Added ability macros
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@ -247,6 +247,83 @@ name=prestart
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#enddef
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#define ABILITY_HEALS
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[heals]
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description=heals
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amount=4
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max=8
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[/heals]
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#enddef
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#define ABILITY_CURES
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[heals]
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description=cures
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amount=8
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max=18
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[/heals]
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#enddef
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#define ABILITY_REGENERATES
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[regenerates]
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description=regnerates
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amount=8
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[/regenerates]
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#enddef
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#define ABILITY_STEADFAST
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[steadfast]
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description=steadfast
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bonus=100%
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max=50
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[/steadfast]
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#enddef
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#define ABILITY_LEADERSHIP
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[leadership]
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description=leadership
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perlevel_bonus=25
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[/leadership]
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#enddef
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#define ABILITY_SKIRMISHER
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[skirmisher]
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description=skirmisher
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[/skirmisher]
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#enddef
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#define ABILITY_HEALS
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[heals]
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description=heals
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[/heals]
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#enddef
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#define ABILITY_ILLUMINATES
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[illuminates]
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description=illuminates
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level=1
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[/illuminates]
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#enddef
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#define ABILITY_TELEPORT
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[teleport]
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description=teleport
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[/teleport]
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#enddef
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#define ABILITY_AMBUSH
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[ambush]
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description=ambush
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[/ambush]
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#enddef
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#define ABILITY_NIGHTSTALK
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[nightstalk]
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description=nightstalk
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[/nightstalk]
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#enddef
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# a macro to define a common set of magenta color values which different
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# units can be color shifted by using the team color system
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