fix indentation, don't mix spaces and tabs for indentation..
This commit is contained in:
parent
6a038999b7
commit
d890d30c8b
1 changed files with 67 additions and 67 deletions
134
changelog
134
changelog
|
@ -118,7 +118,7 @@ Version 1.3.9:
|
|||
* Heir to the Throne
|
||||
* new graphics for the battle princess
|
||||
* in 'Crossroads', the orc ambushers now hide immobile on the map from
|
||||
the beginning of the scenario, instead of being spawned randomly when
|
||||
the beginning of the scenario, instead of being spawned randomly when
|
||||
stepping on hills
|
||||
* Liberty
|
||||
* new story images
|
||||
|
@ -127,14 +127,14 @@ Version 1.3.9:
|
|||
* Northern Rebirth
|
||||
* New map for Eastern Flank
|
||||
* Fixed bug where Father Marcus regenerates in the wrong place
|
||||
in one the death events.
|
||||
in one the death events.
|
||||
* Rescaled Rakshas' portrait to the proper size.
|
||||
* Balancing of opening event in 'Settling Disputes'
|
||||
* Various minor polishing and bug-fixes.
|
||||
* Extensive balancing, polishing and bug fixing on undead branch.
|
||||
* Son of the Black Eye
|
||||
* Fixed bug in 'The Coward' where an enemy unit speaks as if
|
||||
he is on your side.
|
||||
he is on your side.
|
||||
* A bit of dialogue polishing in 'The Coward'
|
||||
* Jetto now joins you even if you don't release him during the scenario
|
||||
* An Orcish Incursion
|
||||
|
@ -244,9 +244,9 @@ Version 1.3.8:
|
|||
* fixed the missing dialogue parts of elves fighting mud crawlers
|
||||
in 'The Morning After'.
|
||||
* made all tent villages yield elvish refugees (possibly)
|
||||
in 'The Morning After'.
|
||||
in 'The Morning After'.
|
||||
* fixed the stables encounter dialogue to always appear in order
|
||||
in 'The Morning After'
|
||||
in 'The Morning After'
|
||||
* 'Across the Harsh Sands' - dehydration causes incurable damage (except
|
||||
through visiting an oasis) and fractional loss of attack strength.
|
||||
* Adjusted some of the encounters and rewrote the Lost Soul appearance
|
||||
|
@ -295,7 +295,7 @@ Version 1.3.8:
|
|||
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
|
||||
* changed the race of the Vampire Bat line from 'undead' to 'bats'
|
||||
* changed the movement type of the Vampire Bat line from 'undeadfly'
|
||||
to 'fly' (with adjustments)
|
||||
to 'fly' (with adjustments)
|
||||
* added a magical ranged 7-2 arcane attack to the Dark Adept
|
||||
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
|
||||
* added a magical ranged 12-2 arcane attack to the Necromancer
|
||||
|
@ -339,7 +339,7 @@ Version 1.3.8:
|
|||
* new effect apply_to=new_animation to add animations to unit
|
||||
* the [race] tag has now an "id" key for WML operations. The old "name" is
|
||||
now used for user display purposes (currently only in help sections).
|
||||
If id is missing, name will be used. There is also a new "description" key
|
||||
If id is missing, name will be used. There is also a new "description" key
|
||||
displayed in the race help page (but currently not used by mainline races)
|
||||
* new potentially useful global macros: FULL_HEAL, HIGHLIGHT_IMAGE,
|
||||
CLEAR_FOG, NO_SCROLL_TO_AI_LEADER
|
||||
|
@ -356,7 +356,7 @@ Version 1.3.7:
|
|||
* Campaigns
|
||||
* Son of the Black Eye
|
||||
* Fixed bug in 'Saving Inarix' where no user_description
|
||||
is generated for Inarix
|
||||
is generated for Inarix
|
||||
* Northern Rebirth
|
||||
* Colored portraits for Sister Theta and Ro'Arthian
|
||||
* Fixed bug in Anita's death event where Tallin speaks instead of her.
