LoW: rebalance gold values and use new scenario carryover

This commit is contained in:
nemaara 2019-03-10 14:45:05 -04:00
parent af05f6f0e8
commit dbaeeea57e
17 changed files with 91 additions and 61 deletions

View file

@ -77,7 +77,7 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
#enddef
#define MULTIPLAYER_GOLD
{GOLD 120 100 90}
{GOLD 140 120 100}
{INCOME -2 -2 -2}
village_gold=1
#enddef

View file

@ -34,9 +34,9 @@
### Kalenz's code ###
#define PLAYER_GOLD
#ifdef MULTIPLAYER
{GOLD 100 90 50}
{GOLD 120 100 80}
#else
{GOLD 200 180 100}
{GOLD 200 180 120}
#endif
income=-2
village_gold=1
@ -530,7 +530,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
@ -609,6 +609,7 @@
#else
bonus=yes
#endif
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
@ -651,6 +652,7 @@
#else
bonus=yes
#endif
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

View file

@ -61,11 +61,11 @@
{LOW_TRACK {FLIGHT_STAGE3} }
#define PLAYER_GOLD
#ifdef MULTIPLAYER
{GOLD 160 100 50}
#ifndef MULTIPLAYER
{GOLD 300 240 200}
{INCOME -2 -2 -2}
#else
{GOLD 80 50 25}
{GOLD 180 140 120}
{INCOME -2 -2 -2}
#endif
village_gold=1
@ -99,7 +99,13 @@
previous_save_id=Kalenz
save_id=Galtrid
disallow_shuffle=yes
{GOLD 300 200 100}
#ifndef MULTIPLAYER
{GOLD 280 220 180}
{INCOME -2 -2 -2}
#else
{GOLD 160 120 100}
{INCOME -2 -2 -2}
#endif
income=-2
village_gold=1
@ -147,7 +153,8 @@
save_id=El_Isomithir
disallow_shuffle=yes
fog=yes
{GOLD 300 200 100}
{GOLD 160 120 100}
{INCOME -2 -2 -2}
income=-2
village_gold=1
[unit]
@ -795,7 +802,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
{TURNS_RUN_OUT}
[/objectives]

View file

@ -1,12 +1,12 @@
#textdomain wesnoth-low
#ifndef MULTIPLAYER
#define PLAYER_GOLD
{GOLD 280 250 220}
{GOLD 320 260 240}
{INCOME -2 -2 -2}
#enddef
#else
#define PLAYER_GOLD
{GOLD 90 80 70}
{GOLD 140 120 110}
{INCOME -2 -2 -2}
#enddef
#endif
@ -182,7 +182,7 @@ Chapter Two"
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
#enddef

View file

@ -49,11 +49,11 @@
#define PLAYER_GOLD
#ifdef MULTIPLAYER
{GOLD 100 80 65}
{GOLD 140 120 100}
{INCOME -2 -2 -2}
village_gold=1
#else
{GOLD 300 240 195}
{GOLD 300 260 240}
{INCOME -2 -2 -2}
village_gold=1
#endif
@ -225,7 +225,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
@ -383,7 +383,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]

View file

@ -33,7 +33,7 @@
{GOLD 350 300 250}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 115 100 85}
{GOLD 140 120 100}
#enddef
#### Kalenz's code ####
@ -243,7 +243,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[note]

View file

@ -52,7 +52,7 @@
income=-2
#enddef
#define MULTIPLAYER_GOLD
{GOLD 200 166 133}
{GOLD 240 190 160}
income=-2
#enddef
@ -139,7 +139,7 @@
#ifndef MULTIPLAYER
{GOLD 400 300 200}
#else
{GOLD 133 100 65}
{GOLD 160 130 100}
previous_save_id=Kalenz
#endif
@ -175,7 +175,7 @@
previous_save_id=Landar
x=29
y=32
{GOLD 133 100 65}
{GOLD 160 130 100}
)}
# wmllint: skip-side
@ -187,7 +187,7 @@
previous_save_id=Cleodil
x=7
y=36
{GOLD 133 100 65}
{GOLD 160 130 100}
)}
#ifndef MULTIPLAYER

