pot and documentation update
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[locale]
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name="Englisc"
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locale=ang_GB@latin
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percent=13
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percent=12
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[/locale]
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@ -2,5 +2,5 @@
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name="Български (Bulgarski)"
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sort_name = "Bulgarski"
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locale=bg_BG
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percent=22
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percent=21
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[/locale]
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[locale]
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name="Valencià (català meridional)"
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locale=ca_ES@valencia
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percent=18
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percent=17
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[/locale]
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name="Čeština"
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sort_name = "Cestina"
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locale=cs_CZ
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percent=90
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percent=89
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[/locale]
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name="English [GB]"
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locale=en_GB
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alternates=en_AG, en_AU, en_BW, en_IE, en_IN, en_NG, en_NZ, en_SG, en_ZA, en_ZW
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percent=100
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percent=99
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[/locale]
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name="Español"
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locale=es_ES
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alternates=es_AR, es_BO, es_CL, es_CO, es_CR, es_DO, es_EC, es_GT, es_HN, es_MX, es_NI, es_PA, es_PE, es_PR, es_PY, es_SV, es_US, es_UY, es_VE
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percent=100
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percent=99
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[/locale]
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[locale]
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name="Eesti"
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locale=et_EE
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percent=57
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percent=56
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[/locale]
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@ -1,5 +1,5 @@
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[locale]
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name="Français"
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locale=fr_FR
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percent=87
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percent=88
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[/locale]
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[locale]
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name="Gaeilge"
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locale=ga_IE
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percent=40
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percent=39
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[/locale]
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@ -1,5 +1,5 @@
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[locale]
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name="Galego"
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locale=gl_ES
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percent=100
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percent=99
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[/locale]
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@ -1,5 +1,5 @@
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[locale]
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name="Magyar"
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locale=hu_HU
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percent=69
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percent=68
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[/locale]
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[locale]
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name="Bahasa Indonesia"
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locale=id_ID
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percent=57
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percent=56
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[/locale]
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[locale]
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name="Lietuvių"
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locale=lt_LT
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percent=59
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percent=58
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[/locale]
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[locale]
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name="Polski"
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locale=pl_PL
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percent=94
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percent=92
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[/locale]
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@ -2,5 +2,5 @@
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name="Русский (Russkij)"
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sort_name = "Russkij"
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locale=ru_RU
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percent=78
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percent=77
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[/locale]
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[locale]
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name="Slovenčina"
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locale=sk_SK
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percent=79
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percent=81
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[/locale]
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name="Српски"
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sort_name = "Srpski"
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locale=sr_RS
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percent=56
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percent=55
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[/locale]
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name="Српски (ијекавски)"
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sort_name = "Srpski (ijekavski)"
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locale=sr_RS@ijekavian
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percent=56
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percent=55
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[/locale]
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[locale]
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name="Srpski (ijekavski latinica)"
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locale=sr_RS@ijekavianlatin
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percent=56
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percent=55
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[/locale]
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[locale]
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name="Srpski (latinica)"
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locale=sr_RS@latin
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percent=56
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percent=55
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[/locale]
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[locale]
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name="Türkçe"
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locale=tr_TR
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percent=35
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percent=34
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[/locale]
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[locale]
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name="Tiếng Việt"
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locale=vi_VN
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percent=69
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percent=68
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[/locale]
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name="简体中文 (Jiăntĭ Zhōngwén)"
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sort_name = "Jianti Zhongwen"
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locale=zh_CN
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percent=100
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percent=99
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[/locale]
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name="繁體中文 (Fántǐ Zhōngwén)"
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sort_name = "Fanti Zhongwen"
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locale=zh_TW
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percent=65
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percent=64
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[/locale]
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@ -118,9 +118,10 @@ Benutzt für diese Sitzung die \fISprache\fP (Symbol). Beispiel: \fB\-\-language
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ang_GB@latin\fP
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.TP
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\fB\-\-log\-\fP\fIstufe\fP\fB=\fP\fIDomäne1\fP\fB,\fP\fIDomäne2\fP\fB,\fP\fI...\fP
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sets the severity level of the log domains. \fBall\fP can be used to match any
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log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. By default the \fBwarning\fP level is used for most domains, but
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\fBdeprecation\fP defaults to none.
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Setzt die \fIStufe\fP der Debugausgabe. Verwenden Sie \fBall\fP, um sämtliche
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Domänen zu verwenden. Verfügbare \fIStufen\fP: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. Für doie meisten Logdomänen wird standardmäßig
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wird die Stufe \fBwarning\fP verwendet, die \fBdeprecation\fP Domäne dagegen
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benutzt \fBnone\fP als Voreinstellung.
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.TP
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\fB\-\-log\-precise\fP
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Zeigt die timestamps in der Logdatei mit höherer Genauigkeit.
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@ -149,8 +150,8 @@ Startet die Multiplayer Test Szenarios.
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.TP
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\fB\-\-no\-delay\fP
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Das Spiel wird ohne Verzögerungen ausgeführt. Wird zum Ausführen grafischer
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Leistungsvergleiche verwendet. Diese Option ist standardmäßig aktiviert,
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wenn die Option \fB\-\-nogui\fP gesetzt ist.
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Benchmakrs verwendet. Diese Option ist standardmäßig aktiviert, wenn die
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Option \fB\-\-nogui\fP gesetzt ist.
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.TP
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\fB\-\-noaddons\fP
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Startet das Programm ohne Add\-ons.
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@ -318,9 +319,10 @@ werden soll. Die Ära wird anhand ihrer ID bestimmt. Eine genaue Beschreibung
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der Rassen und Epochen ist in der Datei \fBdata/multiplayer.cfg\fP zu finden.
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.TP
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\fB\-\-exit\-at\-end\fP
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exits once the scenario is over, without displaying victory/defeat dialog
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which normally requires the user to click End Scenario. This is also used
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for scriptable benchmarking.
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Beendet das Spiel am Ende eines Szenarios, ohne die
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Sieg/Niederlage\-Übersicht anzuzeigen, da der Benutzer hier auf »Szenario
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beenden« klicken müsste, um das Spiel zu beenden. Diese Option ist unter
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anderem nützlich um Benchmarks zu automatisieren.
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.TP
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\fB\-\-ignore\-map\-settings\fP
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Ignoriert die kartenspezifischen Einstellungen, stattdessen werden
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@ -294,9 +294,9 @@ era. The era is chosen by an id. Eras are described in the
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\fBdata/multiplayer/eras.cfg\fP file.