|
||||
|
@ -654,7 +654,7 @@ Version 1.3.4:
|
|||
scenario identification keys and the order of the scenarios
|
||||
* added the map of "Cliffs of Thoria"
|
||||
* changed one of the Orcish Warlords into a Sovereign and another one
|
||||
into a Slurbow for the variety in "Dwarven Doors"
|
||||
into a Slurbow for the variety in "Dwarven Doors"
|
||||
* fixed the bug that made the undead leader unable to recruit because of a
|
||||
misspelled unit type in his recruit list in "The Lost General"
|
||||
* The Rise of Wesnoth
|
||||
|
@ -665,11 +665,11 @@ Version 1.3.4:
|
|||
* Reduced the difficulty of "Northern Outpost" scenario by making the
|
||||
villages spawn averagely 1 less outlaws per village
|
||||
* Changed the way Ovaec joins the protagonist in "Two Paths".
|
||||
Now he keeps all the XP he might get in "Northern Outpost"
|
||||
Now he keeps all the XP he might get in "Northern Outpost"
|
||||
* Descent into Darkness
|
||||
* Fixed the unknown unit type bug in "Forever and ever, amen", the bug
|
||||
that made the Foolish heroes have 30 hitpoints and a broken dialog,
|
||||
all in the same scenario
|
||||
that made the Foolish heroes have 30 hitpoints and a broken dialog,
|
||||
all in the same scenario
|
||||
* map editor
|
||||
* the minimum map size is reduced to 1
|
||||
* fixed the random map generator
|
||||
|
@ -682,7 +682,7 @@ Version 1.3.4:
|
|||
* added a blur effect to most ingame dialogs
|
||||
* new animations: troll whelp idle, young ogre idle, skeleton idle,
|
||||
human loyalist general idle, human loyalist pikeman idle,
|
||||
elvish fighter idle, master at arms crossbow and defend
|
||||
elvish fighter idle, master at arms crossbow and defend
|
||||
* small improvements of footsteps: no time-of-the-day coloring and
|
||||
better scaling
|
||||
* language and i18n:
|
||||
|
@ -693,7 +693,7 @@ Version 1.3.4:
|
|||
* added a wolf "monster"
|
||||
* balancing changes:
|
||||
* healthy units now can rest even when they move
|
||||
instead of having a double resting bonus.
|
||||
instead of having a double resting bonus.
|
||||
* increased the HP of the Skeleton Archer from 30 to 31
|
||||
* WML engine
|
||||
* removed deprecated keys image_healing and image_halo_healing
|
||||
|
@ -840,9 +840,9 @@ Version 1.3.3:
|
|||
after import to mainline.
|
||||
* Old campaign_delete.pl and campaigns_client.pl have been replaced
|
||||
with a new campaigns_client.py. Main new features are
|
||||
(a) you can download sets of campaigns using RE wildcards, and
|
||||
(b) It's possible to give a BfW version in place of a port number
|
||||
and it will select the right port.
|
||||
(a) you can download sets of campaigns using RE wildcards, and
|
||||
(b) It's possible to give a BfW version in place of a port number
|
||||
and it will select the right port.
|
||||
* Miscellaneous and bugfixes
|
||||
* 1.2 savegames are no longer compatible and thus not loaded
|
||||
* fixed a crash if an invalid scenario was loaded (bug #9049)
|
||||
|
@ -924,7 +924,7 @@ Version 1.3.2:
|
|||
* units:
|
||||
* balancing changes:
|
||||
* converted the cold resistance of the Elvish Sorceress line
|
||||
to a holy resistance
|
||||
to a holy resistance
|
||||
* decreased the holy resistance of the Orcish Assassin line from 20% to 0%
|
||||
* remove the 'quick' trait from the Clasher line
|
||||
* decreased the holy resistance of the Sky Drake from 20% to -30%
|
||||
|
