Update release notes and changelog

This updates the release notes and changelog to reflect the latest
state of the work I've been doing.
This commit is contained in:
Andreas Löf 2016-03-05 09:38:22 +13:00
parent 5615fe3686
commit d9716ca162
2 changed files with 15 additions and 14 deletions

View file

@ -51,12 +51,11 @@ KNOWN BUGS
[*]The MP server has trouble with Local player types in campaigns (bug [bug]21965[/bug]). We have decided to postpone dealing with this. In the meantime, you might try assigning such sides to the host, or running multiple instances of Wesnoth.
[*][put_to_recall_list] doesn't put the unit to the recall list.
[/list]
[*]Doubled-up GUI1 dialogs don't redraw the secondary in SDL2 (bug [bug]24294[/bug]).
[*]Window state handling inconsistent across different OSes in SDL2 builds (bug [bug]24270[/bug]).
[*]Area under Objectives not redrawn on resize (bug [bug]24261[/bug]).
[*]Menu and Action buttons disappear on resize (bug [bug]24260[/bug]).
[*]Wesnoth does not exist on the panel (bug [bug]24202[/bug]).
[*]SDL2 build handled input incorrectly once window focus is lost when menus are open (bug [bug]24212[/bug]).
[*]"Name of Game" bleeds onto "Player/Type" label when leaving/entering the app (bug [bug]24437[/bug]).
[*]Inconsistent transparency on credits screen (bug [bug]24428[/bug]).
[*]options become black on hover (bug [bug]24478[/bug]).
[*]Dialog In Replay Clearing Issue (bug [bug]24491[/bug]).
[/raissue]
[raissue="Carried over from 1.12.x"]

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@ -2,19 +2,21 @@ Version 1.13.2+dev:
* Greatly improved SDL 2 support. SDL 2 is now used by default build when
building. This fixes the following bugs, among others:
* Bug #18112: Color cursors cause slow mouse movement at menus
* Bug #20332: Cursor not mapping correctly on Retina display when in Windowed
mode
* Bug #24138: SDL 2 crash on resize after starting a game and returning to
the title screen
* Bug #23908: SDL 2 SDL_BlitSurface causes crashes
* Bug #23821: Text input is broken in GUI1 under SDL 2
* Bug #19666: When I resize windows during dialog I lose the menu buttons
* Bug #20332: Cursor not mapping correctly on Retina display when in Windowed mode
* Bug #23820: SDL 2 alpha blending issues
* Bug #23821: Text input is broken in GUI1 under SDL 2
* Bug #23908: SDL 2 SDL_BlitSurface causes crashes
* Bug #23918: UI graphics garbled on OS X 10.11 El Capitan
* Bug #24214: SDL 2 build handles fullscreen toggle badly
* Bug #23934: Resize actions are laggy
* Bug #24138: SDL 2 crash on resize after starting a game and returning to the title screen
* Bug #24209: Screen becomes black upon minimise and restore
* Bug #24213: SDL 2 build leaves menu items stuck if window dimensions
change while open
* Bug #24213: SDL 2 build leaves menu items stuck if window dimensions change while open
* Bug #24214: SDL 2 build handles fullscreen toggle badly
* Bug #24260: Menu and Action buttons disappear on resize
* Bug #24261: Area under Objectives not redrawn on resize
* Bug #24294: Doubled-up GUI1 dialogs don't redraw the secondary in SDL2
* Bug #24477: Segfault when launching Credits
* Campaigns:
* Liberty:
* Added some animations for the Rogue Mage line.