we don't have multiplayer campaigns.
a couple of double space tweaks
This commit is contained in:
parent
f1d90d575f
commit
d89f875c72
1 changed files with 18 additions and 18 deletions
|
@ -58,7 +58,7 @@ including improved portrait images for many unit types. For designers,
|
|||
the map editor and WML have been enhanced to significantly increase
|
||||
your creative options in writing scenarios.</p>
|
||||
|
||||
<p>Just as importantly, it is probably our most solid release yet. We
|
||||
<p>Just as importantly, it is probably our most solid release yet. We
|
||||
retired over 300 individual bugs during the 1.3 development period,
|
||||
and introduced several new tools that prevent entire classes of bugs
|
||||
by sanity-checking Wesnoth's data files before they ship to you.</p>
|
||||
|
@ -82,12 +82,12 @@ Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.</em></p></dd>
|
|||
<dt>Parts of the user interface of the game have been redesigned</dt>
|
||||
<dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
|
||||
with lightweight semi-transparent transient windows replacing many of
|
||||
the old-fashioned opaque modal dialogues with buttons. Subtle new
|
||||
the old-fashioned opaque modal dialogues with buttons. Subtle new
|
||||
graphics effects when you select a unit and target an enemy help you
|
||||
keep track of what is going on without getting between you and the
|
||||
gameplay. The game now displays owned and total villages in the
|
||||
status bar. Interface actions and day/night changes now have
|
||||
unobtrusive cue sounds. You can use drag'n'drop to move units.
|
||||
unobtrusive cue sounds. You can use drag'n'drop to move units.
|
||||
Mousewheels are supported.</p></dd>
|
||||
|
||||
<dt>You can now review scenarios, chat, and set options after victory</dt>
|
||||
|
@ -100,7 +100,7 @@ normal commands, change your options, and in general do anything
|
|||
except more battle actions.</p></dd>
|
||||
|
||||
<dt>The multiplayer collection has been revised and extended</dt>
|
||||
<dd><p>New maps and multiplayer campaigns: <cite>
|
||||
<dd><p>New maps and multiplayer scenarios: <cite>
|
||||
Auction-X,
|
||||
Dark Forecast,
|
||||
Hamlets,
|
||||
|
@ -137,8 +137,8 @@ Weldyn Channel</cite> (formerly <cite>Blitz</cite>),<cite>
|
|||
Wesbowl</cite>.</p></dd>
|
||||
|
||||
<dt>Changed and rebalanced units</dt>
|
||||
<dd><p>The Footpad, Poacher and Thug units can advance all the way to level
|
||||
3. Many units have been tuned and rebalanced, including
|
||||
<dd><p>The Footpad, Poacher and Thug units can advance all the way to level 3.
|
||||
Many units have been tuned and rebalanced, including
|
||||
Ancient Lich,
|
||||
Elvish Sorceress,
|
||||
Fugitive,
|
||||
|
@ -164,29 +164,29 @@ general anti-magic attack useful against more than just undead: elves, drakes
|
|||
and trolls are among the units now vulnerable against it.</p></dd>
|
||||
|
||||
<dt>Many portraits have been revised or added</dt>
|
||||
<dd><p>Many unit and hero portraits have been improved or added. We
|
||||
<dd><p>Many unit and hero portraits have been improved or added. We
|
||||
now have a particularly beautiful set of new portraits in a uniform style for
|
||||
the Elvish units.</p></dd>
|
||||
|
||||
<dt>New uses of animation</dt>
|
||||
<dd><p>Many more units have full combat animation. Many unit also
|
||||
<dd><p>Many more units have full combat animation. Many unit also
|
||||
have idle animations which fire periodically when they are not doing
|
||||
anything specific. Some units and items also have standing animations
|
||||
anything specific. Some units and items also have standing animations
|
||||
that a constantly active; bats flap their wings and campfires
|
||||
flicker. There are improved base frames for many units, including Mages and
|
||||
flicker. There are improved base frames for many units, including Mages and
|
||||
Ghosts, and many special effects such as magic attacks have been improved as
|
||||
well.</p></dd>
|
||||
|
||||
<dt>Multiplayer lobby improvements</dt>
|
||||
<dd><p>You can set a list of user nicks to be ignored (you won't see
|
||||
chat from them). You can also set a list of friends; their nicks will
|
||||
chat from them). You can also set a list of friends; their nicks will
|
||||
be highlighted and shown at the top of your user list. <!-- You'll get
|
||||
a notification when you are in game and a friend joins the
|
||||
server. --></p></dd>
|
||||
|
||||
<dt>Miscellaneous other improvements</dt>
|
||||
<dd><p>You can now select a female leader in multiplayer. The in-game
|
||||
help has been revised, reorganized and expanded. There are five new
|
||||
<dd><p>You can now select a female leader in multiplayer. The in-game
|
||||
help has been revised, reorganized and expanded. There are five new
|
||||
all-original symphonic music tracks, and many new or improved sound effects.
|
||||
Savegames are automatically compressed to save you disk space.</p></dd>
|
||||
</dl>
|
||||
|
@ -196,9 +196,9 @@ Savegames are automatically compressed to save you disk space.</p></dd>
|
|||
<dl>
|
||||
<dt>The map editor is much more capable</dt>
|
||||
<dd><p>Maps can now be opened directly from a scenario file and saved
|
||||
back to it. Starting positions no longer need to be on keeps. The
|
||||
back to it. Starting positions no longer need to be on keeps. The
|
||||
terrain palette is divided into groups of like terrains, so you'll
|
||||
scroll it less often. And there are many new terrains; farmland,
|
||||
scroll it less often. And there are many new terrains; farmland,
|
||||
Elvish castle, and windmill have been added to the basic set, and
|
||||
there are bridges for crossing swamp, deep water, or chasms. Treatment
|
||||
of map edges has been changed to eliminate some terrain distortions at
|
||||
|
@ -207,11 +207,11 @@ these changes apply to the game display too).</p></dd>
|
|||
|
||||
<dt>WML is considerably more powerful</dt>
|
||||
<dd><p>Animation WML has been completely redesigned in a much more
|
||||
flexible and general way. Complex variable substitution is now used
|
||||
flexible and general way. Complex variable substitution is now used
|
||||
in all action WML. There is safe random-number generation in
|
||||
multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers
|
||||
multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers
|
||||
to create custom right-click context menu items which perform
|
||||
arbitrary WML actions. The Standard Unit Filter and Standard Location
|
||||
arbitrary WML actions. The Standard Unit Filter and Standard Location
|
||||
Filter elements have new capabilities (including completed boolean
|
||||
expressions) that make them much more powerful and can replace most of
|
||||
what used to be done with special-purpose filters.</p></dd>
|
||||
|
|
Loading…
Add table
Reference in a new issue