Made the bat swarm at the lake a bit more manageable...

...and commented out an undo-invalidating event.
This commit is contained in:
Lari Nieminen 2009-01-01 11:55:41 +00:00
parent 973a0a7d5c
commit dcc3d696a7

View file

@ -228,6 +228,13 @@
[/ai]
[/side]
#ifdef EASY
{LIMIT_CONTEMPORANEOUS_RECRUITS 8 "Vampire Bat" 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 8 "Blood Bat" 2}
#else
{LIMIT_CONTEMPORANEOUS_RECRUITS 8 "Dread Bat" 2}
#endif
#Side=9 Secrets & Tentacles (brown)
[side]
side=9
@ -1515,73 +1522,73 @@
# allow units around lake to look out over deep water
# artificially increase sight for units walking around lake
[event]
name=moveto
first_time_only=no
[filter]
x=19-41
y=3-22
side=1
[/filter]
[set_variable]
name=x_left
value=$x1
[/set_variable]
[set_variable]
name=x_left
add=-4
[/set_variable]
[set_variable]
name=x_right
value=$x1
[/set_variable]
[set_variable]
name=x_right
add=4
[/set_variable]
[set_variable]
name=y_up
value=$y1
[/set_variable]
[set_variable]
name=y_up
add=-3
[/set_variable]
[set_variable]
name=y_down
value=$y1
[/set_variable]
[set_variable]
name=y_down
add=3
[/set_variable]
[set_variable]
name=lake_x
format=$x_left-$x_right
[/set_variable]
[set_variable]
name=lake_y
format=$y_up-$y_down
[/set_variable]
[remove_shroud]
x=$lake_x
y=$lake_y
side=1
[/remove_shroud]
[/event]
# TODO/FIXME: commented out because it invalidates undo on every move there.
# [event]
# name=moveto
# first_time_only=no
#
# [filter]
# x=19-41
# y=3-22
# side=1
# [/filter]
#
# [set_variable]
# name=x_left
# value=$x1
# [/set_variable]
#
# [set_variable]
# name=x_left
# add=-4
# [/set_variable]
#
# [set_variable]
# name=x_right
# value=$x1
# [/set_variable]
#
# [set_variable]
# name=x_right
# add=4
# [/set_variable]
#
# [set_variable]
# name=y_up
# value=$y1
# [/set_variable]
#
# [set_variable]
# name=y_up
# add=-3
# [/set_variable]
#
# [set_variable]
# name=y_down
# value=$y1
# [/set_variable]
#
# [set_variable]
# name=y_down
# add=3
# [/set_variable]
#
# [set_variable]
# name=lake_x
# format=$x_left-$x_right
# [/set_variable]
#
# [set_variable]
# name=lake_y
# format=$y_up-$y_down
# [/set_variable]
#
# [remove_shroud]
# x=$lake_x
# y=$lake_y
# side=1
# [/remove_shroud]
# [/event]
# Event 6: Tentacles attack