Expose second unit to unit filter formulas
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2 changed files with 13 additions and 6 deletions
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@ -16,6 +16,7 @@ Version 1.13.4+dev:
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* New ~SCALE_INTO_SHARP(w,h) IPF which preserves aspect ratio, using
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nearest neighbor scaling.
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* Support delayed_variable_substitution= in [on_undo], [on_redo]
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* formula= in SUF can now reference $other_unit via the formula variable "other"
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* AiWML:
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* Simplified aspect syntax which works for all aspects, present and future:
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* All aspects with simple values can be specified as key=value
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@ -187,7 +187,7 @@ private:
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std::vector<unit_filter> cond_children_;
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std::vector<conditional::TYPE> cond_child_types_;
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bool internal_matches_filter(const unit & u, const map_location & loc) const;
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bool internal_matches_filter(const unit & u, const map_location & loc, const unit* u2) const;
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};
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/** "Factory" method which constructs an appropriate implementation
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@ -233,13 +233,13 @@ bool basic_unit_filter_impl::matches(const unit & u, const map_location& loc, co
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if (u2) {
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const map_location& loc2 = u2->get_location();
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scoped_xy_unit auto_store("other_unit", loc2.x, loc2.y, fc_.get_disp_context().units());
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matches = internal_matches_filter(u, loc);
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matches = internal_matches_filter(u, loc, u2);
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} else {
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matches = internal_matches_filter(u, loc);
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matches = internal_matches_filter(u, loc, u2);
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}
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} else {
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// If loc is invalid, then this is a recall list unit (already been scoped)
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matches = internal_matches_filter(u, loc);
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matches = internal_matches_filter(u, loc, NULL);
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}
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// Handle [and], [or], and [not] with in-order precedence
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@ -258,7 +258,7 @@ bool basic_unit_filter_impl::matches(const unit & u, const map_location& loc, co
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return matches;
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}
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bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_location& loc) const
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bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_location& loc, const unit* u2) const
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{
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if (!vcfg["name"].blank() && vcfg["name"].t_str() != u.name()) {
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return false;
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@ -554,7 +554,13 @@ bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_l
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}
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if (!vcfg["formula"].blank()) {
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try {
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const unit_callable callable(loc,u);
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const unit_callable main(loc,u);
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game_logic::map_formula_callable callable(&main);
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if (u2) {
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boost::intrusive_ptr<unit_callable> secondary(new unit_callable(*u2));
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callable.add("other", variant(secondary.get()));
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// It's not destroyed upon scope exit because the variant holds a reference
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}
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const game_logic::formula form(vcfg["formula"]);
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if(!form.evaluate(callable).as_bool()) {
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return false;
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