Revert "GUI2/Addon Manager: hide addon id label earlier"

This reverts commit d1bf5dd778.
This commit is contained in:
pentarctagon 2024-06-25 19:18:35 -05:00
parent 16c4a57556
commit dc8637b08b

View file

@ -504,11 +504,6 @@ void addon_manager::pre_show(window& window)
find_widget<button>(&window, "show_help", false),
std::bind(&addon_manager::show_help, this));
// Do this while all stack layers (if applicable) are visible
if(!game_config::debug) {
find_widget<label>(&window, "addon_id", false).set_visible(widget::visibility::invisible);
}
if(stacked_widget* stk = find_widget<stacked_widget>(&window, "main_stack", false, false)) {
button& btn = find_widget<button>(&window, "details_toggle", false);
connect_signal_mouse_left_click(btn, std::bind(&addon_manager::toggle_details, this, std::ref(btn), std::ref(*stk)));
@ -524,6 +519,10 @@ void addon_manager::pre_show(window& window)
connect_signal_notify_modified(version_filter,
std::bind(&addon_manager::on_selected_version_change, this));
if(!game_config::debug) {
find_widget<label>(&window, "addon_id", false).set_visible(widget::visibility::invisible);
}
on_addon_select();
window.set_enter_disabled(true);