Remove uneeded VICTORY_AND_DEFEAT_MUSIC macro, and fix a whitespace glitch.

This commit is contained in:
Eric S. Raymond 2008-10-30 20:16:07 +00:00
parent 04379fa8d9
commit dcbc274671
65 changed files with 9 additions and 111 deletions

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@ -13,7 +13,6 @@
next_scenario=2_Assassins
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg knolls.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC nr-sad.ogg}

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@ -13,7 +13,6 @@
next_scenario=3_Wasteland
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}

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@ -14,7 +14,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}

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@ -13,7 +13,6 @@
next_scenario=5_Linaera_the_Quick
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg the-danferous-symphony.orgg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}

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@ -13,7 +13,6 @@
next_scenario=6_A_Detour_through_the_Swamp
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC wanderer.ogg knolls.ogg}
{EXTRA_SCENARIO_MUSIC heroes_rite.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}

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@ -12,7 +12,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_deep_path.ogg underground_ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}

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@ -12,7 +12,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}

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@ -9,7 +9,6 @@
victory_when_enemies_defeated=no
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg northerners.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}

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@ -14,7 +14,6 @@
{SECOND_WATCH}
{DAWN}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC wanderer.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}

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@ -9,7 +9,6 @@
{TURNS 36 34 32}
{UNDERGROUND}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_deep_path.ogg knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}

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@ -14,7 +14,6 @@
{MORNING}
{AFTERNOON}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}

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@ -14,7 +14,6 @@
{SECOND_WATCH}
{DAWN}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg battle.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}

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@ -9,7 +9,6 @@
victory_when_enemies_defeated=no
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}

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@ -9,7 +9,6 @@
victory_when_enemies_defeated=no
{FIRST_WATCH}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC underground.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC elf-land.ogg}

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@ -8,7 +8,6 @@
{TURNS 30 27 25}
victory_when_enemies_defeated=no
{VICTORY_AND_DEFEAT_MUSIC}
{SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}

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@ -9,7 +9,6 @@
victory_when_enemies_defeated=no
{UNDERGROUND}
{VICTORY_AND_DEFEAT_MUSIC}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}

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@ -14,7 +14,6 @@
{MORNING}
{AFTERNOON}
{VICTORY_AND_DEFEAT_MUSIC}
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}

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@ -7,7 +7,6 @@
map_data="{campaigns/Descent_Into_Darkness/maps/Descent_into_darkness.map}"
turns=-1
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}

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@ -7,7 +7,6 @@
turns=16
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC knolls.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}

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@ -7,7 +7,6 @@
{TURNS 26 24 22}
{UNDERGROUND}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elf-land.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}

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@ -7,7 +7,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC legends_of_the_north.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}

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@ -17,7 +17,6 @@
next_scenario=Northern_Outpost
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC underground.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC heroes_rite.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}

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@ -8,7 +8,6 @@
victory_when_enemies_defeated=no
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC traveling_minstrels.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg wanderer.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}

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@ -8,7 +8,6 @@
{TURNS 4 5 6}
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg knolls.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}

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@ -6,7 +6,6 @@
{TURNS 40 36 32}
next_scenario=Lake
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
{EXTRA_SCENARIO_MUSIC elf-land.ogg}

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@ -8,7 +8,6 @@
{TURNS 50 40 30}
{UNDERGROUND}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC vengeful.ogg legends_of_the_north.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC heroes_rite.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}

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@ -6,7 +6,6 @@
turns=24
next_scenario=Throne
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC loyalists.ogg frantic.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}

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@ -25,7 +25,6 @@
{DAWN}
{DAWN}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC underground.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}

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@ -8,7 +8,6 @@
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC loyalists.ogg the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}

Binary file not shown.

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Width:  |  Height:  |  Size: 50 KiB

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@ -8,7 +8,6 @@
{INTRO_AND_SCENARIO_MUSIC elf-land.ogg breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{DEFAULT_SCHEDULE}
{STARTING_VILLAGES 2 50}

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@ -8,7 +8,6 @@
{INTRO_AND_SCENARIO_MUSIC nr-sad.ogg knolls.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{DEFAULT_SCHEDULE}

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@ -13,7 +13,6 @@
{INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{DEFAULT_SCHEDULE}

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@ -13,7 +13,6 @@
{INTRO_AND_SCENARIO_MUSIC frantic.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
next_scenario=05_Saurian_Treasury
[story]

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@ -11,7 +11,6 @@
{INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
[story]
# music=underground.ogg

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@ -11,7 +11,6 @@
# TODO find new songs for this scenario
{INTRO_AND_SCENARIO_MUSIC frantic.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
[story]
# music=underground.ogg