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.TP
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\fB\-\-exit\-at\-end\fP
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exits once the scenario is over, without displaying victory/defeat dialog
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which normally requires the user to click End Scenario. This is also used
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for scriptable benchmarking.
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exits once the scenario is over, without displaying the victory/defeat
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dialogue which normally requires the user to click End Scenario. This is
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also used for scripted benchmarking.
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.TP
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\fB\-\-ignore\-map\-settings\fP
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do not use map settings, use default values instead.
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@ -316,9 +316,10 @@ omisión (\fBDefault\fP). La era se selecciona usando un identificador (id). Las
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eras incluidas están descritas en el archivo \fBdata/multiplayer/eras.cfg\fP.
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.TP
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\fB\-\-exit\-at\-end\fP
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exits once the scenario is over, without displaying victory/defeat dialog
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which normally requires the user to click End Scenario. This is also used
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for scriptable benchmarking.
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sale una vez se ha completado el escenario, sin mostrar un diálogo de
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victoria o derrota que normalmente requiere que el usuario pulse en
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Finalizar escenario. Esto se usa también para pruebas de rendimiento
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automatizadas.
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.TP
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\fB\-\-ignore\-map\-settings\fP
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no se utilizan las configuraciones del mapa sino los valores
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-05-09 03:48-0300\n"
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"POT-Creation-Date: 2018-05-15 23:33-0400\n"
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"PO-Revision-Date: 2005-12-14 12:40+0200\n"
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"Last-Translator: \n"
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"Language-Team: Afrikaans\n"
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@ -2540,7 +2540,7 @@ msgstr ""
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msgid ""
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"\n"
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"\n"
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"<header>text='Multiplayer Modifications'</header>"
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"<header>text='Modifications'</header>"
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msgstr ""
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"\n"
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"\n"
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msgid ""
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"\n"
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"\n"
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"Modifications are optional scenario- and era-independent scripts for "
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"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
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"in various ways. You can choose and configure modifications when creating a "
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"new game."
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"Modifications are optional scenario- and era-independent scripts that can "
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"alter the default ruleset in various ways. You can choose and configure "
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"modifications when creating a new game."
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msgstr ""
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#. [topic]: id=using_addons
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#. [race]: id=dunefolk
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#. [race]: id=khalifate
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#: data/core/units.cfg:208 data/core/units.cfg:223
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#: data/core/units.cfg:208 data/core/units.cfg:233
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#, fuzzy
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msgid "race^Dunefolk Human"
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msgstr "Uitvaagsel"
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#. [race]: id=dunefolk
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#. [race]: id=khalifate
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#: data/core/units.cfg:209 data/core/units.cfg:224
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#: data/core/units.cfg:209 data/core/units.cfg:234
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#, fuzzy
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msgid "race+female^Dunefolk Human"
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msgstr "Uitvaagsel"
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#. [race]: id=dunefolk
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#. [race]: id=khalifate
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#: data/core/units.cfg:210 data/core/units.cfg:225
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#: data/core/units.cfg:210 data/core/units.cfg:235
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#, fuzzy
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msgid "race+plural^Dunefolk"
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msgstr "Wandelende dooies"
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#. [race]: id=dunefolk
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#: data/core/units.cfg:211
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msgid ""
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"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
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"region of the Great Continent."
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"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
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"claim to the river valleys and oases of the Sandy Wastes. How they came to "
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"inhabit this far corner of the Great Continent is unknown. Their legends "
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"tell of many long and perilous travels through far-flung lands, but the true "
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"origin of their people is a topic of endless and heated debate among even "
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"the most erudite of their scholars.\n"
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"\n"
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"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
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"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
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"wealthy merchants form the backbone of the urban economy. Each of these "
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"cities also enjoys a degree of independence less common in the more "
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"centralized nations to the north, many even maintaining their own standing "
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"armies. In times of need, however, each and all rally to a higher authority "
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"designated to protect the superior interest of the nation.\n"
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"\n"
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"Those who have not settled in these urban centers still adhere to the "
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"lifestyle of their ancestors, roaming the dunes and leading their herds from "
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"one watering hole to another. They are most active during the early hours of "
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"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
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"cold. Their skill at moving through the sands is excellent even by Dunefolk "
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"standards. Although sometimes regarded with contempt by their city "
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"counterparts, they provide an invaluable service as mobile, light troops in "
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"war, or as escorts for trading caravans during times of peace.\n"
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"\n"
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"The Dunefolk's inclination towards trade and exploration has allowed their "
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"cities to amass immense fortunes, a fact regarded both with admiration and "
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"envy by other races. Mutual interests have fostered cordial relations with "
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"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
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"have always considered Dunefolk expeditions to be too intrusive, especially "
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"when they venture close to territorial boundaries. It is not uncommon for "
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"caravans to fall prey to troll ambushes in the mountains, something that has "
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"given rise to countless tales of unimaginable treasure amassed in hidden "
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"caves.\n"
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"\n"
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"As a result of living in hostile environments for centuries, the Dunefolk "
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"have developed rational methods of enquiry through which they continue to "
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"improve their understanding of the world. Their study of herbal medicine "
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"keeps their warriors and workers fresh and healthy. Their knowledge of "
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"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
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"At the same time, this analytical mindset has distanced them from magical "
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"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
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"hence unreliable. For this reason, the Dunefolk especially loathe the "
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"perversions of necromancy and the dark arts, even moreso than other races.\n"
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"\n"
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"The Dunefolk's inquisitive and explorative nature does not preclude military "
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"strength. Not only do they field nimble light troops, cataphracts, and "
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"heavily armored infantry, but their keen knowledge of technology grants them "
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"a decisive advantage over their opponents. When facing the Dunefolk in "
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"battle, however, the most fearsome sight is certainly their deployment of "
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"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
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"their synergy with these creatures allows for great versatility in combat. "
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"The origins of this tradition likely lie in the heritage of the Dunefolk's "
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"distant past in the exotic far corners of Irdya."
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msgstr ""
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#. [race]: id=khalifate
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#: data/core/units.cfg:226
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#: data/core/units.cfg:236
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msgid "This race does not have a description yet."
