Added ability macros

This commit is contained in:
Dominic Bolin 2006-01-11 23:25:29 +00:00
parent 426b4b615b
commit db3b24ace9

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@ -247,6 +247,83 @@ name=prestart
#enddef
#define ABILITY_HEALS
[heals]
description=heals
amount=4
max=8
[/heals]
#enddef
#define ABILITY_CURES
[heals]
description=cures
amount=8
max=18
[/heals]
#enddef
#define ABILITY_REGENERATES
[regenerates]
description=regnerates
amount=8
[/regenerates]
#enddef
#define ABILITY_STEADFAST
[steadfast]
description=steadfast
bonus=100%
max=50
[/steadfast]
#enddef
#define ABILITY_LEADERSHIP
[leadership]
description=leadership
perlevel_bonus=25
[/leadership]
#enddef
#define ABILITY_SKIRMISHER
[skirmisher]
description=skirmisher
[/skirmisher]
#enddef
#define ABILITY_HEALS
[heals]
description=heals
[/heals]
#enddef
#define ABILITY_ILLUMINATES
[illuminates]
description=illuminates
level=1
[/illuminates]
#enddef
#define ABILITY_TELEPORT
[teleport]
description=teleport
[/teleport]
#enddef
#define ABILITY_AMBUSH
[ambush]
description=ambush
[/ambush]
#enddef
#define ABILITY_NIGHTSTALK
[nightstalk]
description=nightstalk
[/nightstalk]
#enddef
# a macro to define a common set of magenta color values which different
# units can be color shifted by using the team color system