Use only SDL_Color and stop using its synonym SDL_Colour
This commit is contained in:
parent
8934cebdf1
commit
d9997e472d
4 changed files with 6 additions and 6 deletions
|
@ -385,7 +385,7 @@ const map_location& terrain_label::location() const
|
|||
return loc_;
|
||||
}
|
||||
|
||||
const SDL_Colour& terrain_label::colour() const
|
||||
const SDL_Color& terrain_label::colour() const
|
||||
{
|
||||
return colour_;
|
||||
}
|
||||
|
|
|
@ -106,7 +106,7 @@ public:
|
|||
bool visible_in_shroud() const;
|
||||
bool immutable() const;
|
||||
const map_location& location() const;
|
||||
const SDL_Colour& colour() const;
|
||||
const SDL_Color& colour() const;
|
||||
|
||||
void set_text(const t_string&);
|
||||
|
||||
|
|
|
@ -941,7 +941,7 @@ std::string unit::transparent() const {
|
|||
return image;
|
||||
}
|
||||
|
||||
SDL_Colour unit::hp_color() const
|
||||
SDL_Color unit::hp_color() const
|
||||
{
|
||||
double unit_energy = 0.0;
|
||||
SDL_Color energy_colour = {0,0,0,0};
|
||||
|
@ -978,7 +978,7 @@ SDL_Colour unit::hp_color() const
|
|||
return energy_colour;
|
||||
}
|
||||
|
||||
SDL_Colour unit::xp_color() const
|
||||
SDL_Color unit::xp_color() const
|
||||
{
|
||||
const SDL_Color near_advance_colour = {255,255,255,0};
|
||||
const SDL_Color mid_advance_colour = {150,255,255,0};
|
||||
|
|
|
@ -120,9 +120,9 @@ public:
|
|||
*/
|
||||
bool get_experience(int xp) { experience_ += xp; return advances(); }
|
||||
/** Colors for the unit's hitpoints. */
|
||||
SDL_Colour hp_color() const;
|
||||
SDL_Color hp_color() const;
|
||||
/** Colors for the unit's XP. */
|
||||
SDL_Colour xp_color() const;
|
||||
SDL_Color xp_color() const;
|
||||
/** Set to true for some scenario-specific units which should not be renamed */
|
||||
bool unrenamable() const { return unrenamable_; }
|
||||
int side() const { return side_; }
|
||||
|
|
Loading…
Add table
Reference in a new issue