Removed empty sdl/image.*pp files

These used to contain code related to SDL_GPU, but were emptied in e497761d4e when that library was removed.
This commit is contained in:
Charles Dang 2016-11-07 13:05:03 +11:00
parent 39d6a5a7f1
commit dc477afb7a
14 changed files with 0 additions and 64 deletions

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@ -987,8 +987,6 @@
<Unit filename="../../src/scripting/plugins/manager.hpp" />
<Unit filename="../../src/sdl/exception.cpp" />
<Unit filename="../../src/sdl/exception.hpp" />
<Unit filename="../../src/sdl/image.cpp" />
<Unit filename="../../src/sdl/image.hpp" />
<Unit filename="../../src/sdl/rect.cpp" />
<Unit filename="../../src/sdl/utils.cpp" />
<Unit filename="../../src/sdl/utils.hpp" />

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@ -385,7 +385,6 @@ set_target_properties(wesnoth-lua
set(wesnoth-sdl_SRC
sdl/exception.cpp
sdl/rect.cpp
sdl/image.cpp
sdl/window.cpp
sdl/utils.cpp
sdl/shader.cpp

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@ -167,7 +167,6 @@ libcampaignd = env.Library("campaignd", libcampaignd_sources, OBJPREFIX = "campa
libwesnoth_sdl_sources = Split("""
sdl/exception.cpp
sdl/image.cpp
sdl/rect.cpp
sdl/utils.cpp
sdl/window.cpp

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@ -58,7 +58,6 @@ namespace wb {
#include "team.hpp"
#include "time_of_day.hpp"
#include "sdl/rect.hpp"
#include "sdl/image.hpp"
#include "theme.hpp"
#include "video.hpp"
#include "widgets/button.hpp"

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@ -27,7 +27,6 @@
#include "preferences.hpp"
#include "tooltips.hpp"
#include "sdl/image.hpp"
#include "sdl/rect.hpp"
#include "sdl/utils.hpp"
#include "serialization/unicode.hpp"

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@ -25,8 +25,6 @@
#include <string>
#include <vector>
#include "sdl/image.hpp"
/***
* Note: This is the cairo-pango code path, not the SDL_TTF code path.
*/

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@ -17,7 +17,6 @@
#include "sdl_ttf.hpp"
#include "sdl/utils.hpp"
#include "sdl/image.hpp"
#include "log.hpp"

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@ -17,7 +17,6 @@
#include "font_id.hpp" // for text_chunk
#include "sdl/utils.hpp"
#include "sdl/image.hpp"
#include <SDL_ttf.h>

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@ -17,7 +17,6 @@
#include "map/location.hpp"
#include "sdl/utils.hpp"
#include "sdl/image.hpp"
#include "terrain/translation.hpp"
#include "game_config.hpp"

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@ -1,25 +0,0 @@
/*
Copyright (C) 2014 - 2016 by Mark de Wever <koraq@xs4all.nl>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "sdl/image.hpp"
#include <SDL_image.h>
#include "sdl/exception.hpp"
#include "sdl/rect.hpp"
#include "sdl/utils.hpp"
#include "video.hpp"
#include <cassert>

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@ -1,24 +0,0 @@
/*
Copyright (C) 2014 - 2016 by Mark de Wever <koraq@xs4all.nl>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#ifndef SDL_IMAGE_HPP_INCLUDED
#define SDL_IMAGE_HPP_INCLUDED
/**
* @file
* Contains a wrapper class for the @ref GPU_Image class.
*/
#endif

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@ -14,9 +14,7 @@
#include "sdl/window.hpp"
#include "sdl/exception.hpp"
#include "sdl/image.hpp"
#include <SDL_render.h>

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@ -25,7 +25,6 @@
#include <vector>
#include "sdl/utils.hpp"
#include "sdl/image.hpp"
class config;
class vconfig;

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@ -19,7 +19,6 @@
#include "font/standard_colors.hpp"
#include "widget.hpp"
#include <string>
#include "sdl/image.hpp"
namespace gui {