fixed the problems with the gates...

...with a damn dirty trick of inserting an image since the rest did
not want to work.
This commit is contained in:
Nils Kneuper 2007-02-22 01:57:04 +00:00
parent 15ed3fa610
commit dd222e6bcd
5 changed files with 21 additions and 21 deletions

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@ -4,27 +4,12 @@
symbol_image=../scenery/gate-rusty-se
id=magic_irongate
name= _ "Irongate"
string=Xzg1
string=Xzga
aliasof=Xu
[/terrain]
{terrain-graphics}
{TERRAIN_BASE Xzg1 flat/road}
{BUILDING Xzg1 ({VIMG 36,40 ../scenery/gate-rusty-se})}
[terrain]
#textdomain wesnoth-tb
#impassable custom magic gate
symbol_image=../scenery/gate-rusty-sw
id=magic_irongate
name= _ "Irongate"
string=Xzg2
aliasof=Xu
[/terrain]
{terrain-graphics}
{TERRAIN_BASE Xzg2 flat/road}
{BUILDING Xzg2 ({VIMG 36,40 ../scenery/gate-rusty-sw})}
{TERRAIN_BASE Xzga flat/road}
[scenario]
#textdomain wesnoth-tb
@ -211,22 +196,37 @@ victory_when_enemies_defeated=no
[terrain]
x=5
y=4
letter=Xzg1
letter=Xzga
[/terrain]
[item]
x=5
y=4
image=scenery/gate-rusty-se.png
[/item]
[terrain]
x=7
y=4
letter=Xzg2
letter=Xzga
[/terrain]
[item]
x=7
y=4
image=scenery/gate-rusty-sw.png
[/item]
[terrain]
x=6
y=9
letter=Xzg2
letter=Xzga
[/terrain]
[item]
x=6
y=9
image=scenery/gate-rusty-sw.png
[/item]
# [terrain]
# x=7
# y=6
# letter=Xzg3
# letter=Xzga
# [/terrain]
[objectives]