Mention usage of :log in the DEBUG, LOG and WARNING macros'
documentation, and remove useless indications in ERROR's documentation (the 'error' log level cannot be cancelled).
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1 changed files with 4 additions and 6 deletions
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@ -446,7 +446,7 @@
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#define DEBUG TEXT
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# Logs a debug message to console. It does nothing unless the 'wml'
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# log domain is set to debug level at application startup (usually with
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# --log-debug=wml).
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# --log-debug=wml), or in-game with the :log command (e.g. :log debug wml).
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#
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# Example:
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# ! {DEBUG "inconsistency: $unit.id is not loyal!"}
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@ -459,7 +459,7 @@
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#define LOG TEXT
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# Logs a message to console. It does nothing unless the 'wml'
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# log domain is set to log level at application startup (usually with
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# --log-info=wml).
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# --log-info=wml), or in-game with the :log command (e.g. :log info wml).
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#
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# Example:
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# ! {LOG "player moved to forbidden location"}
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@ -472,7 +472,7 @@
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#define WARNING TEXT
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# Logs a warning to console. It does nothing unless the 'wml'
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# log domain is set to warning level at application startup (usually with
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# --log-warning=wml).
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# --log-warning=wml), or in-game with the :log command (e.g. :log warning wml).
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#
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# Example:
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# ! {WARNING "malformed unit data"}
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@ -483,9 +483,7 @@
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#enddef
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#define ERROR TEXT
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# Logs an error to console. It does nothing unless the 'wml'
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# log domain is set to error level at application startup (usually with
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# --log-error=wml), which is the default.
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# Logs an error to console.
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#
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# Example:
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# ! {ERROR "could not respawn hero at 2,4"}
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