removed variable from of type update_locker finish_turn...
...since it does (and did) nothing at that spot since placed at the end of its scope
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@ -705,9 +705,6 @@ void play_controller::finish_turn()
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const std::string side_num = str_cast(player_number_);
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game_events::fire("turn end");
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game_events::fire("turn " + turn_num + " end");
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LOG_NG << "turn event..." << (recorder.is_skipping() ? "skipping" : "no skip") << '\n';
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update_locker lock_display(gui_->video(),recorder.is_skipping());
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}
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bool play_controller::enemies_visible() const
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