empty the release_notes post announcement (1.9.13)
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@ -14,17 +14,10 @@ The release team should empty this file after each release.
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CHANGES
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=======
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[section="Portraits in dialogs"]
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Large portraits, especially high ones, should now work properly. For example TRoW scenario 5 (The Oldwood) now shows Elilmaldur-Rithrandil properly even when the screen resolution is 1920x480. If there are still issues with portraits not being shown, please let us know, either in this thread or by a bug report.
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[section="Another Change"]
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[/section]
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[section="NativeClient"]
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Added the NativeClient port code, provided by Evgeniy Stepanov.
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[/section]
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[section="Fullscreen in Lion"]
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Full screen mode on Lion should now work. Wesnoth currently uses a custom version of SDL to make this work, so people trying to compile on a Macintosh need to copy SDL.Framework from the package into Xcode/lib before compiling.
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If you are not using Lion, it is safe to continue using SDL 1.2.13.
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[section="Another Change"]
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[/section]
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[section="Another Change"]
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@ -34,6 +27,6 @@ If you are not using Lion, it is safe to continue using SDL 1.2.13.
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KNOWN BUGS
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==========
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[list][*] The minimap when in windowed mode on OS X on Intel processors displays overlays (forests, villages) as black.
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[*] Text for entry2
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[list][*] Text for entry1.
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[*] Text for entry2.
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[/list]
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