Removed empty sdl/image.*pp files
These used to contain code related to SDL_GPU, but were emptied in e497761d4e
when that library was removed.
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parent
39d6a5a7f1
commit
dc477afb7a
14 changed files with 0 additions and 64 deletions
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@ -987,8 +987,6 @@
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<Unit filename="../../src/scripting/plugins/manager.hpp" />
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<Unit filename="../../src/sdl/exception.cpp" />
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<Unit filename="../../src/sdl/exception.hpp" />
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<Unit filename="../../src/sdl/image.cpp" />
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<Unit filename="../../src/sdl/image.hpp" />
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<Unit filename="../../src/sdl/rect.cpp" />
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<Unit filename="../../src/sdl/utils.cpp" />
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<Unit filename="../../src/sdl/utils.hpp" />
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@ -385,7 +385,6 @@ set_target_properties(wesnoth-lua
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set(wesnoth-sdl_SRC
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sdl/exception.cpp
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sdl/rect.cpp
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sdl/image.cpp
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sdl/window.cpp
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sdl/utils.cpp
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sdl/shader.cpp
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@ -167,7 +167,6 @@ libcampaignd = env.Library("campaignd", libcampaignd_sources, OBJPREFIX = "campa
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libwesnoth_sdl_sources = Split("""
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sdl/exception.cpp
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sdl/image.cpp
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sdl/rect.cpp
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sdl/utils.cpp
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sdl/window.cpp
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@ -58,7 +58,6 @@ namespace wb {
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#include "team.hpp"
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#include "time_of_day.hpp"
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#include "sdl/rect.hpp"
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#include "sdl/image.hpp"
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#include "theme.hpp"
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#include "video.hpp"
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#include "widgets/button.hpp"
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@ -27,7 +27,6 @@
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#include "preferences.hpp"
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#include "tooltips.hpp"
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#include "sdl/image.hpp"
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#include "sdl/rect.hpp"
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#include "sdl/utils.hpp"
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#include "serialization/unicode.hpp"
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@ -25,8 +25,6 @@
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#include <string>
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#include <vector>
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#include "sdl/image.hpp"
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/***
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* Note: This is the cairo-pango code path, not the SDL_TTF code path.
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*/
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@ -17,7 +17,6 @@
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#include "sdl_ttf.hpp"
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#include "sdl/utils.hpp"
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#include "sdl/image.hpp"
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#include "log.hpp"
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@ -17,7 +17,6 @@
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#include "font_id.hpp" // for text_chunk
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#include "sdl/utils.hpp"
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#include "sdl/image.hpp"
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#include <SDL_ttf.h>
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@ -17,7 +17,6 @@
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#include "map/location.hpp"
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#include "sdl/utils.hpp"
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#include "sdl/image.hpp"
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#include "terrain/translation.hpp"
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#include "game_config.hpp"
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@ -1,25 +0,0 @@
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/*
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Copyright (C) 2014 - 2016 by Mark de Wever <koraq@xs4all.nl>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "sdl/image.hpp"
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#include <SDL_image.h>
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#include "sdl/exception.hpp"
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#include "sdl/rect.hpp"
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#include "sdl/utils.hpp"
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#include "video.hpp"
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#include <cassert>
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@ -1,24 +0,0 @@
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/*
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Copyright (C) 2014 - 2016 by Mark de Wever <koraq@xs4all.nl>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef SDL_IMAGE_HPP_INCLUDED
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#define SDL_IMAGE_HPP_INCLUDED
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/**
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* @file
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* Contains a wrapper class for the @ref GPU_Image class.
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*/
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#endif
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@ -14,9 +14,7 @@
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#include "sdl/window.hpp"
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#include "sdl/exception.hpp"
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#include "sdl/image.hpp"
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#include <SDL_render.h>
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@ -25,7 +25,6 @@
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#include <vector>
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#include "sdl/utils.hpp"
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#include "sdl/image.hpp"
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class config;
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class vconfig;
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@ -19,7 +19,6 @@
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#include "font/standard_colors.hpp"
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#include "widget.hpp"
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#include <string>
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#include "sdl/image.hpp"
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namespace gui {
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