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msgstr ""
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#. [race]: id=lizard, description=
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#: data/core/units.cfg:237
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#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
#, fuzzy
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Dief"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
#, fuzzy
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Dief"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -4903,24 +4953,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
#, fuzzy
|
||||
msgid "race^Merman"
|
||||
msgstr "+Algemeen"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
msgid "race^Merfolk"
|
||||
msgstr "+Algemeen"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -4934,23 +4984,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
#, fuzzy
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Dief"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -4958,23 +5008,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
#, fuzzy
|
||||
msgid "race^Nagini"
|
||||
msgstr "+Algemeen"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -4992,23 +5042,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
#, fuzzy
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Prinses"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -5027,22 +5077,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -5096,7 +5146,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5105,23 +5155,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
#, fuzzy
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Misdadiger"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -5160,24 +5210,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Wandelende dooies"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
#, fuzzy
|
||||
msgid "race+female^Undead"
|
||||
msgstr "Uitvaagsel"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
#, fuzzy
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Wandelende dooies"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5206,23 +5256,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
#, fuzzy
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Misdadiger"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -5234,17 +5284,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: ang\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
|
||||
|
@ -2088,7 +2088,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -2096,10 +2096,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -4046,61 +4045,112 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
msgid "race^Dunefolk Human"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
msgid "race+female^Dunefolk Human"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
msgid "race+plural^Dunefolk"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -4109,22 +4159,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
msgid "race^Merfolk"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -4138,22 +4188,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
msgid "race+female^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -4161,22 +4211,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
msgid "race^Nagini"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -4194,22 +4244,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -4228,22 +4278,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -4297,7 +4347,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -4306,22 +4356,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -4360,22 +4410,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -4404,22 +4454,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
msgid "race+female^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -4431,17 +4481,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: ang@latin\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2013-05-28 16:41-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
|
||||
|
@ -2115,7 +2115,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr "<header>text='Þisses cynnes ƿihta'</header>"
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -2123,10 +2123,9 @@ msgstr "<header>text='Þisses cynnes ƿihta'</header>"
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -4098,7 +4097,7 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Dunefolk Human"
|
||||
|
@ -4106,7 +4105,7 @@ msgstr "Mann"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Dunefolk Human"
|
||||
|
@ -4114,7 +4113,7 @@ msgstr "Mann"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Undead"
|
||||
msgid "race+plural^Dunefolk"
|
||||
|
@ -4123,42 +4122,93 @@ msgstr "Undeade"
|
|||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Aðexmann"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Aðexmann"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Aðexmenn"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -4167,24 +4217,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Meremann"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Meremann"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid "race^Troll"
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Eoten"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -4198,22 +4248,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Ælƿiht"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Ælƿiht"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Ælƿihta"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -4221,22 +4271,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
msgid "race^Nagini"
|
||||
msgstr "Nagini"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Nagan"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -4254,22 +4304,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -4288,22 +4338,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Orcƿiht"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Orcƿiht"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Orcƿihta"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -4357,7 +4407,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -4366,22 +4416,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Eoten"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Eoten"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Eotenas"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -4420,22 +4470,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Undead"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "Undead"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Undeade"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -4464,23 +4514,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "Ƿulf"
|
||||
|
||||
# Maybe "Ƿylfen" instead?
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Ƿulf"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "Ƿulfas"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -4492,17 +4542,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Ƿuduƿasa"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Ƿuduƿasan"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.4.2+dev\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2008-05-31 16:55-0000\n"
|
||||
"Last-Translator: amnay <amnay@operamail.com>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -2089,7 +2089,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -2097,10 +2097,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -4047,61 +4046,112 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
msgid "race^Dunefolk Human"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
msgid "race+female^Dunefolk Human"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
msgid "race+plural^Dunefolk"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -4110,22 +4160,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
msgid "race^Merfolk"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -4139,22 +4189,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
msgid "race+female^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -4162,22 +4212,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
msgid "race^Nagini"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -4195,22 +4245,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -4229,22 +4279,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -4298,7 +4348,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -4307,22 +4357,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -4361,22 +4411,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -4405,22 +4455,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
msgid "race+female^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -4432,17 +4482,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -2090,7 +2090,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -2098,10 +2098,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -4048,61 +4047,112 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
msgid "race^Dunefolk Human"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
msgid "race+female^Dunefolk Human"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
msgid "race+plural^Dunefolk"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -4111,22 +4161,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
msgid "race^Merfolk"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -4140,22 +4190,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
msgid "race+female^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -4163,22 +4213,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
msgid "race^Nagini"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -4196,22 +4246,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -4230,22 +4280,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -4299,7 +4349,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -4308,22 +4358,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -4362,22 +4412,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -4406,22 +4456,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
msgid "race+female^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -4433,17 +4483,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -12,7 +12,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: bg\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2007-08-21 17:39+0300\n"
|
||||
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
|
||||
"Language-Team: Bulgarian <bg@li.org>\n"
|
||||
|
@ -2583,7 +2583,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2594,10 +2594,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -5057,21 +5056,21 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
#, fuzzy
|
||||
msgid "race^Dunefolk Human"
|
||||
msgstr "немъртва"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
#, fuzzy
|
||||
msgid "race+female^Dunefolk Human"
|
||||
msgstr "немъртва"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
#, fuzzy
|
||||
msgid "race+plural^Dunefolk"
|
||||
msgstr "Немъртъв"
|
||||
|
@ -5079,43 +5078,94 @@ msgstr "Немъртъв"
|
|||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Механични"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
#, fuzzy
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Механични"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5124,24 +5174,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
#, fuzzy
|
||||
msgid "race^Merman"
|
||||
msgstr "Разни"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Разни"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -5155,23 +5205,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
#, fuzzy
|
||||
msgid "race+female^Monster"
|
||||
msgstr "здрава"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Чудовища"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -5179,24 +5229,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
#, fuzzy
|
||||
#| msgid "race^Nagas"
|
||||
msgid "race^Nagini"
|
||||
msgstr "Змиеподобни"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Змиеподобни"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -5214,23 +5264,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
#, fuzzy
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "безстрашна"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Огрета "
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -5249,22 +5299,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -5318,7 +5368,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5327,23 +5377,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
#, fuzzy
|
||||
msgid "race+female^Troll"
|
||||
msgstr "лоялна"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Тролове "
