fixed the problems with the gates...
...with a damn dirty trick of inserting an image since the rest did not want to work.
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5 changed files with 21 additions and 21 deletions
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@ -4,27 +4,12 @@
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symbol_image=../scenery/gate-rusty-se
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id=magic_irongate
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name= _ "Irongate"
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string=Xzg1
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string=Xzga
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aliasof=Xu
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[/terrain]
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{terrain-graphics}
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{TERRAIN_BASE Xzg1 flat/road}
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{BUILDING Xzg1 ({VIMG 36,40 ../scenery/gate-rusty-se})}
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[terrain]
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#textdomain wesnoth-tb
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#impassable custom magic gate
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symbol_image=../scenery/gate-rusty-sw
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id=magic_irongate
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name= _ "Irongate"
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string=Xzg2
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aliasof=Xu
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[/terrain]
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{terrain-graphics}
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{TERRAIN_BASE Xzg2 flat/road}
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{BUILDING Xzg2 ({VIMG 36,40 ../scenery/gate-rusty-sw})}
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{TERRAIN_BASE Xzga flat/road}
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[scenario]
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#textdomain wesnoth-tb
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@ -211,22 +196,37 @@ victory_when_enemies_defeated=no
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[terrain]
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x=5
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y=4
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letter=Xzg1
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letter=Xzga
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[/terrain]
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[item]
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x=5
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y=4
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image=scenery/gate-rusty-se.png
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[/item]
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[terrain]
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x=7
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y=4
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letter=Xzg2
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letter=Xzga
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[/terrain]
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[item]
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x=7
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y=4
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image=scenery/gate-rusty-sw.png
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[/item]
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[terrain]
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x=6
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y=9
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letter=Xzg2
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letter=Xzga
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[/terrain]
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[item]
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x=6
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y=9
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image=scenery/gate-rusty-sw.png
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[/item]
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# [terrain]
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# x=7
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# y=6
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# letter=Xzg3
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# letter=Xzga
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# [/terrain]
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[objectives]
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