdya."
msgstr ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
#. [race]: id=khalifate
#: data/core/units.cfg:226
#: data/core/units.cfg:236
msgid "This race does not have a description yet."
msgstr "This race does not have a description yet."
#. [race]: id=lizard, description=
#: data/core/units.cfg:237
#: data/core/units.cfg:247
msgid "race^Saurian"
msgstr "Saurian"
#. [race]: id=lizard, description=
#: data/core/units.cfg:238
#: data/core/units.cfg:248
msgid "race+female^Saurian"
msgstr "Saurian"
#. [race]: id=lizard, description=
#: data/core/units.cfg:239
#: data/core/units.cfg:249
msgid "race^Saurians"
msgstr "Saurians"
#. [race]: id=mechanical
#: data/core/units.cfg:249
#: data/core/units.cfg:259
msgid "race^Mechanical"
msgstr "Mechanical"
#. [race]: id=mechanical
#: data/core/units.cfg:250
#: data/core/units.cfg:260
msgid "race+plural^Mechanical"
msgstr "Mechanical"
#. [race]: id=mechanical
#: data/core/units.cfg:251
#: data/core/units.cfg:261
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5658,22 +5719,22 @@ msgstr ""
"own, but some do so as a result of magical enchantment."
#. [race]: id=merman
#: data/core/units.cfg:260
#: data/core/units.cfg:270
msgid "race^Merman"
msgstr "Merman"
#. [race]: id=merman
#: data/core/units.cfg:261
#: data/core/units.cfg:271
msgid "race^Mermaid"
msgstr "Mermaid"
#. [race]: id=merman
#: data/core/units.cfg:262
#: data/core/units.cfg:272
msgid "race^Merfolk"
msgstr "Merfolk"
#. [race]: id=merman
#: data/core/units.cfg:264
#: data/core/units.cfg:274
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5696,22 +5757,22 @@ msgstr ""
"there and they struggle greatly to move over rough or forested terrain."
#. [race]: id=monster
#: data/core/units.cfg:272
#: data/core/units.cfg:282
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:273
#: data/core/units.cfg:283
msgid "race+female^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:274
#: data/core/units.cfg:284
msgid "race^Monsters"
msgstr "Monsters"
#. [race]: id=monster
#: data/core/units.cfg:275
#: data/core/units.cfg:285
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5722,22 +5783,22 @@ msgstr ""
"in the tales and nightmares of its denizens, as well."
#. [race]: id=naga
#: data/core/units.cfg:282
#: data/core/units.cfg:292
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:283
#: data/core/units.cfg:293
msgid "race^Nagini"
msgstr "Nagini"
#. [race]: id=naga
#: data/core/units.cfg:284
#: data/core/units.cfg:294
msgid "race^Nagas"
msgstr "Nagas"
#. [race]: id=naga
#: data/core/units.cfg:285
#: data/core/units.cfg:295
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5768,22 +5829,22 @@ msgstr ""
"nagas tend to favour swamps and rivers as much as open water."
#. [race]: id=ogre
#: data/core/units.cfg:293
#: data/core/units.cfg:303
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:294
#: data/core/units.cfg:304
msgid "race+female^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:295
#: data/core/units.cfg:305
msgid "race^Ogres"
msgstr "Ogres"
#. [race]: id=ogre
#: data/core/units.cfg:296
#: data/core/units.cfg:306
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5816,22 +5877,22 @@ msgstr ""
"not known."
#. [race]: id=orc
#: data/core/units.cfg:304
#: data/core/units.cfg:314
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:305
#: data/core/units.cfg:315
msgid "race+female^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:306
#: data/core/units.cfg:316
msgid "race^Orcs"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:307
#: data/core/units.cfg:317
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
@ -5934,7 +5995,7 @@ msgstr ""
"\n"
#. [race]: id=orc
#: data/core/units.cfg:318
#: data/core/units.cfg:328
msgid ""
"\n"
"\n"
@ -5947,22 +6008,22 @@ msgstr ""
"skills, like archery or assassination."
#. [race]: id=troll
#: data/core/units.cfg:327
#: data/core/units.cfg:337
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:328
#: data/core/units.cfg:338
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:329
#: data/core/units.cfg:339
msgid "race^Trolls"
msgstr "Trolls"
#. [race]: id=troll
#: data/core/units.cfg:330
#: data/core/units.cfg:340
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -6035,24 +6096,24 @@ msgstr ""
"north and east of Wesnoth, and wherever Orcish hordes travel."
#. [race]: id=undead
#: data/core/units.cfg:350
#: data/core/units.cfg:360
msgid "race^Undead"
msgstr "Undead"
#. [race]: id=undead
#: data/core/units.cfg:351
#: data/core/units.cfg:361
msgid "race+female^Undead"
msgstr "Undead"
#. [race]: id=undead
#: data/core/units.cfg:352
#: data/core/units.cfg:362
msgid "race+plural^Undead"
msgstr "Undead"
# nor<or
# it's<its
#. [race]: id=undead
#: data/core/units.cfg:353
#: data/core/units.cfg:363
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -6105,22 +6166,22 @@ msgstr ""
"and dwarves before that."
#. [race]: id=wolf
#: data/core/units.cfg:366
#: data/core/units.cfg:376
msgid "race^Wolf"
msgstr "Wolf"
#. [race]: id=wolf
#: data/core/units.cfg:367
#: data/core/units.cfg:377
msgid "race+female^Wolf"
msgstr "Wolf"
#. [race]: id=wolf
#: data/core/units.cfg:368
#: data/core/units.cfg:378
msgid "race^Wolves"
msgstr "Wolves"
#. [race]: id=wolf
#: data/core/units.cfg:369
#: data/core/units.cfg:379
msgid ""
"Wolves are predatory canines encountered frequently in the wilderness. "
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
@ -6139,17 +6200,17 @@ msgstr ""
"livestock."
#. [race]: id=wose
#: data/core/units.cfg:378
#: data/core/units.cfg:388
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose
#: data/core/units.cfg:379
#: data/core/units.cfg:389
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=wose
#: data/core/units.cfg:380
#: data/core/units.cfg:390
msgid ""
"The mighty wose resides within the deepest forests of the known world. To "
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
@ -6245,6 +6306,13 @@ msgstr "The Battle for Wesnoth Help"
msgid "Parse error when parsing help text: "
msgstr "Parse error when parsing help text: "
#~ msgid ""
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
#~ "southern region of the Great Continent."
#~ msgstr ""
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
#~ "southern region of the Great Continent."
#~ msgid "race^Mermen"
#~ msgstr "Mermen"

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