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -5382,24 +5432,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Немъртви"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
#, fuzzy
|
||||
msgid "race+female^Undead"
|
||||
msgstr "немъртва"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
#, fuzzy
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Немъртъв"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5428,23 +5478,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
#, fuzzy
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "лоялна"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -5456,17 +5506,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Узи"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -14,7 +14,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: 1.6.0+dev\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2009-03-21 20:49+0100\n"
|
||||
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
|
||||
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
|
||||
|
@ -2590,7 +2590,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2601,10 +2601,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -5078,7 +5077,7 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Dunefolk Human"
|
||||
|
@ -5086,7 +5085,7 @@ msgstr "Humà"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Dunefolk Human"
|
||||
|
@ -5094,7 +5093,7 @@ msgstr "Humana"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Undead"
|
||||
msgid "race+plural^Dunefolk"
|
||||
|
@ -5103,42 +5102,93 @@ msgstr "No morts"
|
|||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Sauri"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Sauria"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Sauris"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Mecànic"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Mecànics"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5147,24 +5197,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Sirènid"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Sirena"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid "race^Troll"
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Trol"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -5178,24 +5228,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Monstre"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
#, fuzzy
|
||||
#| msgid "race^Monster"
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Monstre"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Monstres"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -5203,24 +5253,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
#, fuzzy
|
||||
#| msgid "race^Nagani"
|
||||
msgid "race^Nagini"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Nagues"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -5238,22 +5288,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "Ogre"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Ogra"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Ogres"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -5272,22 +5322,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Orc"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Orca"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Orcs"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -5341,7 +5391,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5350,22 +5400,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Trol"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Trol"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Trols"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -5404,22 +5454,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "No mort"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "No morta"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "No morts"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5448,24 +5498,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "Llop"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Elf"
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Elfa"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "Llops"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -5477,17 +5527,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Wose"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Woses"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -15,7 +15,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: 1.5.8+dev\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2009-01-31 21:25+0100\n"
|
||||
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
|
||||
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
|
||||
|
@ -2589,7 +2589,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2600,10 +2600,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -5060,7 +5059,7 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Dunefolk Human"
|
||||
|
@ -5068,7 +5067,7 @@ msgstr "Humà"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Dunefolk Human"
|
||||
|
@ -5076,7 +5075,7 @@ msgstr "Humana"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Undead"
|
||||
msgid "race+plural^Dunefolk"
|
||||
|
@ -5085,42 +5084,93 @@ msgstr "No morts"
|
|||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Sauri"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Sauria"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Sauris"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Mecànic"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Mecànics"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5129,24 +5179,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Sirènid"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Sirena"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid "race^Troll"
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Trol"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -5160,24 +5210,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Monstre"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
#, fuzzy
|
||||
#| msgid "race^Monster"
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Monstre"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Monstres"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -5185,24 +5235,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
#, fuzzy
|
||||
#| msgid "race^Nagani"
|
||||
msgid "race^Nagini"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Nagues"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -5220,22 +5270,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "Ogre"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Ogra"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Ogres"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -5254,22 +5304,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Orc"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Orca"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Orcs"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -5323,7 +5373,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5332,22 +5382,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Trol"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Trol"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Trols"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -5386,22 +5436,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "No mort"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "No morta"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "No morts"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5430,24 +5480,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "Llop"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Elf"
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Elfa"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "Llops"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -5459,17 +5509,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Wose"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Woses"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -17,7 +17,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2018-05-06 12:27+0200\n"
|
||||
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
|
||||
"Language-Team: Český <hrubymar10@gmail.com>\n"
|
||||
|
@ -3050,10 +3050,15 @@ msgstr ""
|
|||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:490
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Multiplayer Modifications'</header>"
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -3061,13 +3066,20 @@ msgstr ""
|
|||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:492
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "\n"
|
||||
#| "Modifications are optional scenario- and era-independent scripts for "
|
||||
#| "<italic>text='Multiplayer'</italic> games that can alter the default "
|
||||
#| "ruleset in various ways. You can choose and configure modifications when "
|
||||
#| "creating a new game."
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5824,63 +5836,112 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
msgid "race^Dunefolk Human"
|
||||
msgstr "Lidé Dunefolku"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
msgid "race+female^Dunefolk Human"
|
||||
msgstr "Dunefolské ženy"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
msgid "race+plural^Dunefolk"
|
||||
msgstr "Dunefolkové"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
"Dunefolkové jsou lidská kultura obývající suché pouště v jižní oblasti "
|
||||
"Velkého kontinentu."
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr "Tato rasa zatím nemá žádný popis."
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Ještěrák"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Ještěráčice"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Ještěráci"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Stroj"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Stroje"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5893,22 +5954,22 @@ msgstr ""
|
|||
"překonat magie na ně vložená."
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Mořský člověk"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Mořská panna"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Vodní lid"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -5931,23 +5992,23 @@ msgstr ""
|
|||
"činí nemalé obtíže."
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Monstrum"
|
||||
|
||||
# msgid "race^Monster"
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Monstrum"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Monstra"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -5959,24 +6020,24 @@ msgstr ""
|
|||
|
||||
# Nágy? Hadí lid?
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Naga"
|
||||
|
||||
# Nágy? Hadí lid?
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
msgid "race^Nagini"
|
||||
msgstr "Nagini"
|
||||
|
||||
# Nágy? Hadí lid?
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Nágy"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -6007,22 +6068,22 @@ msgstr ""
|
|||
"řekám než otevřeným vodním plochám."
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "Obr"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Obryně"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Obři"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -6054,22 +6115,22 @@ msgstr ""
|
|||
"okolnostem se neví."
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Skřet"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Skřetice"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Skřeti"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "In appearance, orcs are half men and half beasts. They are taller, "
|
||||
|
@ -6236,7 +6297,7 @@ msgstr ""
|
|||
"primárně sílu - například střelbu nebo vraždění jedem."
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -6249,22 +6310,22 @@ msgstr ""
|
|||
"další dovednosti, jako je lukostřelba nebo vražda."
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Troll"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Trollice"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Trollové"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -6336,23 +6397,23 @@ msgstr ""
|
|||
"východ od Wesnothu a také všude, kde se potulují skřetí hordy."
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Nemrtvý"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "Nemrtvá"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Nemrtví"
|
||||
|
||||
# Ten původní první odstavec je fakt slabý ... pořád se to opakuje dokola.
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Undead are not really a single race of creatures, although often treated "
|
||||
|
@ -6427,22 +6488,22 @@ msgstr ""
|
|||
"až s příchodem Haldrika I., nebyli už předtím elfům a trpaslíkům neznámí."
