Initialize all members and some minor code cleanups.

This commit is contained in:
Mark de Wever 2008-07-26 08:43:06 +00:00
parent d9d876ce5c
commit dc28e29855

View file

@ -841,10 +841,15 @@ namespace unit_abilities
{
individual_effect::individual_effect(value_modifier t,int val,config* abil,const gamemap::location& l)
individual_effect::individual_effect(value_modifier t,int val,config* abil,const gamemap::location& l) :
type(),
value(0),
ability(NULL),
loc()
{
set(t,val,abil,l);
}
void individual_effect::set(value_modifier t,int val,config* abil,const gamemap::location& l)
{
type=t;
@ -853,12 +858,13 @@ void individual_effect::set(value_modifier t,int val,config* abil,const gamemap:
loc=l;
}
effect::effect(const unit_ability_list& list, int def, bool backstab)
effect::effect(const unit_ability_list& list, int def, bool backstab) :
effect_list_(),
composite_value_(0)
{
int value_set = def; bool value_is_set = false;
int value_set = def;
bool value_is_set = false;
std::map<std::string,individual_effect> values_add;
std::map<std::string,individual_effect> values_mul;