fix slight bug in handling of image mods
This commit is contained in:
parent
1710292e2a
commit
da7b24de21
1 changed files with 1 additions and 3 deletions
|
@ -516,10 +516,8 @@ const frame_parameters unit_frame::merge_parameters(int current_time,const frame
|
|||
if(!engine_val.image_diagonal.is_void() && !engine_val.image_diagonal.get_filename().empty()) result.image_diagonal = engine_val.image_diagonal;
|
||||
|
||||
/** engine provides a string for "stoned" and "team color" modifications */
|
||||
if(primary) {
|
||||
result.image_mod = current_val.image_mod +animation_val.image_mod;
|
||||
result.image_mod += engine_val.image_mod;
|
||||
}
|
||||
if(primary) result.image_mod += engine_val.image_mod;
|
||||
|
||||
assert(engine_val.halo.empty());
|
||||
result.halo = current_val.halo.empty()?animation_val.halo:current_val.halo;
|
||||
|
|
Loading…
Add table
Reference in a new issue