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "Vlk"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Vlčice"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "Vlci"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -6454,17 +6515,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Stromový muž"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Stromový lid"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
@ -6555,6 +6616,13 @@ msgstr "Nápověda Bitvy o Wesnoth"
|
|||
msgid "Parse error when parsing help text: "
|
||||
msgstr "Překládací chyba při pokusu o načtení pomocného textu: "
|
||||
|
||||
#~ msgid ""
|
||||
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
|
||||
#~ "southern region of the Great Continent."
|
||||
#~ msgstr ""
|
||||
#~ "Dunefolkové jsou lidská kultura obývající suché pouště v jižní oblasti "
|
||||
#~ "Velkého kontinentu."
|
||||
|
||||
#~ msgid "race^Mermen"
|
||||
#~ msgstr "Mořský lid"
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.5+CVS\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2008-11-04 13:44+0200\n"
|
||||
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
|
||||
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
|
||||
|
@ -2579,7 +2579,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2590,10 +2590,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -5126,7 +5125,7 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Dunefolk Human"
|
||||
|
@ -5134,7 +5133,7 @@ msgstr "Menneske"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Dunefolk Human"
|
||||
|
@ -5142,7 +5141,7 @@ msgstr "Menneske"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Undead"
|
||||
msgid "race+plural^Dunefolk"
|
||||
|
@ -5151,42 +5150,93 @@ msgstr "Udøde"
|
|||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Øgle"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Øgle"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Øgler"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Mekanisk"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Mekaniske"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5195,24 +5245,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Havmand"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Havfrue"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid "race^Troll"
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Trold"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -5226,24 +5276,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
#, fuzzy
|
||||
#| msgid "race^Monster"
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Monstre"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -5251,24 +5301,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
#, fuzzy
|
||||
#| msgid "race^Nagani"
|
||||
msgid "race^Nagini"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Nagaer"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -5286,22 +5336,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "Ogretrold"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Ogretrold"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Ogretrolde"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -5320,22 +5370,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Ork"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Ork"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Orker"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -5389,7 +5439,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5398,22 +5448,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Trold"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Trold"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Trolde"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -5452,22 +5502,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Udød"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "Udød"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Udøde"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5496,24 +5546,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "Ulv"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Elf"
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Elv"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "Ulve"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -5525,17 +5575,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Træsjæl"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Træsjæle"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -11,7 +11,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.14\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2018-05-07 01:54+0200\n"
|
||||
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
|
||||
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
|
||||
|
@ -3096,10 +3096,15 @@ msgstr ""
|
|||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:490
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Multiplayer Modifications'</header>"
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -3107,13 +3112,20 @@ msgstr ""
|
|||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:492
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "\n"
|
||||
#| "Modifications are optional scenario- and era-independent scripts for "
|
||||
#| "<italic>text='Multiplayer'</italic> games that can alter the default "
|
||||
#| "ruleset in various ways. You can choose and configure modifications when "
|
||||
#| "creating a new game."
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5898,63 +5910,112 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
msgid "race^Dunefolk Human"
|
||||
msgstr "Mensch (Dünenvolk)"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
msgid "race+female^Dunefolk Human"
|
||||
msgstr "Mensch (Dünenvolk)"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
msgid "race+plural^Dunefolk"
|
||||
msgstr "Menschen (Dünenvolk)"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
"Das Dünenvolk ist eine Kultur von Menschen, welche die trockenen Wüsten in "
|
||||
"den südlichen Regionen des großen Kontinents bewohnen."
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr "Eine Beschreibung dieser Ethnie ist derzeit noch in Bearbeitung."
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Saurianer"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Saurianerin"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Saurianer"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Kriegsgerät"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Kriegsgeräte"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5969,22 +6030,22 @@ msgstr ""
|
|||
"Verzauberung möglich."
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Meermann"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Meerjungfrau"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Meervolk"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -6013,22 +6074,22 @@ msgstr ""
|
|||
"agieren und nur unter Schwierigkeiten vorankommen."
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -6040,12 +6101,12 @@ msgstr ""
|
|||
"und Alpträumen ihrer Bewohner auf."
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
msgid "race^Nagini"
|
||||
msgstr "Nagini"
|
||||
|
||||
|
@ -6054,12 +6115,12 @@ msgstr "Nagini"
|
|||
# vorher:
|
||||
# Naga
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Nagas"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -6098,22 +6159,22 @@ msgstr ""
|
|||
"sich in Sümpfen und Flüssen wohl, genauso wie im offenen Meer."
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "Oger"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Oger"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Oger"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -6154,22 +6215,22 @@ msgstr ""
|
|||
"bleibt ungeklärt."
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Ork"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Ork"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Orks"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -6285,7 +6346,7 @@ msgstr ""
|
|||
"Dinge, wie Bogenschießen oder die »Kunst« der Meuchelei.\n"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -6298,22 +6359,22 @@ msgstr ""
|
|||
"Fertigkeiten wie das Bogenschießen oder die Kunst des Meuchelns anzueignen."
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Troll"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Troll"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Trolle"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -6396,22 +6457,22 @@ msgstr ""
|
|||
"dort, wo Orkhorden einem weiteren Krieg entgegenziehen."
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Untoter"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "Untote"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Untote"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Undead are not really a single race of creatures, although often treated "
|
||||
|
@ -6495,22 +6556,22 @@ msgstr ""
|
|||
"aber aus Vorzeiten bereits bekannt."
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "Wolf"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Wölfin"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "Wölfe"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -6522,12 +6583,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Waldschrat"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Waldschrate"
|
||||
|
||||
|
@ -6536,7 +6597,7 @@ msgstr "Waldschrate"
|
|||
# "Feentum und Magie" (Konrad v. Würzburg)
|
||||
# "In der Feenschaft verbirgt sich viel Macht."
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
@ -6628,6 +6689,13 @@ msgstr "Hilfe zu Battle for Wesnoth"
|
|||
msgid "Parse error when parsing help text: "
|
||||
msgstr "Fehler beim Analysieren des Hilfetextes: "
|
||||
|
||||
#~ msgid ""
|
||||
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
|
||||
#~ "southern region of the Great Continent."
|
||||
#~ msgstr ""
|
||||
#~ "Das Dünenvolk ist eine Kultur von Menschen, welche die trockenen Wüsten "
|
||||
#~ "in den südlichen Regionen des großen Kontinents bewohnen."
