Some improvements for Dark Forecast.

This commit is contained in:
Steven Panek 2011-10-14 22:46:32 +00:00
parent 62922d1144
commit db4277aedb

View file

@ -3,9 +3,9 @@
[multiplayer]
id=multiplayer_2p_Dark_Forecast
name= _ "2p — Dark Forecast (Survival)"
description= _ "Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly AI spawned units. Victory is achieved by surviving all enemy waves. During the course of play, the terrain will change based on random weather effects.
description= _ "Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
Note: You need to use map settings for the scenario to work right."
Note: You need to use the default map settings for the scenario to work right."
turns="45"
experience_modifier="100"
map_data="{multiplayer/maps/Dark_Forecast.map}"
@ -1383,10 +1383,12 @@ Note: You need to use map settings for the scenario to work right."
less_than=2
[/variable]
[then]
{VARIABLE notes ( _"Single player mode — uses the reduced strength spawns.")}
{VARIABLE lose_condition_string ( _ "Death of your leader")}
{VARIABLE notes ( _ "Since your team is made up of only one leader, the enemy waves will not be at full strength.")}
[/then]
[else]
{VARIABLE notes ( _"Two player mode — uses the full strength spawns.")}
{VARIABLE lose_condition_string ( _ "Death of both of your teams leaders")}
{VARIABLE notes ( _ "Since your team is made up of two leaders, the enemy waves will be at full strength.")}
[/else]
[/if]
@ -1406,18 +1408,21 @@ Note: You need to use map settings for the scenario to work right."
[/music]
[objectives]
summary= _ "Survive and defeat the waves of opposition."
[objective]
description= _ "Defeat all waves"
description= _ "Survive and defeat all enemy waves"
condition=win
[/objective]
[objective]
description= _ "Lose all your teams leaders"
description=$lose_condition_string
condition=lose
[/objective]
note=$notes
[note]
description=$notes
[/note]
[/objectives]
{CLEAR_VARIABLE notes}
{CLEAR_VARIABLE "lose_condition_string, notes"}
[/event]
[event]
@ -1428,25 +1433,22 @@ Note: You need to use map settings for the scenario to work right."
image=misc/schedule-dawn.png
#wmllint: local spellings jb Rhuvaen
#wmllint: display on
message= _ "Your aim is to survive the spawning waves and defeat the final arch-enemies.
message= _ "Your aim is to survive the spawning waves of units and defeat the final archenemies.
The spawning waves are generated randomly and will different each time Dark Forecast is played.
They appear along the north, south and west map edges — though they are most likely to spawn on the west edge. The spawn waves appear at somewhat regular intervals.
The spawning waves are randomly generated and will be different each time Dark Forecast is played.
They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
The weather will also change randomly, affecting the layout of the map.
<b>Dark Forecast was made by:</b>
<span color='red'>Dark Forecast was made by:</span>
<span color='green'>jb:</span>
• Map design, spawn groups, and scenario concept
<span color='green'>jb</span>
— map design, spawn groups and scenario concept
<span color='green'>Rhuvaen</span>
— WML implementation"
<span color='green'>Rhuvaen:</span>
• WML implementation"
#wmllint: display off
[/message]
[message]