Update release notes and changelog
This updates the release notes and changelog to reflect the latest state of the work I've been doing.
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2 changed files with 15 additions and 14 deletions
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@ -51,12 +51,11 @@ KNOWN BUGS
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[*]The MP server has trouble with Local player types in campaigns (bug [bug]21965[/bug]). We have decided to postpone dealing with this. In the meantime, you might try assigning such sides to the host, or running multiple instances of Wesnoth.
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[*][put_to_recall_list] doesn't put the unit to the recall list.
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[/list]
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[*]Doubled-up GUI1 dialogs don't redraw the secondary in SDL2 (bug [bug]24294[/bug]).
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[*]Window state handling inconsistent across different OSes in SDL2 builds (bug [bug]24270[/bug]).
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[*]Area under Objectives not redrawn on resize (bug [bug]24261[/bug]).
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[*]Menu and Action buttons disappear on resize (bug [bug]24260[/bug]).
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[*]Wesnoth does not exist on the panel (bug [bug]24202[/bug]).
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[*]SDL2 build handled input incorrectly once window focus is lost when menus are open (bug [bug]24212[/bug]).
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[*]"Name of Game" bleeds onto "Player/Type" label when leaving/entering the app (bug [bug]24437[/bug]).
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[*]Inconsistent transparency on credits screen (bug [bug]24428[/bug]).
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[*]options become black on hover (bug [bug]24478[/bug]).
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[*]Dialog In Replay Clearing Issue (bug [bug]24491[/bug]).
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[/raissue]
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[raissue="Carried over from 1.12.x"]
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20
changelog
20
changelog
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@ -2,19 +2,21 @@ Version 1.13.2+dev:
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* Greatly improved SDL 2 support. SDL 2 is now used by default build when
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building. This fixes the following bugs, among others:
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* Bug #18112: Color cursors cause slow mouse movement at menus
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* Bug #20332: Cursor not mapping correctly on Retina display when in Windowed
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mode
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* Bug #24138: SDL 2 crash on resize after starting a game and returning to
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the title screen
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* Bug #23908: SDL 2 SDL_BlitSurface causes crashes
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* Bug #23821: Text input is broken in GUI1 under SDL 2
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* Bug #19666: When I resize windows during dialog I lose the menu buttons
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* Bug #20332: Cursor not mapping correctly on Retina display when in Windowed mode
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* Bug #23820: SDL 2 alpha blending issues
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* Bug #23821: Text input is broken in GUI1 under SDL 2
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* Bug #23908: SDL 2 SDL_BlitSurface causes crashes
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* Bug #23918: UI graphics garbled on OS X 10.11 El Capitan
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* Bug #24214: SDL 2 build handles fullscreen toggle badly
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* Bug #23934: Resize actions are laggy
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* Bug #24138: SDL 2 crash on resize after starting a game and returning to the title screen
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* Bug #24209: Screen becomes black upon minimise and restore
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* Bug #24213: SDL 2 build leaves menu items stuck if window dimensions
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change while open
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* Bug #24213: SDL 2 build leaves menu items stuck if window dimensions change while open
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* Bug #24214: SDL 2 build handles fullscreen toggle badly
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* Bug #24260: Menu and Action buttons disappear on resize
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* Bug #24261: Area under Objectives not redrawn on resize
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* Bug #24294: Doubled-up GUI1 dialogs don't redraw the secondary in SDL2
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* Bug #24477: Segfault when launching Credits
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* Campaigns:
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* Liberty:
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* Added some animations for the Rogue Mage line.
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