removed variable from of type update_locker finish_turn...

...since it does (and did) nothing at that spot since placed at the
end of its scope
This commit is contained in:
Anonymissimus 2011-05-24 13:46:53 +00:00
parent 0f45a15422
commit d97d508249

View file

@ -705,9 +705,6 @@ void play_controller::finish_turn()
const std::string side_num = str_cast(player_number_);
game_events::fire("turn end");
game_events::fire("turn " + turn_num + " end");
LOG_NG << "turn event..." << (recorder.is_skipping() ? "skipping" : "no skip") << '\n';
update_locker lock_display(gui_->video(),recorder.is_skipping());
}
bool play_controller::enemies_visible() const