fix indentation, don't mix spaces and tabs for indentation..

This commit is contained in:
Gunter Labes 2007-11-08 13:54:54 +00:00
parent 6a038999b7
commit d890d30c8b

134
changelog
View file

@ -118,7 +118,7 @@ Version 1.3.9:
* Heir to the Throne
* new graphics for the battle princess
* in 'Crossroads', the orc ambushers now hide immobile on the map from
the beginning of the scenario, instead of being spawned randomly when
the beginning of the scenario, instead of being spawned randomly when
stepping on hills
* Liberty
* new story images
@ -127,14 +127,14 @@ Version 1.3.9:
* Northern Rebirth
* New map for Eastern Flank
* Fixed bug where Father Marcus regenerates in the wrong place
in one the death events.
in one the death events.
* Rescaled Rakshas' portrait to the proper size.
* Balancing of opening event in 'Settling Disputes'
* Various minor polishing and bug-fixes.
* Extensive balancing, polishing and bug fixing on undead branch.
* Son of the Black Eye
* Fixed bug in 'The Coward' where an enemy unit speaks as if
he is on your side.
he is on your side.
* A bit of dialogue polishing in 'The Coward'
* Jetto now joins you even if you don't release him during the scenario
* An Orcish Incursion
@ -244,9 +244,9 @@ Version 1.3.8:
* fixed the missing dialogue parts of elves fighting mud crawlers
in 'The Morning After'.
* made all tent villages yield elvish refugees (possibly)
in 'The Morning After'.
in 'The Morning After'.
* fixed the stables encounter dialogue to always appear in order
in 'The Morning After'
in 'The Morning After'
* 'Across the Harsh Sands' - dehydration causes incurable damage (except
through visiting an oasis) and fractional loss of attack strength.
* Adjusted some of the encounters and rewrote the Lost Soul appearance
@ -295,7 +295,7 @@ Version 1.3.8:
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* changed the race of the Vampire Bat line from 'undead' to 'bats'
* changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments)
to 'fly' (with adjustments)
* added a magical ranged 7-2 arcane attack to the Dark Adept
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
* added a magical ranged 12-2 arcane attack to the Necromancer
@ -339,7 +339,7 @@ Version 1.3.8:
* new effect apply_to=new_animation to add animations to unit
* the [race] tag has now an "id" key for WML operations. The old "name" is
now used for user display purposes (currently only in help sections).
If id is missing, name will be used. There is also a new "description" key
If id is missing, name will be used. There is also a new "description" key
displayed in the race help page (but currently not used by mainline races)
* new potentially useful global macros: FULL_HEAL, HIGHLIGHT_IMAGE,
CLEAR_FOG, NO_SCROLL_TO_AI_LEADER
@ -356,7 +356,7 @@ Version 1.3.7:
* Campaigns
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where no user_description
is generated for Inarix
is generated for Inarix
* Northern Rebirth
* Colored portraits for Sister Theta and Ro'Arthian
* Fixed bug in Anita's death event where Tallin speaks instead of her.
@ -654,7 +654,7 @@ Version 1.3.4:
scenario identification keys and the order of the scenarios
* added the map of "Cliffs of Thoria"
* changed one of the Orcish Warlords into a Sovereign and another one
into a Slurbow for the variety in "Dwarven Doors"
into a Slurbow for the variety in "Dwarven Doors"
* fixed the bug that made the undead leader unable to recruit because of a
misspelled unit type in his recruit list in "The Lost General"
* The Rise of Wesnoth
@ -665,11 +665,11 @@ Version 1.3.4:
* Reduced the difficulty of "Northern Outpost" scenario by making the
villages spawn averagely 1 less outlaws per village
* Changed the way Ovaec joins the protagonist in "Two Paths".
Now he keeps all the XP he might get in "Northern Outpost"
Now he keeps all the XP he might get in "Northern Outpost"
* Descent into Darkness
* Fixed the unknown unit type bug in "Forever and ever, amen", the bug
that made the Foolish heroes have 30 hitpoints and a broken dialog,
all in the same scenario
that made the Foolish heroes have 30 hitpoints and a broken dialog,
all in the same scenario
* map editor
* the minimum map size is reduced to 1
* fixed the random map generator
@ -682,7 +682,7 @@ Version 1.3.4:
* added a blur effect to most ingame dialogs
* new animations: troll whelp idle, young ogre idle, skeleton idle,
human loyalist general idle, human loyalist pikeman idle,
elvish fighter idle, master at arms crossbow and defend
elvish fighter idle, master at arms crossbow and defend
* small improvements of footsteps: no time-of-the-day coloring and
better scaling
* language and i18n:
@ -693,7 +693,7 @@ Version 1.3.4:
* added a wolf "monster"
* balancing changes:
* healthy units now can rest even when they move
instead of having a double resting bonus.
instead of having a double resting bonus.
* increased the HP of the Skeleton Archer from 30 to 31
* WML engine
* removed deprecated keys image_healing and image_halo_healing
@ -840,9 +840,9 @@ Version 1.3.3:
after import to mainline.