@ -1002,7 +1002,7 @@ Version 1.3.2:
|
|||
* removes the scaling handling in the halo, removing quite some code
|
||||
* fixed various problems found by valgrind, note some invalid access
|
||||
are now protected by asserts, so there might be more crashes instead
|
||||
of silent memory corruptions (bug #8715, bug #8756 and bug #8839)
|
||||
of silent memory corruptions (bug #8715, bug #8756 and bug #8839)
|
||||
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
|
||||
* fixed "End Turn" button clickable after Ctrl-F (bug #6556)
|
||||
* fixed autosaves not getting deleted for last campaign scenario and
|
||||
|
@ -1038,14 +1038,14 @@ Version 1.3.1:
|
|||
but in a normal castle tile
|
||||
* The South Guard
|
||||
* Proven by the Sword: tell Deoran to go to Westin if the citadel
|
||||
is secured (fixes #7360)
|
||||
is secured (fixes #7360)
|
||||
* Two Brothers
|
||||
* updated the portrait of Bjarn to match the new mage colors
|
||||
* removed Skeletons as enemies in the first mission on easy, and
|
||||
Skeleton Archer as enemy on hard
|
||||
* added Ghouls as enemies for all undeads
|
||||
* some map updates to make them easier (2nd mission) or look better
|
||||
(all the other missions)
|
||||
(all the other missions)
|
||||
* editor
|
||||
* allow maps to be loaded from scenario files and written back to them
|
||||
* upon entering a new starting position the underlaying terrain
|
||||
|
@ -1059,7 +1059,7 @@ Version 1.3.1:
|
|||
* the brush size in non-drawing mode is ignored
|
||||
* added an alpha blended preview of the selected terrains
|
||||
upon drawing. The optimal alpha value needs some tuning, so
|
||||
there's a setting, which is not stored in the preferences
|
||||
there's a setting, which is not stored in the preferences
|
||||
* graphics
|
||||
* missiles now take unit_height_adjust into account
|
||||
* improved layering system for terrain graphics
|
||||
|
@ -1078,9 +1078,9 @@ Version 1.3.1:
|
|||
* unit art
|
||||
* added a recruit animation for Skeleton
|
||||
* new death animations: Orcish Assassin, Grunt, Undead Ghoul,
|
||||
Ancient Wose, Elder Wose, Thief
|
||||
Ancient Wose, Elder Wose, Thief
|
||||
* changed name on Dwarvish Warrior art files to Dwarvish Steelclad,
|
||||
to conform to unit .cfg file name
|
||||
to conform to unit .cfg file name
|
||||
* new attack icons: undead axes, undead crossbow, pick axe, glaive,
|
||||
elven staff, mace-and-chain
|
||||
* new baseframes: all Mages, Footpad
|
||||
|
@ -1108,7 +1108,7 @@ Version 1.3.1:
|
|||
(bug #8161)
|
||||
* moved the translation for campaign-specific units into the
|
||||
campaign textdomain (some campaigns did still use the
|
||||
wesnoth textdomain for their units)
|
||||
wesnoth textdomain for their units)
|
||||
* made the unit generated names translatable
|
||||
* switch to mainly using single space
|
||||
* multiplayer
|
||||
|
@ -1123,7 +1123,7 @@ Version 1.3.1:
|
|||
* sped up the lobby, the lag is much lower now (patch #676 and patch #677)
|
||||
* scenarios
|
||||
* scenarios can set faction, recruit, leader, and some other
|
||||
initial settings previously ignored in multiplayer
|
||||
initial settings previously ignored in multiplayer
|
||||
* added option to have random time of day in begin of multiplayer game
|
||||
* maps:
|
||||
* new multiplayer maps: The Manzivan Traps, 4p Hamlets
|
||||
|
@ -1246,7 +1246,7 @@ Version 1.3.1:
|
|||
before it is displayed.
