updated changelog

This commit is contained in:
Pauli Manninen 2004-05-14 08:01:36 +00:00
parent 022d327172
commit da002a537b

View file

@ -2,11 +2,10 @@ CVS HEAD:
* added 'search' action which goes through labels and unit names, hotkey is '/'
* added 'continue move' action, hotkey is 't'
* made game more responsive when AI or another player is playing.
* made village placement fairer in random map generation
* 'end of turn' sanity check
* added experience gauge, meld with hit points gauge
* support different resolutions for 'fullscreen' and 'windowed'
* UI cleanups
* various UI cleanups
* added and improved village images, healing images, hill images
* resized ellipses
* renamed Lizardman to Saurian
@ -15,19 +14,24 @@ CVS HEAD:
* new units:
* Elvish Rider
* Saurian Warrior
* new scenarios for 'Son of the Black Eye' campaign:
* Saving Inarix
* scenario balancing for 'Heir to the Throne' campaign:
* Bay of Pearls
* Blackwater Port
* Isle of Anduin
* translation updates:
* french
* spanish
* AI improvements
* added recruitment_ignore_bad_movement option
* added recruitment_ignore_bad_combat option
* tweaks to make AI smarter
* new scenarios for 'Son of the Black Eye' campaign:
* Saving Inarix
* various improvements to make AI smarter
* multiplayer improvements
* Wesbowl
* added scrolling and wrapping support for chat in lobby
* shared vision option
* made village placement fairer in random map generation
* game setup improvements
* editor improvements:
* added map resizing
@ -49,9 +53,11 @@ CVS HEAD:
* fixed preferences widgets disappearing when changing video mode
* fixed tooltips from game setup appearing in-game
* fixed hotkey not updating immidiately in the hotkeys dialog when changed
* fixed assertion failure in playturn.cpp
* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
* added caching of data files to speed game loading
* added a "fire_event" in [kill] tags that allow die events to be processed if specified
* re-ordered attacks: short range attacks are now always before long range attack on all units
* removed old castle images
* wesnoth_zip