New macro: MOUNTAIN_SINGLE_RANDOM. Allows removal of 6 terrain_graphics rules
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3 changed files with 9 additions and 9 deletions
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@ -33,6 +33,7 @@ Version 1.9.9+svn:
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* add function wesnoth.debug
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* Terrain:
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* Oasis may be placed on any terrain, aliased to base
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* New terrain macro: MOUNTAIN_SINGLE_RANDOM
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* Unit changes and Balancing
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* All mounted units now have forest defines capped at 30%. This reduces their
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defense on forested hills from 40% to 30%
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@ -148,9 +148,7 @@
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{MOUNTAINS_2x2 Mm 40 overlay mountains/basic5}
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{MOUNTAINS_2x2 Mm 30 overlay mountains/basic6}
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{MOUNTAIN_SINGLE Mm 33 overlay mountains/basic3}
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{MOUNTAIN_SINGLE Mm 50 overlay mountains/basic2}
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{MOUNTAIN_SINGLE Mm 100 overlay mountains/basic}
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{MOUNTAIN_SINGLE_RANDOM Mm overlay mountains/basic}
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# Dry Mountains
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{OVERLAY_RESTRICTED3 Md (!,Xv,!,C*,K*,X*,Ql,Qx*,W*) mountains/dry-castle-n}
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@ -167,9 +165,7 @@
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{MOUNTAINS_2x2 Md 40 overlay mountains/dry5}
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{MOUNTAINS_2x2 Md 30 overlay mountains/dry6}
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{MOUNTAIN_SINGLE Md 33 overlay mountains/dry3}
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{MOUNTAIN_SINGLE Md 50 overlay mountains/dry2}
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{MOUNTAIN_SINGLE Md 100 overlay mountains/dry}
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{MOUNTAIN_SINGLE_RANDOM Md overlay mountains/dry}
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# Single-hex volcano
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{OVERLAY_COMPLETE Mv (!,Xv,Mv,!,C*,K*,X*,Q*) mountains/volcano}
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@ -192,9 +188,7 @@
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{MOUNTAINS_2x2 Ms 15 overlay mountains/snow5}
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{MOUNTAINS_2x2 Ms 25 overlay mountains/snow6}
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{MOUNTAIN_SINGLE Ms 33 overlay mountains/snow3}
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{MOUNTAIN_SINGLE Ms 50 overlay mountains/snow2}
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{MOUNTAIN_SINGLE Ms 100 overlay mountains/snow}
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{MOUNTAIN_SINGLE_RANDOM Ms overlay mountains/snow}
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#This one is to fill any "gaps" there might be when next to castles or walls
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{TERRAIN_BASE_RANDOM Mm hills/regular}
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@ -220,12 +220,17 @@
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name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} ()}
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base=90,107
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center=90,144
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variations=";2;3;4;5;6"
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[/image]
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probability={PROB}
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[/terrain_graphics]
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#enddef
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#define MOUNTAIN_SINGLE_RANDOM TERRAIN FLAG IMAGESTEM
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{MOUNTAIN_SINGLE ({TERRAIN}) 100 {FLAG} {IMAGESTEM}@V}
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#enddef
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#
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# Macros for mountain peaks
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#
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