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@ -9,7 +9,6 @@
{TURNS 35 30 25}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{STARTING_VILLAGES 2 99}
{STARTING_VILLAGES 3 15}

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@ -13,7 +13,6 @@
# TODO find new music files
{INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
next_scenario=10_Cliffs_of_Thoria
[story]

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@ -10,7 +10,6 @@
#TODO find some musik
{INTRO_AND_SCENARIO_MUSIC traveling_minstrels.ogg wanderer.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
#victory_when_enemies_defeated=no

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@ -10,7 +10,6 @@
{INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
[story]
[part]

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@ -22,7 +22,6 @@
{INTRO_AND_SCENARIO_MUSIC revelation.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
next_scenario=15_The_Treaty
[story]

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@ -9,7 +9,6 @@
{INTRO_AND_SCENARIO_MUSIC love_theme.ogg the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{STARTING_VILLAGES 3 50}

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@ -11,7 +11,6 @@
{INTRO_AND_SCENARIO_MUSIC revelation.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{NORTH_ELVES_VILLAGES}

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@ -8,7 +8,6 @@
# TODO find better music
{INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{DEFAULT_SCHEDULE}

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@ -20,7 +20,6 @@
{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC nr-sad.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{DEFAULT_SCHEDULE}

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@ -16,7 +16,6 @@
# TODO find better music
{INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
next_scenario=23_End_of_War
[story]

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@ -8,7 +8,6 @@
next_scenario=civil_disobedience
victory_when_enemies_defeated=no
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "northerners.ogg"}
{EXTRA_SCENARIO_MUSIC "the_king_is_dead.ogg"}
{EXTRA_SCENARIO_MUSIC "frantic.ogg"}

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@ -13,7 +13,6 @@
{DAWN}
{MORNING}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC "traveling_minstrels.ogg" "loyalists.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
{EXTRA_SCENARIO_MUSIC "loyalists.ogg"}

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@ -8,7 +8,6 @@
{TURNS 35 30 25}
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}

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@ -8,7 +8,6 @@
{TURNS 30 22 16}
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "the_city_falls.ogg"}
{EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
{EXTRA_SCENARIO_MUSIC "legends_of_the_north.ogg"}

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@ -14,7 +14,6 @@
lawful_bonus=-25
[/time]
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC wanderer.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}

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@ -13,7 +13,6 @@
{DUSK}
{FIRST_WATCH}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC "underground.ogg" "the_deep_path.ogg"}
{EXTRA_SCENARIO_MUSIC "elvish-theme.ogg"}
{EXTRA_SCENARIO_MUSIC "revelation.ogg"}

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@ -13,7 +13,6 @@
{MORNING}
{AFTERNOON}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}

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@ -13,7 +13,6 @@
{DAWN}
{MORNING}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC heroes_rite.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}

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@ -25,8 +25,6 @@
{MORNING}
{AFTERNOON}
{VICTORY_AND_DEFEAT_MUSIC}
victory_when_enemies_defeated=no
turns=40

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@ -14,6 +14,14 @@
#enddef
#wmllint: markcheck on
#define VICTORY_AND_DEFEAT_MUSIC
# This macro was totally unnecessary. Remove in 1.5.7
[deprecated_message]
message=_ "VICTORY_AND_DEFEAT_MUSIC is unecessary and can be removed."
[/deprecated_message]
#enddef
#
# Deprecate these in favor of the {NEW,OLD}_{JOURNEY,BATTLE,REST} maxros.
# That way we can restyle the markers without breaking content.

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@ -277,54 +277,6 @@
[/event]
#enddef
#define VICTORY_AND_DEFEAT_MUSIC
# This wires the defeat and victory music into scenarios
[event]
name=victory
{RANDOM 0..1}
[if]
[variable]
name=random
greater_than=0
[/variable]
[then]
[music]
name=victory.ogg
play_once=yes
[/music]
[/then]
[else]
[music]
name=victory2.ogg
play_once=yes
[/music]
[/else]
[/if]
[/event]
[event]
name=defeat
{RANDOM 0..1}
[if]
[variable]
name=random
greater_than=0
[/variable]
[then]
[music]
name=defeat.ogg
play_once=yes
[/music]
[/then]
[else]
[music]
name=defeat2.ogg
play_once=yes
[/music]
[/else]
[/if]
[/event]
#enddef
#define INCIDENTAL_MUSIC MUSIC
# To be played immediately to mark an incident,
# but not appended to the scenario playlist.

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@ -723,4 +723,4 @@
[/while]
{CLEAR_VARIABLE unit_type_table,unit_type_table_i,possible_unit_locations}
#enddef
#enddef