|
||||
* added ability to define color ranges and palettes in scenario, units,
|
||||
and unit modification effects. Added ability to add image modifications
|
||||
in a unit modification [effect] tag
|
||||
in a unit modification [effect] tag
|
||||
* SUF can now filter on anything that is also available throught
|
||||
unit variables, using a [wml_filter] block
|
||||
* overhaul of the team coloring engine. Now it is possible to apply
|
||||
|
@ -1272,7 +1272,7 @@ Version 1.3.1:
|
|||
gradually to another value over time)
|
||||
* new progressive parameters: 'alpha' (opacity of a frame),
|
||||
'offset' (the position relative to the faced hex), 'blend_color'
|
||||
and 'blend_ratio' (to mix a given color with the frame)
|
||||
and 'blend_ratio' (to mix a given color with the frame)
|
||||
* units can now have a recruit animations that will be played on unit recruit
|
||||
* units now have idle animations, played when they've been idle for some time
|
||||
* units now have leveling up animations
|
||||
|
@ -1375,7 +1375,7 @@ Version 1.1.14:
|
|||
* fixed bad glitches in the map Rise of Wesnoth
|
||||
* The South Guard:
|
||||
* made it possible to finish "Into the Depths"
|
||||
even without enough gold to pay the trolls
|
||||
even without enough gold to pay the trolls
|
||||
* graphics:
|
||||
* terrain:
|
||||
* new special transition between chasm and dwarvish castle
|
||||
|
@ -1384,7 +1384,7 @@ Version 1.1.14:
|
|||
* resolved all glitches with cave walls
|
||||
* units:
|
||||
* new teamcolored baseframes: Halberdier, Heavy Infanfantry,
|
||||
Pikeman, Shocktrooper, Siegetrooper
|
||||
Pikeman, Shocktrooper, Siegetrooper
|
||||
* new baseframe: Yeti
|
||||
* some new skulls for skeleton units
|
||||
* misc:
|
||||
|
@ -1469,7 +1469,7 @@ Version 1.1.12:
|
|||
* updated DejaVuSans font to 2.11
|
||||
* multiplayer maps:
|
||||
* revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins,
|
||||
Silverhead Crossing, Isar's Cross, Paths of Daggers
|
||||
Silverhead Crossing, Isar's Cross, Paths of Daggers
|
||||
* engine changes
|
||||
* fixed the terrain defense alias to be used properly
|
||||
* fixed aggression calculations (bug #7432)
|
||||
|
@ -1503,7 +1503,7 @@ Version 1.1.10:
|
|||
* campaigns:
|
||||
* Heir to the Throne
|
||||
* made it a lot harder to kill Li'sar in Ford of Abez
|
||||
by giving her reinforcements more often
|
||||
by giving her reinforcements more often
|
||||
* The South Guard
|
||||
* Animation for Deoran's Mace attack (from special AMLA)
|
||||
* language and i18n:
|
||||
|
@ -1538,7 +1538,7 @@ Version 1.1.9:
|
|||
* Isle of the Damned: removed merman recall on HARD
|
||||
* Two Brothers
|
||||
* fixed showing the objective "kill the mage to get the key"
|
||||
if you already obtained the key (#6704)
|
||||
if you already obtained the key (#6704)
|
||||
* multiplayer maps:
|
||||
* revised multiplayer maps: Sablestone Delta, Den of Onis
|
||||
* language and i18n:
|
||||
|
@ -1555,8 +1555,8 @@ Version 1.1.9:
|
|||
because it interferes with several common window managers
|
||||
* changed the hotkey for 'repeat recruit' from 'ctrl+shift+r' to
|
||||
'ctrl+alt+r' since shift toggles accelerated mode and produced
|
||||
an animation glitch with this hotkey; this needs to be considered
|
||||
for future hotkey changes/additions (see bug #6312)
|
||||
an animation glitch with this hotkey; this needs to be considered
|
||||
for future hotkey changes/additions (see bug #6312)
|
||||
* misc
|
||||
* fixed --with-desktopdir and --with-icondir,
|
||||
it still needs --with-kde or --with-gnome (#6499)
|
||||
|
@ -1624,7 +1624,7 @@ Version 1.1.7:
|
|||
* lowered turn limits on Scepter of Fire to something sane
|
||||
* language and i18n:
|
||||
* updated translations: French, German, Portuguese (Brazil),
|
||||
Spanish, Swedish
|
||||
Spanish, Swedish
|
||||
* multiplayer maps:
|
||||
