we don't have multiplayer campaigns.

a couple of double space tweaks
This commit is contained in:
Gunter Labes 2008-03-03 03:50:09 +00:00
parent f1d90d575f
commit d89f875c72

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@ -58,7 +58,7 @@ including improved portrait images for many unit types. For designers,
the map editor and WML have been enhanced to significantly increase
your creative options in writing scenarios.</p>
<p>Just as importantly, it is probably our most solid release yet. We
<p>Just as importantly, it is probably our most solid release yet. We
retired over 300 individual bugs during the 1.3 development period,
and introduced several new tools that prevent entire classes of bugs
by sanity-checking Wesnoth's data files before they ship to you.</p>
@ -82,12 +82,12 @@ Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.</em></p></dd>
<dt>Parts of the user interface of the game have been redesigned</dt>
<dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
with lightweight semi-transparent transient windows replacing many of
the old-fashioned opaque modal dialogues with buttons. Subtle new
the old-fashioned opaque modal dialogues with buttons. Subtle new
graphics effects when you select a unit and target an enemy help you
keep track of what is going on without getting between you and the
gameplay. The game now displays owned and total villages in the
status bar. Interface actions and day/night changes now have
unobtrusive cue sounds. You can use drag'n'drop to move units.
unobtrusive cue sounds. You can use drag'n'drop to move units.
Mousewheels are supported.</p></dd>
<dt>You can now review scenarios, chat, and set options after victory</dt>
@ -100,7 +100,7 @@ normal commands, change your options, and in general do anything
except more battle actions.</p></dd>
<dt>The multiplayer collection has been revised and extended</dt>
<dd><p>New maps and multiplayer campaigns: <cite>
<dd><p>New maps and multiplayer scenarios: <cite>
Auction-X,
Dark Forecast,
Hamlets,
@ -137,8 +137,8 @@ Weldyn Channel</cite> (formerly <cite>Blitz</cite>),<cite>
Wesbowl</cite>.</p></dd>
<dt>Changed and rebalanced units</dt>
<dd><p>The Footpad, Poacher and Thug units can advance all the way to level
3. Many units have been tuned and rebalanced, including
<dd><p>The Footpad, Poacher and Thug units can advance all the way to level 3.
Many units have been tuned and rebalanced, including
Ancient Lich,
Elvish Sorceress,
Fugitive,
@ -164,29 +164,29 @@ general anti-magic attack useful against more than just undead: elves, drakes
and trolls are among the units now vulnerable against it.</p></dd>
<dt>Many portraits have been revised or added</dt>
<dd><p>Many unit and hero portraits have been improved or added. We
<dd><p>Many unit and hero portraits have been improved or added. We
now have a particularly beautiful set of new portraits in a uniform style for
the Elvish units.</p></dd>
<dt>New uses of animation</dt>
<dd><p>Many more units have full combat animation. Many unit also
<dd><p>Many more units have full combat animation. Many unit also
have idle animations which fire periodically when they are not doing
anything specific. Some units and items also have standing animations
anything specific. Some units and items also have standing animations
that a constantly active; bats flap their wings and campfires
flicker. There are improved base frames for many units, including Mages and
flicker. There are improved base frames for many units, including Mages and
Ghosts, and many special effects such as magic attacks have been improved as
well.</p></dd>
<dt>Multiplayer lobby improvements</dt>
<dd><p>You can set a list of user nicks to be ignored (you won't see
chat from them). You can also set a list of friends; their nicks will
chat from them). You can also set a list of friends; their nicks will
be highlighted and shown at the top of your user list. <!-- You'll get
a notification when you are in game and a friend joins the
server. --></p></dd>
<dt>Miscellaneous other improvements</dt>
<dd><p>You can now select a female leader in multiplayer. The in-game
help has been revised, reorganized and expanded. There are five new
<dd><p>You can now select a female leader in multiplayer. The in-game
help has been revised, reorganized and expanded. There are five new
all-original symphonic music tracks, and many new or improved sound effects.
Savegames are automatically compressed to save you disk space.</p></dd>
</dl>
@ -196,9 +196,9 @@ Savegames are automatically compressed to save you disk space.</p></dd>
<dl>
<dt>The map editor is much more capable</dt>
<dd><p>Maps can now be opened directly from a scenario file and saved
back to it. Starting positions no longer need to be on keeps. The
back to it. Starting positions no longer need to be on keeps. The
terrain palette is divided into groups of like terrains, so you'll
scroll it less often. And there are many new terrains; farmland,
scroll it less often. And there are many new terrains; farmland,
Elvish castle, and windmill have been added to the basic set, and
there are bridges for crossing swamp, deep water, or chasms. Treatment
of map edges has been changed to eliminate some terrain distortions at
@ -207,11 +207,11 @@ these changes apply to the game display too).</p></dd>
<dt>WML is considerably more powerful</dt>
<dd><p>Animation WML has been completely redesigned in a much more
flexible and general way. Complex variable substitution is now used
flexible and general way. Complex variable substitution is now used
in all action WML. There is safe random-number generation in
multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers
multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers
to create custom right-click context menu items which perform
arbitrary WML actions. The Standard Unit Filter and Standard Location
arbitrary WML actions. The Standard Unit Filter and Standard Location
Filter elements have new capabilities (including completed boolean
expressions) that make them much more powerful and can replace most of
what used to be done with special-purpose filters.</p></dd>