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1 changed files with 7 additions and 4 deletions
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@ -12,6 +12,9 @@
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See the COPYING file for more details.
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*/
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//! @file editor/editor_display.cpp
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//! Draw the screen for the map-editor.
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#include "global.hpp"
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#include "display.hpp"
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@ -34,7 +37,7 @@ editor_display::editor_display(CVideo& video, const gamemap& map,
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const config& level) :
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display(video, map, theme_cfg, cfg, level)
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{
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//clear the screen contents
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// Clear the screen contents
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surface const disp(screen_.getSurface());
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SDL_Rect area = screen_area();
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SDL_FillRect(disp,&area,SDL_MapRGB(disp->format,0,0,0));
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@ -81,12 +84,12 @@ void editor_display::draw(bool update,bool force)
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tile_stack_append(get_terrain_images(*it,nodarken,image_type,ADJACENT_BACKGROUND));
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tile_stack_append(get_terrain_images(*it,nodarken,image_type,ADJACENT_FOREGROUND));
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// draw the grid, if that's been enabled
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// Draw the grid, if it has been enabled
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if(grid_ && map_.on_board(*it)) {
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tile_stack_append(image::get_image(game_config::grid_image, image::SCALED_TO_HEX));
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}
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// paint selection and mouseover overlays
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// Paint selection and mouseover overlays
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if(*it == selectedHex_ && map_.on_board(selectedHex_) && selected_hex_overlay_ != NULL)
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tile_stack_append(selected_hex_overlay_);
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if(*it == mouseoverHex_ && map_.on_board(mouseoverHex_) && mouseover_hex_overlay_ != NULL)
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@ -100,7 +103,7 @@ void editor_display::draw(bool update,bool force)
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wassert(invalidated_.empty());
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}
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// fill in the terrain report
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// Fill in the terrain report
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if(map_.on_board(mouseoverHex_)) {
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const t_translation::t_letter terrain = map_.get_terrain(mouseoverHex_);
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const t_translation::t_list& underlying = map_.underlying_union_terrain(terrain);
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