Add a new function propagate_invalidation()

Not used yet but meant to replace the slower set_intersection in
unit_animation.cpp
This commit is contained in:
Ali El Gariani 2009-05-16 17:15:00 +00:00
parent 04bbccfde2
commit dd2f0d6dd1
2 changed files with 32 additions and 0 deletions

View file

@ -2329,6 +2329,32 @@ bool display::invalidate(const std::set<map_location>& locs)
return ret;
}
bool display::propagate_invalidation(const std::set<map_location>& locs)
{
if(invalidateAll_)
return false;
bool has_inval = false;
std::set<map_location>::const_iterator i = locs.begin();
for(; i != locs.end() && !has_inval; ++i) {
has_inval = invalidated_.count(*i);
}
// if no invalidation or one but nothing to propagate, return false
if (!has_inval || locs.size()<=1)
return false;
// propagate invalidation (but skip the already invalidated hex)
bool res = false;
std::set<map_location>::const_iterator j = locs.begin();
for(; j != locs.end(); ++j) {
if(j != i)
res |= invalidated_.insert(*j).second;
}
return res; // always true, but cleaner like that
}
bool display::invalidate_visible_locations_in_rect(const SDL_Rect& rect)
{
return invalidate_locations_in_rect(intersect_rects(map_area(),rect));

View file

@ -269,6 +269,12 @@ public:
bool invalidate(const std::set<map_location>& locs);
/**
* If this set is partially invalidated, invalidate all its hexes.
* Returns if any new invalidation was needed
*/
bool propagate_invalidation(const std::set<map_location>& locs);
/** invalidate all hexes under the rectangle rect (in screen coordinates) */
bool invalidate_locations_in_rect(const SDL_Rect& rect);
bool invalidate_visible_locations_in_rect(const SDL_Rect& rect);