New, TC images for the Shadow.

This commit is contained in:
Richard Kettering 2008-03-11 08:35:55 +00:00
parent 0be2797764
commit d9a13d6db2

View file

@ -3,7 +3,8 @@
id=Shadow
name= _ "Shadow"
race=undead
image="units/undead/shadow.png"
image="units/undead/shadow-s-2.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=24
movement_type=undeadspirit
movement=7
@ -17,11 +18,106 @@
That is a question which is easily answered by a necromancer."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_NIGHTSTALK}+{SPECIAL_NOTES_SKIRMISHER}
die_sound=wail-long.wav
{DEFENSE_ANIM "units/undead/shadow-defend.png" "units/undead/shadow.png" wail.wav }
[abilities]
{ABILITY_NIGHTSTALK}
{ABILITY_SKIRMISHER}
[/abilities]
[defend]
direction=s,se,sw
start_time=-126
[if]
hits=hit,kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[frame]
duration=1
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-s-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/shadow-s-attack-1.png"
sound=wail-sml.wav
[/frame]
[frame]
duration=1
image="units/undead/shadow-s-2.png"
[/frame]
[/if]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[frame]
duration=1
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-s-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/shadow-s-attack-1.png"
[/frame]
[frame]
duration=1
image="units/undead/shadow-s-2.png"
[/frame]
[/else]
[/defend]
[defend]
direction=n,ne,nw
start_time=-126
[if]
hits=hit,kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[frame]
duration=1
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-n-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/shadow-n-attack-1.png"
sound=wail-sml.wav
[/frame]
[frame]
duration=1
image="units/undead/shadow-n-2.png"
[/frame]
[/if]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[frame]
duration=1
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-n-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/shadow-n-attack-1.png"
[/frame]
[frame]
duration=1
image="units/undead/shadow-n-2.png"
[/frame]
[/else]
[/defend]
[attack]
name=claws
description=_"claws"
@ -38,33 +134,266 @@ That is a question which is easily answered by a necromancer."+{SPECIAL_NOTES}+{
[attack_filter]
name=claws
[/attack_filter]
start_time=-500
offset=0.0~1.0:550,0.0:225
alpha=0.8~0.7:350,0.7~0.0:200,0.0~0.8:225
direction=s,se,sw
[frame]
begin=-200
end=-150
image="units/undead/shadow.png"
duration=25
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=75
image="units/undead/shadow-s-attack-1.png"
[/frame]
[frame]
duration=75
image="units/undead/shadow-s-attack-2.png"
[/frame]
[frame]
duration=50
image="units/undead/shadow-s-attack-3.png"
sound=wail-sml.wav
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image="units/undead/shadow-attack.png"
duration=50
image="units/undead/shadow-s-attack-4.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image="units/undead/shadow-attack.png"
duration=50
image="units/undead/shadow-s-attack-4.png"
sound=claws.ogg
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/undead/shadow.png"
duration=75
image="units/undead/shadow-s-attack-5.png"
[/frame]
[frame]
duration=200
image="units/undead/shadow-s-attack-6.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-s-attack-2.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-s-attack-1.png"
[/frame]
[frame]
duration=25
image="units/undead/shadow-s-2.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=claws
[/attack_filter]
start_time=-500
offset=0.0~1.0:550,0.0:225
alpha=0.8~0.7:350,0.7~0.0:200,0.0~0.8:225
direction=n,ne,nw
[frame]
duration=25
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=75
image="units/undead/shadow-n-attack-1.png"
[/frame]
[frame]
duration=75
image="units/undead/shadow-n-attack-2.png"
[/frame]
[frame]
duration=50
image="units/undead/shadow-n-attack-3.png"
sound=wail-sml.wav
[/frame]
[if]
hits=no
[frame]
duration=50
image="units/undead/shadow-n-attack-4.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
duration=50
image="units/undead/shadow-n-attack-4.png"
sound=claws.ogg
[/frame]
[/else]
[frame]
duration=75
image="units/undead/shadow-n-attack-5.png"
[/frame]
[frame]
duration=200
image="units/undead/shadow-n-attack-6.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-n-attack-2.png"
[/frame]
[frame]
duration=100
image="units/undead/shadow-n-attack-1.png"
[/frame]
[frame]
duration=25
image="units/undead/shadow-n-2.png"
[/frame]
[/attack_anim]
[standing_anim]
direction=s,se,sw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-3.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-3.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-3.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-s-3.png"
[/frame]
[/standing_anim]
[standing_anim]
direction=n,ne,nw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-3.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-3.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-3.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/shadow-n-3.png"
[/frame]
[/standing_anim]
[/unit]