View file

@ -44,10 +44,10 @@ Chapter Three"
{LOW_TRACK ( {FLIGHT_COMPLETE} {TREASURY_COMPLETE} {BOOK_STAGE2} ) }
#define PLAYER_GOLD
{GOLD 280 260 220}
{GOLD 360 340 320}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 70 65 55}
{GOLD 120 110 100}
#enddef
[side]
@ -136,8 +136,7 @@ Chapter Three"
name=_ "Huurgh"
canrecruit=yes
# {GOLD 200 240 290}
{GOLD 400 480 580}
{GOLD 360 440 500}
{INCOME 4 8 12}
team_name=Liz
user_team_name= _ "Enemies"
@ -167,8 +166,7 @@ Chapter Three"
name=_ "Shhar"
canrecruit=yes
# {GOLD 300 340 400}
{GOLD 400 480 580}
{GOLD 360 460 540}
{INCOME 4 8 12}
team_name=Liz
user_team_name= _ "Enemies"
@ -272,7 +270,7 @@ Chapter Three"
local units = wml.child_array(args, "units")
local empty_str = args.empty
local var = args.variable
for i = 1, #units do
units[i] = units[i].name
end
@ -322,7 +320,7 @@ Chapter Three"
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]

View file

@ -10,7 +10,7 @@
experience_modifier=100
name= _ "Cliffs of Thoria"
{LOW_MAP 10_Cliffs_of_Thoria.map}
{TURNS 32 28 24}
{TURNS 32 30 28}
{DEFAULT_SCHEDULE}
@ -31,10 +31,10 @@
{LOW_TRACK ( {FLIGHT_COMPLETE} {TREASURY_COMPLETE} {BOOK_STAGE3} ) }
#define PLAYER_GOLD
{GOLD 200 180 160}
{GOLD 280 240 220}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 50 45 40}
{GOLD 90 85 80}
#enddef
[side]
@ -113,7 +113,7 @@
side=5
allow_player=no
canrecruit=yes
{GOLD 230 280 330}
{GOLD 260 320 380}
{INCOME 4 8 12}
team_name=trolls
user_team_name= _ "Enemies"
@ -147,7 +147,7 @@
side=6
allow_player=no
canrecruit=yes
{GOLD 200 250 290}
{GOLD 220 280 340}
{INCOME 4 8 12}
team_name=gryphon
user_team_name= _ "Creatures"
@ -213,7 +213,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -10,7 +10,7 @@
experience_modifier=100
name= _ "Battle of the Book"
{LOW_MAP 11_Battle_of_the_Book.map}
{TURNS 30 34 38}
{TURNS 34 38 42}
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
@ -31,10 +31,10 @@
[/story]
#define PLAYER_GOLD
{GOLD 300 200 100}
{GOLD 310 290 260}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 80 60 40}
{GOLD 100 95 90}
#enddef
[side]
@ -114,7 +114,7 @@
name= _ "Aquagar"
canrecruit=yes
controller=ai
{GOLD 230 290 320}
{GOLD 260 320 380}
recruit=Drake Warrior, Drake Burner, Drake Clasher, Drake Fighter, Drake Blademaster, Drake Enforcer, Fire Drake, Drake Flameheart, Drake Flare, Drake Thrasher, Sky Drake, Drake Arbiter, Drake Warden, Drake Glider, Hurricane Drake, Inferno Drake
team_name=drakes
user_team_name= _ "Enemies"
@ -154,7 +154,7 @@
recruit=Troll, Troll Rocklobber, Troll Warrior
#endif
{INCOME 5 10 20}
{GOLD 140 160 210}
{GOLD 200 260 300}
team_name=drakes
user_team_name= _ "Enemies"
[/side]
@ -235,7 +235,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -60,10 +60,10 @@ Chapter Four"
[/story]
#define PLAYER_GOLD
{GOLD 550 400 350}
{GOLD 550 470 400}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 65 50 40}
{GOLD 160 140 120}
#enddef
[side]
@ -119,7 +119,11 @@ Chapter Four"
[/unit]
disallow_shuffle=yes
{GOLD 550 500 450}
#ifdef MULTIPLAYER
{MULTIPLAYER_GOLD}
#else
{PLAYER_GOLD}
#endif
{LOYALIST_SETUP}
{FLAG_VARIANT loyalist}
@ -280,7 +284,7 @@ Chapter Four"
[gold_carryover]
bonus=no
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -37,10 +37,10 @@
{LOW_TRACK ( {TREASURY_COMPLETE} {BOOK_COMPLETE} {ALLIANCE_STAGE4} ) }
#define PLAYER_GOLD
{GOLD 300 200 100}
{GOLD 300 240 200}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 45 45 45}
{GOLD 100 90 80}
#enddef
# wmllint: validate-off
@ -285,7 +285,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
@ -296,6 +296,7 @@
result=victory
save=no
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

View file

@ -71,10 +71,10 @@ Chapter Five"
{LOW_TRACK {SAURIANS_STAGE1_END} }
#define PLAYER_GOLD
{GOLD 300 260 220}
{GOLD 340 300 280}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 150 130 110}
{GOLD 200 175 160}
#enddef
[side]

View file

@ -49,6 +49,13 @@
[/part]
[/story]
#define PLAYER_GOLD
{GOLD 260 200 140}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 160 130 100}
#enddef
# wmllint: validate-off
[side]
side=1
@ -58,12 +65,14 @@
x=11
y=18
{GOLD 160 130 100}
#ifndef MULTIPLAYER
{PLAYER_GOLD}
[unit]
{CLEODIL}
placement=leader
[/unit]
#else
{MULTIPLAYER_GOLD}
#endif
[/side]
# wmllint: validate-on
@ -348,7 +357,7 @@
[/unit]
disallow_shuffle=yes
{PLAYABLE}
{GOLD 160 130 100}
{MULTIPLAYER_GOLD}
[/side]
#endif
@ -373,7 +382,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
@ -452,6 +461,7 @@
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

View file

@ -43,7 +43,7 @@
{PLAYABLE}
save_id=Kalenz
disallow_shuffle=yes
{GOLD 100 100 100}
{GOLD 250 225 200}
{KALENZ}
x=46
@ -178,7 +178,9 @@
#ifndef MULTIPLAYER
controller=ai
allow_player=no
{GOLD 400 500 600}
#else
{GOLD 250 275 300}
{PLAYABLE}
#endif
no_leader=yes
@ -196,7 +198,6 @@
#ifdef HARD
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger
#endif
{GOLD 400 600 750}
[ai]
passive_leader=yes
{NO_SCOUTS}
@ -295,7 +296,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[/objectives]
@ -317,7 +318,7 @@
[gold_carryover]
bonus=yes
carryover_percentage=80
carryover_percentage=40
[/gold_carryover]
[note]
@ -357,7 +358,9 @@
[result]
side = 3
result = "defeat"
{NEW_GOLD_CARRYOVER 40}
[/result]
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
@ -378,7 +381,9 @@
[result]
side = 3
result = "defeat"
{NEW_GOLD_CARRYOVER 40}
[/result]
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

View file

@ -72,7 +72,11 @@
save_id=Landar
disallow_shuffle=yes
#ifdef MULTIPLAYER
{GOLD 250 300 350}
{PLAYABLE}
#else
{GOLD 250 520 710}
{INCOME 4 8 12}
#endif
canrecruit=yes
#ifdef EASY
@ -94,8 +98,6 @@
recruitment_pattern=fighter, archer, mixed fighter
#endif
[/ai]
{GOLD 250 520 710}
{INCOME 4 8 12}
[/side]
#### /Side setup ####

View file

@ -28,6 +28,7 @@
#else
bonus=yes
#endif
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
#enddef