* revised multiplayer maps: Amohsad Caldera
|
||||
* units
|
||||
|
@ -1649,7 +1649,7 @@ Version 1.1.6:
|
|||
* Heir to the Throne
|
||||
* added a secret, powerful item to one of the later scenarios
|
||||
* ensured minimum gold of 500 to start campaign climax scenarios
|
||||
(after Elven Council)
|
||||
(after Elven Council)
|
||||
* expanded list of units that can obtain the Fire Sword
|
||||
* added an option dialog to let you choose who gets the Fire Sword
|
||||
* The Rise of Wesnoth
|
||||
|
@ -1660,12 +1660,12 @@ Version 1.1.6:
|
|||
* renamed Smallolof to Amohsad Caldera
|
||||
* revised multiplayer maps: Caves of the Basilisk, Cynsaun Battlefield,
|
||||
Sulla's Ruins, Hornshark Island, 3p Morituri, Blue Water Province,
|
||||
Castle Hopping Isle, Forest of Fear, Amohsad Caldera, Hexcake
|
||||
Castle Hopping Isle, Forest of Fear, Amohsad Caldera, Hexcake
|
||||
* units
|
||||
* balancing changes:
|
||||
* removed special defense values from the Merman Fighter line
|
||||
* decreased impact resistance from 30% to 10% for the
|
||||
Heavy Infantryman line
|
||||
Heavy Infantryman line
|
||||
* graphics
|
||||
* updated armor sprite
|
||||
* new attack icons: Cleaver, Pitchfork, Quarterstuff, Wooden Sword
|
||||
|
@ -1695,7 +1695,7 @@ Version 1.1.5:
|
|||
* the hero icon is explained
|
||||
* Heir to the Throne
|
||||
* not being able to recruit gryphons is further explained
|
||||
in Northern Winter
|
||||
in Northern Winter
|
||||
* made Dwarven Doors entrance accessible to mountedfoot
|
||||
* The Rise of Wesnoth
|
||||
* gave hero icons to unkillable heroes (possibly missing some)
|
||||
|
@ -1715,7 +1715,7 @@ Version 1.1.5:
|
|||
* Increased melee damage of the Outlaw from 7-2 to 8-2
|
||||
* Added marksmanship to the Drake Glider branch
|
||||
* Hurrican and Sky Drakes now have same defense and movement costs
|
||||
on fungus and in caves like other drakes.
|
||||
on fungus and in caves like other drakes.
|
||||
* music & sound
|
||||
* new or improved sounds: holy magic, thorns, pincers
|
||||
* miscellaneous
|
||||
|
@ -1733,12 +1733,12 @@ Version 1.1.4:
|
|||
* help menu
|
||||
* It is now possible to specify generated topic sorting by title
|
||||
separate from sorting all of the topics. This allows a sorted list
|
||||
of generated topics to be placed after a fixed list of topics.
|
||||
of generated topics to be placed after a fixed list of topics.
|
||||
* The Abilities and Traits sections were changed so that the overviews
|
||||
come first
|
||||
* Fixed a bug where the wrong ability description could be extracted
|
||||
from a unit type with multiple abilities. This was causing an
|
||||
incorrect description for Illuminate in Help.
|
||||
incorrect description for Illuminate in Help.
|
||||
* Units are now sorted first by race and then by name.
|
||||
* WML engine
|
||||
* modify ranged animation timing, all animations (attack, defend,
|
||||
|
@ -1755,11 +1755,11 @@ Version 1.1.3:
|
|||
* campaigns
|
||||
* Two Brothers
|
||||
* made the 2nd scenario easier on easy: more starting gold,
|
||||
4 extra villages, +10 income, less villages for the ai
|
||||
4 extra villages, +10 income, less villages for the ai
|
||||
* added a hero icon for the dark adept
|
||||
* improved dialogs in the 2nd scenario
|
||||
* added a move_unit_fake to have Brenda not appear out of nowhere
|
||||
(easy only)
|
||||
(easy only)
|
||||
* improved dialogs in the 3rd scenario
|
||||
* The South Guard
|
||||
* improved/additional dialog
|
||||
|
@ -1914,7 +1914,7 @@ Version 1.1.2:
|
|||
* Under the Burning Suns
|
||||
* new unit images: Crawling Horror
|
||||
* copying other Desert Elves, increased melee damage and
|
||||
decreased ranged damage for Desert Shaman/Druid/Shyde/Star line
|
||||
decreased ranged damage for Desert Shaman/Druid/Shyde/Star line
|
||||
* increased cost of Desert Fighters from 14 to 15
|
||||
