Fix dumb mistake with persistence:
any team was probably persistent because of it.
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@ -110,7 +110,6 @@ team::team_info::team_info(const config& cfg)
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else
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controller = AI;
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bool persistent;
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std::string persist = cfg["persistent"];
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if (persist.empty()) persistent = controller == HUMAN;
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else persistent = persist == "1";
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