Fixed # 13671: ambush (and nightstalk) not working on turn 1 for leaders.

This commit is contained in:
Philippe Plantier 2005-08-28 10:32:18 +00:00
parent d0c13d6d03
commit d9fdcfc4ed

View file

@ -312,8 +312,9 @@ LEVEL_RESULT play_level(const game_data& gameinfo, const config& game_config,
}
if(start_pos.valid()) {
new_unit.new_turn();
units.insert(std::pair<gamemap::location,unit>(
map.starting_position(new_unit.side()), new_unit));
map.starting_position(new_unit.side()), new_unit));
}
}
@ -344,6 +345,7 @@ LEVEL_RESULT play_level(const game_data& gameinfo, const config& game_config,
player->available_units.push_back(new_unit);
}
} else {
new_unit.new_turn();
units.insert(std::pair<gamemap::location,unit>(loc,new_unit));
LOG_NG << "inserting unit for side " << new_unit.side() << "\n";
}