* increased melee damage of the Desert Horseman from 6-5 to 7-5
|
||||
* The below changes echo mainline elf edits listed in units section:
|
||||
|
@ -1954,14 +1954,14 @@ Version 1.1.2:
|
|||
* new translations: Korean, Vietnamese
|
||||
* updated translations: British English, Catalan, Czech, Dutch,
|
||||
German, Finnish, French, Hebrew, Italian, Norwegian, Polish,
|
||||
Portuguese (Brazil), Spanish, Swedish, Turkish
|
||||
Portuguese (Brazil), Spanish, Swedish, Turkish
|
||||
* updated man pages: Swedish
|
||||
* multiplayer maps:
|
||||
* all multiplayer maps now use a playlist to specify their music
|
||||
* revised multiplayer maps: Blitz, Charge, Cynsaun Battlefield,
|
||||
Den of Onis, Divide and Conquer, Hamlets, Hornshark Island,
|
||||
Meteor Lake, Silverhead Crossing, Triple Blitz, Bluewater Province,
|
||||
Clash, Siege Castles, Hexcake, The Wilderlands
|
||||
Meteor Lake, Silverhead Crossing, Triple Blitz, Bluewater Province,
|
||||
Clash, Siege Castles, Hexcake, The Wilderlands
|
||||
* music & sound
|
||||
* multiplayer no longer uses faction specific music, music is now
|
||||
specified per scenario like it is done in the singleplayer mode
|
||||
|
@ -1975,7 +1975,7 @@ Version 1.1.2:
|
|||
3 new merfolk hit&die
|
||||
* sound added to units:
|
||||
* death sounds: all drakes, dwarves, orcs & goblins, all humans,
|
||||
monsters, merfolk, nagas, saurians, trolls, all skeletons, woses
|
||||
monsters, merfolk, nagas, saurians, trolls, all skeletons, woses
|
||||
* lightbeam attacks, elves, gryphons, some ghost attacks
|
||||
* units
|
||||
* back in mainline: Orcish Leader, Orcish Ruler, Orcish Sovereign
|
||||
|
@ -2087,7 +2087,7 @@ Version 1.1.2:
|
|||
* added [modify_turns] to [event]. Takes 'value' and 'add' as keys.
|
||||
* added new key to [side]: allow_player; if set to 'no' then this side
|
||||
will not appear in the creation screen. Some maps with more sides
|
||||
than starting positions may be broken.
|
||||
than starting positions may be broken.
|
||||
* added [store_side] tag, which takes 'variable' and 'side' as keys,
|
||||
and stores data to variable.gold, variable.income, variable.name,
|
||||
and variable.team_name.
|
||||
|
@ -2135,7 +2135,7 @@ Version 1.1.1:
|
|||
* Text cleanups
|
||||
* The Rise of Wesnoth
|
||||
* replaced Sea Orc with Naga Fighter in Final Spring, Clearwater Port,
|
||||
and Rise of Wesnoth
|
||||
and Rise of Wesnoth
|
||||
* Fire dragon is a level 5 unit
|
||||
* Text cleanups
|
||||
* migrated unique units, scenarios, maps, and images to data/campaigns
|
||||
|
@ -2163,7 +2163,7 @@ Version 1.1.1:
|
|||
* new manual: Indonesian
|
||||
* updated translations: British English, Chinese, German, Hebrew,
|
||||
Italian, Norwegian, Polish, Portuguese (Brazil), Russian, Slovenian,
|
||||
Swedish, Turkish
|
||||
Swedish, Turkish
|
||||
* updated man pages: English, German, Swedish
|
||||
* multiplayer maps:
|
||||
* revised multiplayer maps: Blitz, Charge, Den of Onis, Silverhead Crossing,
|
||||
|
@ -2192,7 +2192,7 @@ Version 1.1.1:
|
|||
* increased Pikeman HP from 52 to 55
|
||||
* increased Swordsman HP from 52 to 55
|
||||
* increased the ranged attack of the Cavalier and Master at Arms
|
||||
from 17-1 to 20-1
|
||||
from 17-1 to 20-1
|
||||
* increased Orcish Archer fire attack damage from 6-2 to 7-2
|
||||
* decreased the melee attack of the Orcish Slayer from 12-2 to 10-2
|
||||
* decreased the XP requirement for the Footpad from 42 to 36
|
||||
|
@ -2203,16 +2203,16 @@ Version 1.1.1:
|
|||
* increased Dwarvish Stalwart HP from 39 to 48
|
||||
* increased Dwarvish Sentinel HP from 45 to 56
|
||||
* increased Dwarvish Sentinel resistances to blade and pierce
|
||||
from 20% to 30%
|
||||
from 20% to 30%
|
||||
* decreased the grassland defense from 50% to 40% for the Sentinel
|
||||
* decreased the village defense from 60% to 50% for the Stalwart
|
||||