* Old campaign_delete.pl and campaigns_client.pl have been replaced
with a new campaigns_client.py. Main new features are
(a) you can download sets of campaigns using RE wildcards, and
(b) It's possible to give a BfW version in place of a port number
and it will select the right port.
(a) you can download sets of campaigns using RE wildcards, and
(b) It's possible to give a BfW version in place of a port number
and it will select the right port.
* Miscellaneous and bugfixes
* 1.2 savegames are no longer compatible and thus not loaded
* fixed a crash if an invalid scenario was loaded (bug #9049)
@ -924,7 +924,7 @@ Version 1.3.2:
* units:
* balancing changes:
* converted the cold resistance of the Elvish Sorceress line
to a holy resistance
to a holy resistance
* decreased the holy resistance of the Orcish Assassin line from 20% to 0%
* remove the 'quick' trait from the Clasher line
* decreased the holy resistance of the Sky Drake from 20% to -30%
@ -1002,7 +1002,7 @@ Version 1.3.2:
* removes the scaling handling in the halo, removing quite some code
* fixed various problems found by valgrind, note some invalid access
are now protected by asserts, so there might be more crashes instead
of silent memory corruptions (bug #8715, bug #8756 and bug #8839)
of silent memory corruptions (bug #8715, bug #8756 and bug #8839)
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
* fixed "End Turn" button clickable after Ctrl-F (bug #6556)
* fixed autosaves not getting deleted for last campaign scenario and
@ -1038,14 +1038,14 @@ Version 1.3.1:
but in a normal castle tile
* The South Guard
* Proven by the Sword: tell Deoran to go to Westin if the citadel
is secured (fixes #7360)
is secured (fixes #7360)
* Two Brothers
* updated the portrait of Bjarn to match the new mage colors
* removed Skeletons as enemies in the first mission on easy, and
Skeleton Archer as enemy on hard
* added Ghouls as enemies for all undeads
* some map updates to make them easier (2nd mission) or look better
(all the other missions)
(all the other missions)
* editor
* allow maps to be loaded from scenario files and written back to them
* upon entering a new starting position the underlaying terrain
@ -1059,7 +1059,7 @@ Version 1.3.1:
* the brush size in non-drawing mode is ignored
* added an alpha blended preview of the selected terrains
upon drawing. The optimal alpha value needs some tuning, so
there's a setting, which is not stored in the preferences
there's a setting, which is not stored in the preferences
* graphics
* missiles now take unit_height_adjust into account
* improved layering system for terrain graphics
@ -1078,9 +1078,9 @@ Version 1.3.1:
* unit art
* added a recruit animation for Skeleton
* new death animations: Orcish Assassin, Grunt, Undead Ghoul,
Ancient Wose, Elder Wose, Thief
Ancient Wose, Elder Wose, Thief
* changed name on Dwarvish Warrior art files to Dwarvish Steelclad,
to conform to unit .cfg file name
to conform to unit .cfg file name
* new attack icons: undead axes, undead crossbow, pick axe, glaive,
elven staff, mace-and-chain
* new baseframes: all Mages, Footpad
@ -1108,7 +1108,7 @@ Version 1.3.1:
(bug #8161)
* moved the translation for campaign-specific units into the
campaign textdomain (some campaigns did still use the
wesnoth textdomain for their units)
wesnoth textdomain for their units)
* made the unit generated names translatable
* switch to mainly using single space
* multiplayer
@ -1123,7 +1123,7 @@ Version 1.3.1:
* sped up the lobby, the lag is much lower now (patch #676 and patch #677)
* scenarios
* scenarios can set faction, recruit, leader, and some other
initial settings previously ignored in multiplayer
initial settings previously ignored in multiplayer
* added option to have random time of day in begin of multiplayer game
* maps:
* new multiplayer maps: The Manzivan Traps, 4p Hamlets
@ -1246,7 +1246,7 @@ Version 1.3.1:
before it is displayed.