|
||||
|
||||
#~ msgid "race^Mermen"
|
||||
#~ msgstr "Meervolk"
|
||||
|
||||
|
|
|
@ -149,7 +149,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: el_gr\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2008-01-21 18:54+0200\n"
|
||||
"Last-Translator: Konstantinos Egarhos <atixos@gmail.com>\n"
|
||||
"Language-Team: <el@li.org>\n"
|
||||
|
@ -2461,7 +2461,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2472,10 +2472,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -4659,7 +4658,7 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Dunefolk Human"
|
||||
|
@ -4667,7 +4666,7 @@ msgstr "Άνθρωπος"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Dunefolk Human"
|
||||
|
@ -4675,7 +4674,7 @@ msgstr "Άνθρωπος"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Undead"
|
||||
msgid "race+plural^Dunefolk"
|
||||
|
@ -4684,42 +4683,93 @@ msgstr "Απέθαντοι"
|
|||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Σαύρα"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Σαύρα"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Σαύρες"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Μηχανικό"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Μηχανικά"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -4728,24 +4778,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Γοργόνος"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Γοργόνα"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid "race^Troll"
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Τρολ"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -4759,24 +4809,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Τέρας"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
#, fuzzy
|
||||
#| msgid "race^Monster"
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Τέρας"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Τέρατα"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -4784,24 +4834,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Νάγκα"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
#, fuzzy
|
||||
#| msgid "race^Nagani"
|
||||
msgid "race^Nagini"
|
||||
msgstr "Νάγκα"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Νάγκα"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -4819,22 +4869,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "Όγκρε"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Όγκρε"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Όγκρε"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -4853,22 +4903,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Ορκ"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Ορκ"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Ορκ"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -4922,7 +4972,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -4931,22 +4981,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Τρολ"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Τρολ"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Τρολ"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -4985,22 +5035,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Απέθαντοι"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "Απέθαντοι"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Απέθαντοι"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5029,24 +5079,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Elf"
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Ξωτικιά"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -5058,17 +5108,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Δεντροποιμένας"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Δεντροποιμένες"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -12,7 +12,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: en@shaw\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2009-10-11 21:15-0400\n"
|
||||
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
|
||||
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
|
||||
|
@ -2566,7 +2566,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2577,10 +2577,9 @@ msgstr ""
|
|||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
|
@ -5153,7 +5152,7 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Dunefolk Human"
|
||||
|
@ -5161,7 +5160,7 @@ msgstr "𐑣𐑿𐑥𐑩𐑯"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Dunefolk Human"
|
||||
|
@ -5169,7 +5168,7 @@ msgstr "𐑣𐑿𐑥𐑩𐑯"
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Undead"
|
||||
msgid "race+plural^Dunefolk"
|
||||
|
@ -5178,42 +5177,93 @@ msgstr "𐑳𐑯𐑛𐑧𐑛"
|
|||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "𐑕𐑸𐑾𐑯"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "𐑕𐑸𐑾𐑯"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "𐑕𐑸𐑾𐑯𐑟"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5222,24 +5272,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "𐑥𐑻𐑥𐑨𐑯"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "𐑥𐑻𐑥𐑱𐑛"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid "race^Troll"
|
||||
msgid "race^Merfolk"
|
||||
msgstr "𐑑𐑮𐑴𐑤"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -5253,24 +5303,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
#, fuzzy
|
||||
#| msgid "race^Monster"
|
||||
msgid "race+female^Monster"
|
||||
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼𐑟"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -5278,24 +5328,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "𐑯𐑭𐑜𐑩"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
#, fuzzy
|
||||
#| msgid "race^Nagani"
|
||||
msgid "race^Nagini"
|
||||
msgstr "𐑯𐑨𐑜𐑭𐑯𐑰"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "𐑯𐑭𐑜𐑩𐑟"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -5313,22 +5363,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "𐑴𐑜𐑻"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "𐑴𐑜𐑻"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "𐑴𐑜𐑻𐑟"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -5347,22 +5397,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "𐑹𐑒"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "𐑹𐑒"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "𐑹𐑒𐑕"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "In appearance, orcs are half men and half beasts. They are taller, "
|
||||
|
@ -5522,7 +5572,7 @@ msgstr ""
|
|||
"𐑑𐑧𐑯𐑛 𐑑 𐑕𐑐𐑧𐑖𐑩𐑤𐑲𐑟 𐑦𐑯 𐑳𐑞𐑼 𐑕𐑒𐑦𐑤𐑟, 𐑤𐑲𐑒 𐑸𐑗𐑻𐑰 𐑹 𐑩𐑕𐑨𐑕𐑩𐑯𐑱𐑖𐑩𐑯."
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5531,22 +5581,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "𐑑𐑮𐑴𐑤"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "𐑑𐑮𐑴𐑤"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "𐑑𐑮𐑴𐑤𐑟"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Trolls are ancient creatures, one of the oldest known races known to "
|
||||
|
@ -5651,22 +5701,22 @@ msgstr ""
|
|||
"𐑢𐑺𐑧𐑝𐑻 𐑹𐑒𐑦𐑖 𐑣𐑹𐑛𐑟 𐑑𐑮𐑨𐑝𐑩𐑤."
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "𐑳𐑯𐑛𐑧𐑛"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "𐑳𐑯𐑛𐑧𐑛"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "𐑳𐑯𐑛𐑧𐑛"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5695,24 +5745,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "𐑢𐑫𐑤𐑓"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Elf"
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "𐑧𐑤𐑓"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "𐑢𐑫𐑤𐑝𐑟"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -5724,17 +5774,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "𐑢𐑴𐑟"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "𐑢𐑴𐑟𐑧𐑟"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-09 03:48-0300\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2018-05-10 12:08+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
|
@ -2987,10 +2987,15 @@ msgstr ""
|
|||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:490
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Multiplayer Modifications'</header>"
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
"<header>text='Modifications'</header>"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2998,13 +3003,20 @@ msgstr ""
|
|||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:492
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "\n"
|
||||
#| "Modifications are optional scenario- and era-independent scripts for "
|
||||
#| "<italic>text='Multiplayer'</italic> games that can alter the default "
|
||||
#| "ruleset in various ways. You can choose and configure modifications when "
|
||||
#| "creating a new game."
