empty the release_notes post announcement (1.9.13)

This commit is contained in:
Nils Kneuper 2011-12-20 20:56:06 +00:00
parent 010b6c8c38
commit da9211f4bc

View file

@ -14,17 +14,10 @@ The release team should empty this file after each release.
CHANGES
=======
[section="Portraits in dialogs"]
Large portraits, especially high ones, should now work properly. For example TRoW scenario 5 (The Oldwood) now shows Elilmaldur-Rithrandil properly even when the screen resolution is 1920x480. If there are still issues with portraits not being shown, please let us know, either in this thread or by a bug report.
[section="Another Change"]
[/section]
[section="NativeClient"]
Added the NativeClient port code, provided by Evgeniy Stepanov.
[/section]
[section="Fullscreen in Lion"]
Full screen mode on Lion should now work. Wesnoth currently uses a custom version of SDL to make this work, so people trying to compile on a Macintosh need to copy SDL.Framework from the package into Xcode/lib before compiling.
If you are not using Lion, it is safe to continue using SDL 1.2.13.
[section="Another Change"]
[/section]
[section="Another Change"]
@ -34,6 +27,6 @@ If you are not using Lion, it is safe to continue using SDL 1.2.13.
KNOWN BUGS
==========
[list][*] The minimap when in windowed mode on OS X on Intel processors displays overlays (forests, villages) as black.
[*] Text for entry2
[list][*] Text for entry1.
[*] Text for entry2.
[/list]