Some improvements for Dark Forecast.
This commit is contained in:
parent
62922d1144
commit
db4277aedb
1 changed files with 22 additions and 20 deletions
|
@ -3,9 +3,9 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_2p_Dark_Forecast
|
||||
name= _ "2p — Dark Forecast (Survival)"
|
||||
description= _ "Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly AI spawned units. Victory is achieved by surviving all enemy waves. During the course of play, the terrain will change based on random weather effects.
|
||||
description= _ "Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
|
||||
|
||||
Note: You need to use map settings for the scenario to work right."
|
||||
Note: You need to use the default map settings for the scenario to work right."
|
||||
turns="45"
|
||||
experience_modifier="100"
|
||||
map_data="{multiplayer/maps/Dark_Forecast.map}"
|
||||
|
@ -1383,10 +1383,12 @@ Note: You need to use map settings for the scenario to work right."
|
|||
less_than=2
|
||||
[/variable]
|
||||
[then]
|
||||
{VARIABLE notes ( _"Single player mode — uses the reduced strength spawns.")}
|
||||
{VARIABLE lose_condition_string ( _ "Death of your leader")}
|
||||
{VARIABLE notes ( _ "Since your team is made up of only one leader, the enemy waves will not be at full strength.")}
|
||||
[/then]
|
||||
[else]
|
||||
{VARIABLE notes ( _"Two player mode — uses the full strength spawns.")}
|
||||
{VARIABLE lose_condition_string ( _ "Death of both of your team’s leaders")}
|
||||
{VARIABLE notes ( _ "Since your team is made up of two leaders, the enemy waves will be at full strength.")}
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
|
@ -1406,18 +1408,21 @@ Note: You need to use map settings for the scenario to work right."
|
|||
[/music]
|
||||
|
||||
[objectives]
|
||||
summary= _ "Survive and defeat the waves of opposition."
|
||||
[objective]
|
||||
description= _ "Defeat all waves"
|
||||
description= _ "Survive and defeat all enemy waves"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Lose all your team’s leaders"
|
||||
description=$lose_condition_string
|
||||
condition=lose
|
||||
[/objective]
|
||||
note=$notes
|
||||
|
||||
[note]
|
||||
description=$notes
|
||||
[/note]
|
||||
[/objectives]
|
||||
{CLEAR_VARIABLE notes}
|
||||
|
||||
{CLEAR_VARIABLE "lose_condition_string, notes"}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -1428,25 +1433,22 @@ Note: You need to use map settings for the scenario to work right."
|
|||
image=misc/schedule-dawn.png
|
||||
#wmllint: local spellings jb Rhuvaen
|
||||
#wmllint: display on
|
||||
message= _ "Your aim is to survive the spawning waves and defeat the final arch-enemies.
|
||||
message= _ "Your aim is to survive the spawning waves of units and defeat the final archenemies.
|
||||
|
||||
The spawning waves are generated randomly and will different each time Dark Forecast is played.
|
||||
|
||||
|
||||
They appear along the north, south and west map edges — though they are most likely to spawn on the west edge. The spawn waves appear at somewhat regular intervals.
|
||||
The spawning waves are randomly generated and will be different each time Dark Forecast is played.
|
||||
|
||||
They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
|
||||
|
||||
The weather will also change randomly, affecting the layout of the map.
|
||||
|
||||
|
||||
<b>Dark Forecast was made by:</b>
|
||||
|
||||
<span color='red'>Dark Forecast was made by:</span>
|
||||
<span color='green'>jb:</span>
|
||||
• Map design, spawn groups, and scenario concept
|
||||
|
||||
<span color='green'>jb</span>
|
||||
— map design, spawn groups and scenario concept
|
||||
|
||||
<span color='green'>Rhuvaen</span>
|
||||
— WML implementation"
|
||||
<span color='green'>Rhuvaen:</span>
|
||||
• WML implementation"
|
||||
#wmllint: display off
|
||||
[/message]
|
||||
[message]
|
||||
|
|
Loading…
Add table
Reference in a new issue