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default ruleset "
|
||||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
"Modifications are optional scenario- and era-independent scripts that can "
|
||||
"alter the default ruleset in various ways. You can choose and configure "
|
||||
"modifications when creating a new game."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5589,63 +5601,112 @@ msgstr ""
|
|||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:223
|
||||
#: data/core/units.cfg:208 data/core/units.cfg:233
|
||||
msgid "race^Dunefolk Human"
|
||||
msgstr "Dunefolk Human"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:224
|
||||
#: data/core/units.cfg:209 data/core/units.cfg:234
|
||||
msgid "race+female^Dunefolk Human"
|
||||
msgstr "Dunefolk Human"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:225
|
||||
#: data/core/units.cfg:210 data/core/units.cfg:235
|
||||
msgid "race+plural^Dunefolk"
|
||||
msgstr "Dunefolk"
|
||||
|
||||
#. [race]: id=dunefolk
|
||||
#: data/core/units.cfg:211
|
||||
msgid ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
|
||||
"claim to the river valleys and oases of the Sandy Wastes. How they came to "
|
||||
"inhabit this far corner of the Great Continent is unknown. Their legends "
|
||||
"tell of many long and perilous travels through far-flung lands, but the true "
|
||||
"origin of their people is a topic of endless and heated debate among even "
|
||||
"the most erudite of their scholars.\n"
|
||||
"\n"
|
||||
"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
|
||||
"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
|
||||
"wealthy merchants form the backbone of the urban economy. Each of these "
|
||||
"cities also enjoys a degree of independence less common in the more "
|
||||
"centralized nations to the north, many even maintaining their own standing "
|
||||
"armies. In times of need, however, each and all rally to a higher authority "
|
||||
"designated to protect the superior interest of the nation.\n"
|
||||
"\n"
|
||||
"Those who have not settled in these urban centers still adhere to the "
|
||||
"lifestyle of their ancestors, roaming the dunes and leading their herds from "
|
||||
"one watering hole to another. They are most active during the early hours of "
|
||||
"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
|
||||
"cold. Their skill at moving through the sands is excellent even by Dunefolk "
|
||||
"standards. Although sometimes regarded with contempt by their city "
|
||||
"counterparts, they provide an invaluable service as mobile, light troops in "
|
||||
"war, or as escorts for trading caravans during times of peace.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inclination towards trade and exploration has allowed their "
|
||||
"cities to amass immense fortunes, a fact regarded both with admiration and "
|
||||
"envy by other races. Mutual interests have fostered cordial relations with "
|
||||
"neighboring Naga tribes, but more secretive races such as Drakes and Elves "
|
||||
"have always considered Dunefolk expeditions to be too intrusive, especially "
|
||||
"when they venture close to territorial boundaries. It is not uncommon for "
|
||||
"caravans to fall prey to troll ambushes in the mountains, something that has "
|
||||
"given rise to countless tales of unimaginable treasure amassed in hidden "
|
||||
"caves.\n"
|
||||
"\n"
|
||||
"As a result of living in hostile environments for centuries, the Dunefolk "
|
||||
"have developed rational methods of enquiry through which they continue to "
|
||||
"improve their understanding of the world. Their study of herbal medicine "
|
||||
"keeps their warriors and workers fresh and healthy. Their knowledge of "
|
||||
"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
|
||||
"At the same time, this analytical mindset has distanced them from magical "
|
||||
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
|
||||
"hence unreliable. For this reason, the Dunefolk especially loathe the "
|
||||
"perversions of necromancy and the dark arts, even moreso than other races.\n"
|
||||
"\n"
|
||||
"The Dunefolk's inquisitive and explorative nature does not preclude military "
|
||||
"strength. Not only do they field nimble light troops, cataphracts, and "
|
||||
"heavily armored infantry, but their keen knowledge of technology grants them "
|
||||
"a decisive advantage over their opponents. When facing the Dunefolk in "
|
||||
"battle, however, the most fearsome sight is certainly their deployment of "
|
||||
"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
|
||||
"their synergy with these creatures allows for great versatility in combat. "
|
||||
"The origins of this tradition likely lie in the heritage of the Dunefolk's "
|
||||
"distant past in the exotic far corners of Irdya."
|
||||
msgstr ""
|
||||
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
|
||||
"region of the Great Continent."
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:226
|
||||
#: data/core/units.cfg:236
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr "This race does not have a description yet."
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:237
|
||||
#: data/core/units.cfg:247
|
||||
msgid "race^Saurian"
|
||||
msgstr "Saurian"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:238
|
||||
#: data/core/units.cfg:248
|
||||
msgid "race+female^Saurian"
|
||||
msgstr "Saurian"
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:239
|
||||
#: data/core/units.cfg:249
|
||||
msgid "race^Saurians"
|
||||
msgstr "Saurians"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:249
|
||||
#: data/core/units.cfg:259
|
||||
msgid "race^Mechanical"
|
||||
msgstr "Mechanical"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:250
|
||||
#: data/core/units.cfg:260
|
||||
msgid "race+plural^Mechanical"
|
||||
msgstr "Mechanical"
|
||||
|
||||
#. [race]: id=mechanical
|
||||
#: data/core/units.cfg:251
|
||||
#: data/core/units.cfg:261
|
||||
msgid ""
|
||||
"Animated neither by natural life nor by necromancy, the term "
|
||||
"<italic>text='mechanical'</italic> describes a created artifact of an "
|
||||
|
@ -5658,22 +5719,22 @@ msgstr ""
|
|||
"own, but some do so as a result of magical enchantment."
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:260
|
||||
#: data/core/units.cfg:270
|
||||
msgid "race^Merman"
|
||||
msgstr "Merman"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:261
|
||||
#: data/core/units.cfg:271
|
||||
msgid "race^Mermaid"
|
||||
msgstr "Mermaid"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:262
|
||||
#: data/core/units.cfg:272
|
||||
msgid "race^Merfolk"
|
||||
msgstr "Merfolk"
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:264
|
||||
#: data/core/units.cfg:274
|
||||
msgid ""
|
||||
"Something like a fusion between humans and fish, the merfolk are an "
|
||||
"enigmatic race with both piscine and humanoid attributes. They have strong "
|
||||
|
@ -5696,22 +5757,22 @@ msgstr ""
|
|||
"there and they struggle greatly to move over rough or forested terrain."
