Make sure all members are initialized in the constructor.
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1 changed files with 37 additions and 19 deletions
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@ -28,27 +28,55 @@
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terrain_type::terrain_type() :
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minimap_image_("void"), editor_image_("void"),
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minimap_image_("void"),
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editor_image_("void"),
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id_(),
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name_(),
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number_(t_translation::VOID_TERRAIN),
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mvt_type_(1, t_translation::VOID_TERRAIN),
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def_type_(1, t_translation::VOID_TERRAIN),
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union_type_(1, t_translation::VOID_TERRAIN),
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height_adjust_(0), submerge_(0.0), light_modification_(0),
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heals_(0), village_(false), castle_(false), keep_(false)
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height_adjust_(0),
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submerge_(0.0),
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light_modification_(0),
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heals_(0),
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village_(false),
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castle_(false),
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keep_(false),
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income_description_(),
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income_description_ally_(),
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income_description_enemy_(),
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income_description_own_(),
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editor_group_()
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{}
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terrain_type::terrain_type(const config& cfg)
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terrain_type::terrain_type(const config& cfg) :
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minimap_image_(cfg["symbol_image"]),
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editor_image_(cfg["editor_image"]),
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id_(cfg["id"]),
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name_(cfg["name"]),
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number_(t_translation::read_letter(cfg["string"])),
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mvt_type_(),
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def_type_(),
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union_type_(),
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height_adjust_(atoi(cfg["unit_height_adjust"].c_str())),
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submerge_(atof(cfg["submerge"].c_str())),
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light_modification_(atoi(cfg["light"].c_str())),
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heals_(lexical_cast_default<int>(cfg["heals"], 0)),
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village_(utils::string_bool(cfg["gives_income"])),
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castle_(utils::string_bool(cfg["recruit_onto"])),
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keep_(utils::string_bool(cfg["recruit_from"])),
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income_description_(),
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income_description_ally_(),
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income_description_enemy_(),
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income_description_own_(),
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editor_group_(cfg["editor_group"])
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{
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minimap_image_ = cfg["symbol_image"];
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editor_image_ = cfg["editor_image"];
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if(editor_image_.empty()) {
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editor_image_ = minimap_image_;
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}
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name_ = cfg["name"];
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id_ = cfg["id"];
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number_ = t_translation::read_letter(cfg["string"]);
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wassert(number_ != t_translation::NONE_TERRAIN);
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mvt_type_.push_back(number_);
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@ -82,18 +110,10 @@ terrain_type::terrain_type(const config& cfg)
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std::sort(union_type_.begin(),union_type_.end());
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union_type_.erase(std::unique(union_type_.begin(), union_type_.end()), union_type_.end());
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height_adjust_ = atoi(cfg["unit_height_adjust"].c_str());
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submerge_ = atof(cfg["submerge"].c_str());
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#ifdef USE_TINY_GUI
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height_adjust_ /= 2;
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#endif
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light_modification_ = atoi(cfg["light"].c_str());
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heals_ = lexical_cast_default<int>(cfg["heals"], 0);
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village_ = utils::string_bool(cfg["gives_income"]);
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castle_ = utils::string_bool(cfg["recruit_onto"]);
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keep_ = utils::string_bool(cfg["recruit_from"]);
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//mouse over message are only shown on villages
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if(village_) {
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@ -117,8 +137,6 @@ terrain_type::terrain_type(const config& cfg)
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income_description_own_ = _("Owned village");
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}
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}
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editor_group_ = cfg["editor_group"];
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}
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void create_terrain_maps(const std::vector<config*>& cfgs,
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