and Sentinel
|
||||
and Sentinel
|
||||
* increased the forest and sand defense from 30% to 40% for the
|
||||
Stalwart and Sentinel
|
||||
Stalwart and Sentinel
|
||||
* added Elder Wose, Saurian Icecaster and Soothsayer as leaders
|
||||
in default era but not as random_leader
|
||||
in default era but not as random_leader
|
||||
* added many level 2 units and the Ancient Wose as leaders in AoH
|
||||
but not as random_leader
|
||||
but not as random_leader
|
||||
* flags in status bar are now properly team colored
|
||||
* user interface
|
||||
* added new image in advancement tag that is displayed in advancement dialog
|
||||
|
@ -2307,7 +2307,7 @@ Version 1.1:
|
|||
* Lost General: side 2 ally allows you to recruit guardsmen (for dwarf
|
||||
balancing)
|
||||
* Choice Must be Made: used swamp village instead of cave villages,
|
||||
story, music
|
||||
story, music
|
||||
* Snow plains: music key added
|
||||
* Swamp of Dread: used swamp village instead of cave village, music
|
||||
* Home of the North Elves: rebalanced to make you RUN! rather than fight;
|
||||
|
@ -2362,7 +2362,7 @@ Version 1.1:
|
|||
Tentacle of the Deep, most Drake units
|
||||
* new tiles: swamp, cave wall, paved road, variable-width canyon (#8817),
|
||||
snow village (human & elven), underground village, mountains, hills,
|
||||
snow hills, dwarven village, additional elven and human village variants
|
||||
snow hills, dwarven village, additional elven and human village variants
|
||||
* bilinear interpolation of images (better interpolation at high zoom level)
|
||||
* new movement animation: elvish fighter
|
||||
* language and i18n:
|
||||
|
@ -2545,7 +2545,7 @@ Version 1.0rc1:
|
|||
* language and i18n:
|
||||
* updated translations: Afrikaans, Bulgarian, Catalan, Finnish,
|
||||
German, Greek, Hungarian, Japanese, Portuguese (Brazil), Russian,
|
||||
Slovenian, Spanish, Turkish
|
||||
Slovenian, Spanish, Turkish
|
||||
* new manual: Hungarian, updated manual: English, Swedish
|
||||
* updated man pages: English, German, Swedish
|
||||
* campaigns:
|
||||
|
@ -2644,7 +2644,7 @@ Version 0.9.6:
|
|||
Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
|
||||
* revised unit images and/or animations for Direwolf Rider, Duelist,
|
||||
Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman,
|
||||
Knight, Lancer, Master at Arms, Paladin, Shock Trooper
|
||||
Knight, Lancer, Master at Arms, Paladin, Shock Trooper
|
||||
* fixed missing storm trident image (#14111)
|
||||
* new observer icon
|
||||
* fixed wrong ice missile image used by Elvish High Lord (#14132)
|
||||
|
@ -2753,7 +2753,7 @@ Version 0.9.4:
|
|||
* language and i18n:
|
||||
* updated translations:
|
||||
* Basque, British English, Catalan, Chinese, Dutch, French,
|
||||
German, Hungarian, Russian, Swedish, Turkish
|
||||
German, Hungarian, Russian, Swedish, Turkish
|
||||
* fixed help description of income and upkeep (#13565)
|
||||
* updated several unit descriptions
|
||||
* standardized on "magi" as plural of "mage"
|
||||
|
@ -3185,9 +3185,9 @@ Version 0.9.0:
|
|||
* unit graphics and sound improvements
|
||||
* updated images for several units: Cave Spider, Haldric, Lady Jessica,
|
||||
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer,
|
||||
Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero,
|
||||
Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer,
|
||||
Orcish Crossbowman, Human Spearman
|
||||
Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero,
|
||||
Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer,
|
||||
Orcish Crossbowman, Human Spearman
|
||||
* added drake, mounted, saurian, swimmer, troll, and wose variations to Walking Corpse
|
||||
* updated Haldric's portrait in The Rise of Wesnoth
|
||||
* added graphics for generic Lich-Lords, the Archmages in 'The Sewer of Southbay',
|
||||
|
|
Loading…
Add table
Reference in a new issue