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:272
|
||||
#: data/core/units.cfg:282
|
||||
msgid "race^Monster"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:273
|
||||
#: data/core/units.cfg:283
|
||||
msgid "race+female^Monster"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:274
|
||||
#: data/core/units.cfg:284
|
||||
msgid "race^Monsters"
|
||||
msgstr "Monsters"
|
||||
|
||||
#. [race]: id=monster
|
||||
#: data/core/units.cfg:275
|
||||
#: data/core/units.cfg:285
|
||||
msgid ""
|
||||
"The term “monster” incorporates many hideous beasts that haunt the caves, "
|
||||
"wilderness, ocean depths, and other climes of the world. They figure largely "
|
||||
|
@ -5722,22 +5783,22 @@ msgstr ""
|
|||
"in the tales and nightmares of its denizens, as well."
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:282
|
||||
#: data/core/units.cfg:292
|
||||
msgid "race^Naga"
|
||||
msgstr "Naga"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:283
|
||||
#: data/core/units.cfg:293
|
||||
msgid "race^Nagini"
|
||||
msgstr "Nagini"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:284
|
||||
#: data/core/units.cfg:294
|
||||
msgid "race^Nagas"
|
||||
msgstr "Nagas"
|
||||
|
||||
#. [race]: id=naga
|
||||
#: data/core/units.cfg:285
|
||||
#: data/core/units.cfg:295
|
||||
msgid ""
|
||||
"The serpentine nagas are one of the least understood races of the Great "
|
||||
"Continent. Part of this is due to their xenophobic nature and part is due to "
|
||||
|
@ -5768,22 +5829,22 @@ msgstr ""
|
|||
"nagas tend to favour swamps and rivers as much as open water."
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:293
|
||||
#: data/core/units.cfg:303
|
||||
msgid "race^Ogre"
|
||||
msgstr "Ogre"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:294
|
||||
#: data/core/units.cfg:304
|
||||
msgid "race+female^Ogre"
|
||||
msgstr "Ogre"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:295
|
||||
#: data/core/units.cfg:305
|
||||
msgid "race^Ogres"
|
||||
msgstr "Ogres"
|
||||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:296
|
||||
#: data/core/units.cfg:306
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -5816,22 +5877,22 @@ msgstr ""
|
|||
"not known."
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:304
|
||||
#: data/core/units.cfg:314
|
||||
msgid "race^Orc"
|
||||
msgstr "Orc"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:305
|
||||
#: data/core/units.cfg:315
|
||||
msgid "race+female^Orc"
|
||||
msgstr "Orc"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:306
|
||||
#: data/core/units.cfg:316
|
||||
msgid "race^Orcs"
|
||||
msgstr "Orcs"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:307
|
||||
#: data/core/units.cfg:317
|
||||
msgid ""
|
||||
"In appearance, orcs resemble humans but with some bestial features. They are "
|
||||
"taller, sturdier and stronger than humans. They are warlike, savage, and "
|
||||
|
@ -5934,7 +5995,7 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [race]: id=orc
|
||||
#: data/core/units.cfg:318
|
||||
#: data/core/units.cfg:328
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -5947,22 +6008,22 @@ msgstr ""
|
|||
"skills, like archery or assassination."
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:327
|
||||
#: data/core/units.cfg:337
|
||||
msgid "race^Troll"
|
||||
msgstr "Troll"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:328
|
||||
#: data/core/units.cfg:338
|
||||
msgid "race+female^Troll"
|
||||
msgstr "Troll"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:329
|
||||
#: data/core/units.cfg:339
|
||||
msgid "race^Trolls"
|
||||
msgstr "Trolls"
|
||||
|
||||
#. [race]: id=troll
|
||||
#: data/core/units.cfg:330
|
||||
#: data/core/units.cfg:340
|
||||
msgid ""
|
||||
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
|
||||
"the Great Continent. They are large, slow, simple-minded, and live extremely "
|
||||
|
@ -6035,24 +6096,24 @@ msgstr ""
|
|||
"north and east of Wesnoth, and wherever Orcish hordes travel."
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:350
|
||||
#: data/core/units.cfg:360
|
||||
msgid "race^Undead"
|
||||
msgstr "Undead"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:351
|
||||
#: data/core/units.cfg:361
|
||||
msgid "race+female^Undead"
|
||||
msgstr "Undead"
|
||||
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:352
|
||||
#: data/core/units.cfg:362
|
||||
msgid "race+plural^Undead"
|
||||
msgstr "Undead"
|
||||
|
||||
# nor<or
|
||||
# it's<its
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:353
|
||||
#: data/core/units.cfg:363
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -6105,22 +6166,22 @@ msgstr ""
|
|||
"and dwarves before that."
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:366
|
||||
#: data/core/units.cfg:376
|
||||
msgid "race^Wolf"
|
||||
msgstr "Wolf"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:367
|
||||
#: data/core/units.cfg:377
|
||||
msgid "race+female^Wolf"
|
||||
msgstr "Wolf"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:368
|
||||
#: data/core/units.cfg:378
|
||||
msgid "race^Wolves"
|
||||
msgstr "Wolves"
|
||||
|
||||
#. [race]: id=wolf
|
||||
#: data/core/units.cfg:369
|
||||
#: data/core/units.cfg:379
|
||||
msgid ""
|
||||
"Wolves are predatory canines encountered frequently in the wilderness. "
|
||||
"Quick, tough, and durable, a solitary wolf suffices to maim or kill "
|
||||
|
@ -6139,17 +6200,17 @@ msgstr ""
|
|||
"livestock."
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:378
|
||||
#: data/core/units.cfg:388
|
||||
msgid "race^Wose"
|
||||
msgstr "Wose"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:379
|
||||
#: data/core/units.cfg:389
|
||||
msgid "race^Woses"
|
||||
msgstr "Woses"
|
||||
|
||||
#. [race]: id=wose
|
||||
#: data/core/units.cfg:380
|
||||
#: data/core/units.cfg:390
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
@ -6245,6 +6306,13 @@ msgstr "The Battle for Wesnoth Help"
|
|||
msgid "Parse error when parsing help text: "
|
||||
msgstr "Parse error when parsing help text: "
|
||||
|
||||
#~ msgid ""
|
||||
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
|
||||
#~ "southern region of the Great Continent."
|
||||
#~ msgstr ""
|
||||
#~ "The Dunefolk are a human culture inhabiting the dry deserts in the "
|
||||
#~ "southern region of the Great Continent."
|
||||
|
||||
#~ msgid "race^Mermen"
|
||||
#~ msgstr "Mermen"
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue