parent
428421c341
commit
db54a8dce5
3 changed files with 5 additions and 5 deletions
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@ -138,7 +138,7 @@ void move_unit_spectator::set_unit(const unit_map::const_iterator &u)
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}
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bool get_village(const map_location& loc, int side, int *action_timebonus)
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bool get_village(const map_location& loc, int side, int *action_timebonus, bool fire_event)
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{
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std::vector<team> &teams = *resources::teams;
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team *t = unsigned(side - 1) < teams.size() ? &teams[side - 1] : NULL;
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@ -177,7 +177,7 @@ bool get_village(const map_location& loc, int side, int *action_timebonus)
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if (resources::screen != NULL) {
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resources::screen->invalidate(loc);
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}
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return t->get_village(loc, old_owner_side, resources::gamedata);
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return t->get_village(loc, old_owner_side, fire_event ? resources::gamedata : NULL);
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}
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return false;
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@ -96,7 +96,7 @@ private:
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* Makes it so the village at the given location is owned by the given side.
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* Returns true if getting the village triggered a mutating event.
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*/
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bool get_village(const map_location& loc, int side, int *time_bonus = NULL);
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bool get_village(const map_location& loc, int side, int *time_bonus = NULL, bool fire_event = true);
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/// Moves a unit across the board.
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/// And enters the synced context.
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@ -64,7 +64,7 @@ bool move_action::undo(int side)
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}
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if ( resources::gameboard->map().is_village(rev_route.front()) ) {
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get_village(rev_route.front(), original_village_owner + 1);
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get_village(rev_route.front(), original_village_owner + 1, NULL, false);
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//MP_COUNTDOWN take away capture bonus
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if ( countdown_time_bonus )
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{
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@ -125,7 +125,7 @@ bool move_action::redo(int side)
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u->anim_comp().set_standing();
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if ( resources::gameboard->map().is_village(route.back()) ) {
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get_village(route.back(), u->side());
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get_village(route.back(), u->side(), NULL, false);
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//MP_COUNTDOWN restore capture bonus
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if ( countdown_time_bonus )
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{
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