Boost deprecation logdomain severity when debug mode is enabled
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624d8e03e1
commit
dc0d6474e8
7 changed files with 33 additions and 10 deletions
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@ -113,7 +113,7 @@ std::vector<server_info> server_list;
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// Gamestate flags
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//
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bool
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debug = false,
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debug_impl = false,
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debug_lua = false,
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editor = false,
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ignore_replay_errors = false,
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@ -123,6 +123,25 @@ bool
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disable_autosave = false,
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no_addons = false;
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const bool& debug = debug_impl;
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void set_debug(bool new_debug) {
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if(debug_impl && !new_debug) {
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// Turning debug mode off; decrease deprecation severity
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int severity;
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if(lg::get_log_domain_severity("deprecation", severity)) {
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lg::set_log_domain_severity("deprecation", severity - 2);
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}
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} else if(!debug_impl && new_debug) {
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// Turning debug mode on; increase deprecation severity
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int severity;
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if(lg::get_log_domain_severity("deprecation", severity)) {
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lg::set_log_domain_severity("deprecation", severity + 2);
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}
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}
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debug_impl = new_debug;
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}
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//
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// Orb display flahs
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//
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@ -55,9 +55,12 @@ namespace game_config
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/** Default percentage gold carried over to the next scenario. */
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extern const int gold_carryover_percentage;
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extern bool debug, debug_lua, editor, ignore_replay_errors, mp_debug,
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extern bool debug_lua, editor, ignore_replay_errors, mp_debug,
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exit_at_end, no_delay, disable_autosave, no_addons;
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extern const bool& debug;
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void set_debug(bool new_debug);
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extern int cache_compression_level;
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extern std::string path;
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@ -168,7 +168,7 @@ game_launcher::game_launcher(const commandline_options& cmdline_opts, const char
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if (cmdline_opts_.clock)
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gui2::dialogs::show_debug_clock_button = true;
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if (cmdline_opts_.debug) {
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game_config::debug = true;
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game_config::set_debug(true);
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game_config::mp_debug = true;
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}
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#ifdef DEBUG_WINDOW_LAYOUT_GRAPHS
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@ -70,7 +70,7 @@ help::section hidden_sections;
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int last_num_encountered_units = -1;
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int last_num_encountered_terrains = -1;
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bool last_debug_state = game_config::debug;
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boost::tribool last_debug_state = boost::indeterminate;
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config dummy_cfg;
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std::vector<std::string> empty_string_vector;
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@ -42,6 +42,7 @@
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#include <utility> // for pair, make_pair
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#include <vector> // for vector, etc
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#include <SDL.h> // for SDL_Surface
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#include <boost/logic/tribool.hpp>
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class config;
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class unit_type;
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@ -320,7 +321,7 @@ extern help::section hidden_sections;
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extern int last_num_encountered_units;
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extern int last_num_encountered_terrains;
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extern bool last_debug_state;
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extern boost::tribool last_debug_state;
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extern std::vector<std::string> empty_string_vector;
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extern const int max_section_level;
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@ -1713,7 +1713,7 @@ void console_handler::do_debug()
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{
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if(!menu_handler_.pc_.is_networked_mp() || game_config::mp_debug) {
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print(get_cmd(), _("Debug mode activated!"));
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game_config::debug = true;
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game_config::set_debug(true);
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} else {
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command_failed(_("Debug mode not available in network games"));
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}
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@ -1723,7 +1723,7 @@ void console_handler::do_nodebug()
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{
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if(game_config::debug) {
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print(get_cmd(), _("Debug mode deactivated!"));
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game_config::debug = false;
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game_config::set_debug(false);
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}
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}
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@ -866,19 +866,19 @@ static int do_gameloop(const std::vector<std::string>& args)
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LOG_GENERAL << "quitting game...\n";
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return 0;
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case gui2::dialogs::title_screen::MP_CONNECT:
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game_config::debug = game_config::mp_debug;
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game_config::set_debug(game_config::mp_debug);
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if(!game->play_multiplayer(game_launcher::MP_CONNECT)) {
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continue;
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}
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break;
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case gui2::dialogs::title_screen::MP_HOST:
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game_config::debug = game_config::mp_debug;
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game_config::set_debug(game_config::mp_debug);
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if(!game->play_multiplayer(game_launcher::MP_HOST)) {
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continue;
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}
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break;
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case gui2::dialogs::title_screen::MP_LOCAL:
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game_config::debug = game_config::mp_debug;
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game_config::set_debug(game_config::mp_debug);
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if(!game->play_multiplayer(game_launcher::MP_LOCAL)) {
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continue;
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}
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