Another checkpoint.
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1 changed files with 84 additions and 84 deletions
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@ -553,91 +553,91 @@ One Elvish Shaman")}
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[/then]
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[/if]
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[if]
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{NUMEQ recruit_num 4}
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[then]
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[if]
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[variable]
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name=recruit.type
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not_equals=Elvish Archer
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[/variable]
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[then]
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{REFUND recruit.type}
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[kill]
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x,y=$x1,$y1
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[/kill]
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{TEACHER (_"No! I said recruit an Elvish ARCHER! Now try again...")}
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[/then]
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[else]
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{VARIABLE_OP recruit_num add 1}
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[kill]
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x,y=$x1,$y1
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[/kill]
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[unit]
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description=Eowynial
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user_description=_"Eowynial"
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type=Elvish Archer
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x,y=$x1,$y1
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side=1
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gender=female
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upkeep=full
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moves=0
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[modifications]
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{TRAIT_QUICK}
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{TRAIT_RESILIENT}
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[/modifications]
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[/unit]
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{EXPLAIN_QUICK_RESILIENT (_"Eowynial")}
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{UNLABEL 9,4}
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{UNLABEL 9,3}
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{LABEL (_"Shaman") 10,2}
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{PRINT (_"Recruit an Elvish Shaman to your north")}
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[/else]
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[/if]
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[/then]
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[/if]
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[if]
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{NUMEQ recruit_num 3}
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[then]
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[if]
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[variable]
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name=recruit.type
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not_equals=Elvish Archer
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[/variable]
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[then]
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{REFUND recruit.type}
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[kill]
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x,y=$x1,$y1
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[/kill]
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{TEACHER (_"No! I said recruit an Elvish ARCHER! Now try again...")}
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[/then]
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[else]
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{VARIABLE_OP recruit_num add 1}
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[kill]
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x,y=$x1,$y1
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[/kill]
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[unit]
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description=Elriend
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user_description=_"Elriend"
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type=Elvish Archer
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x,y=$x1,$y1
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side=1
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upkeep=full
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moves=0
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[modifications]
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{TRAIT_STRONG}
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{TRAIT_INTELLIGENT}
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[/modifications]
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[/unit]
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{EXPLAIN_STRONG_INTELLIGENT (_"Elriend")}
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[/else]
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[/if]
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[/then]
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[/if]
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# wmlindent: start ignoring
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[if]
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{NUMEQ recruit_num 4}
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[then]
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[if]
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[variable]
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name=recruit.type
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not_equals=Elvish Archer
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[/variable]
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[then]
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{REFUND recruit.type}
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[kill]
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x,y=$x1,$y1
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[/kill]
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{TEACHER (_"No! I said recruit an Elvish ARCHER! Now try again...")}
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[/then]
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[else]
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{VARIABLE_OP recruit_num add 1}
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[kill]
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x,y=$x1,$y1
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[/kill]
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[unit]
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description=Eowynial
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user_description=_"Eowynial"
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type=Elvish Archer
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x,y=$x1,$y1
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side=1
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gender=female
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upkeep=full
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moves=0
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[modifications]
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{TRAIT_QUICK}
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{TRAIT_RESILIENT}
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[/modifications]
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[/unit]
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{EXPLAIN_QUICK_RESILIENT (_"Eowynial")}
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{UNLABEL 9,4}
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{UNLABEL 9,3}
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{LABEL (_"Shaman") 10,2}
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{PRINT (_"Recruit an Elvish Shaman to your north")}
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[/else]
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[/if]
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[/then]
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[/if]
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[if]
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{NUMEQ recruit_num 3}
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[then]
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[if]
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[variable]
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name=recruit.type
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not_equals=Elvish Archer
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[/variable]
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[then]
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{REFUND recruit.type}
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[kill]
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x,y=$x1,$y1
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[/kill]
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{TEACHER (_"No! I said recruit an Elvish ARCHER! Now try again...")}
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[/then]
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[else]
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{VARIABLE_OP recruit_num add 1}
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[kill]
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x,y=$x1,$y1
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[/kill]
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[unit]
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description=Elriend
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user_description=_"Elriend"
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type=Elvish Archer
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x,y=$x1,$y1
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side=1
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upkeep=full
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moves=0
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[modifications]
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{TRAIT_STRONG}
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{TRAIT_INTELLIGENT}
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[/modifications]
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[/unit]
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{EXPLAIN_STRONG_INTELLIGENT (_"Elriend")}
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[/else]
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[/if]
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[/then]
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[/if]
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[if]
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{NUMEQ recruit_num 2}
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[then]
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