* added ability to define color ranges and palettes in scenario, units,
and unit modification effects. Added ability to add image modifications
in a unit modification [effect] tag
in a unit modification [effect] tag
* SUF can now filter on anything that is also available throught
unit variables, using a [wml_filter] block
* overhaul of the team coloring engine. Now it is possible to apply
@ -1272,7 +1272,7 @@ Version 1.3.1:
gradually to another value over time)
* new progressive parameters: 'alpha' (opacity of a frame),
'offset' (the position relative to the faced hex), 'blend_color'
and 'blend_ratio' (to mix a given color with the frame)
and 'blend_ratio' (to mix a given color with the frame)
* units can now have a recruit animations that will be played on unit recruit
* units now have idle animations, played when they've been idle for some time
* units now have leveling up animations
@ -1375,7 +1375,7 @@ Version 1.1.14:
* fixed bad glitches in the map Rise of Wesnoth
* The South Guard:
* made it possible to finish "Into the Depths"
even without enough gold to pay the trolls
even without enough gold to pay the trolls
* graphics:
* terrain:
* new special transition between chasm and dwarvish castle
@ -1384,7 +1384,7 @@ Version 1.1.14:
* resolved all glitches with cave walls
* units:
* new teamcolored baseframes: Halberdier, Heavy Infanfantry,
Pikeman, Shocktrooper, Siegetrooper
Pikeman, Shocktrooper, Siegetrooper
* new baseframe: Yeti
* some new skulls for skeleton units
* misc:
@ -1469,7 +1469,7 @@ Version 1.1.12:
* updated DejaVuSans font to 2.11
* multiplayer maps:
* revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins,
Silverhead Crossing, Isar's Cross, Paths of Daggers
Silverhead Crossing, Isar's Cross, Paths of Daggers
* engine changes
* fixed the terrain defense alias to be used properly
* fixed aggression calculations (bug #7432)
@ -1503,7 +1503,7 @@ Version 1.1.10:
* campaigns:
* Heir to the Throne
* made it a lot harder to kill Li'sar in Ford of Abez
by giving her reinforcements more often
by giving her reinforcements more often
* The South Guard
* Animation for Deoran's Mace attack (from special AMLA)
* language and i18n:
@ -1538,7 +1538,7 @@ Version 1.1.9:
* Isle of the Damned: removed merman recall on HARD
* Two Brothers
* fixed showing the objective "kill the mage to get the key"
if you already obtained the key (#6704)
if you already obtained the key (#6704)
* multiplayer maps:
* revised multiplayer maps: Sablestone Delta, Den of Onis
* language and i18n:
@ -1555,8 +1555,8 @@ Version 1.1.9:
because it interferes with several common window managers
* changed the hotkey for 'repeat recruit' from 'ctrl+shift+r' to
'ctrl+alt+r' since shift toggles accelerated mode and produced
an animation glitch with this hotkey; this needs to be considered
for future hotkey changes/additions (see bug #6312)
an animation glitch with this hotkey; this needs to be considered
for future hotkey changes/additions (see bug #6312)
* misc
* fixed --with-desktopdir and --with-icondir,
it still needs --with-kde or --with-gnome (#6499)
@ -1624,7 +1624,7 @@ Version 1.1.7:
* lowered turn limits on Scepter of Fire to something sane
* language and i18n:
* updated translations: French, German, Portuguese (Brazil),
Spanish, Swedish
Spanish, Swedish
* multiplayer maps:
* revised multiplayer maps: Amohsad Caldera
* units
@ -1649,7 +1649,7 @@ Version 1.1.6:
* Heir to the Throne
* added a secret, powerful item to one of the later scenarios
* ensured minimum gold of 500 to start campaign climax scenarios
(after Elven Council)
(after Elven Council)
* expanded list of units that can obtain the Fire Sword
* added an option dialog to let you choose who gets the Fire Sword
* The Rise of Wesnoth
@ -1660,12 +1660,12 @@ Version 1.1.6:
* renamed Smallolof to Amohsad Caldera
* revised multiplayer maps: Caves of the Basilisk, Cynsaun Battlefield,
Sulla's Ruins, Hornshark Island, 3p Morituri, Blue Water Province,
Castle Hopping Isle, Forest of Fear, Amohsad Caldera, Hexcake
Castle Hopping Isle, Forest of Fear, Amohsad Caldera, Hexcake
* units
* balancing changes:
* removed special defense values from the Merman Fighter line
* decreased impact resistance from 30% to 10% for the
Heavy Infantryman line
Heavy Infantryman line
* graphics
* updated armor sprite
* new attack icons: Cleaver, Pitchfork, Quarterstuff, Wooden Sword
@ -1695,7 +1695,7 @@ Version 1.1.5:
* the hero icon is explained
* Heir to the Throne
* not being able to recruit gryphons is further explained
in Northern Winter
in Northern Winter
* made Dwarven Doors entrance accessible to mountedfoot
* The Rise of Wesnoth
* gave hero icons to unkillable heroes (possibly missing some)
@ -1715,7 +1715,7 @@ Version 1.1.5:
* Increased melee damage of the Outlaw from 7-2 to 8-2
* Added marksmanship to the Drake Glider branch
* Hurrican and Sky Drakes now have same defense and movement costs
on fungus and in caves like other drakes.
on fungus and in caves like other drakes.
* music & sound
* new or improved sounds: holy magic, thorns, pincers
* miscellaneous
@ -1733,12 +1733,12 @@ Version 1.1.4:
* help menu
* It is now possible to specify generated topic sorting by title
separate from sorting all of the topics. This allows a sorted list
of generated topics to be placed after a fixed list of topics.
of generated topics to be placed after a fixed list of topics.
* The Abilities and Traits sections were changed so that the overviews
come first
* Fixed a bug where the wrong ability description could be extracted
from a unit type with multiple abilities. This was causing an
incorrect description for Illuminate in Help.
incorrect description for Illuminate in Help.
* Units are now sorted first by race and then by name.
* WML engine
* modify ranged animation timing, all animations (attack, defend,
@ -1755,11 +1755,11 @@ Version 1.1.3:
* campaigns
* Two Brothers
* made the 2nd scenario easier on easy: more starting gold,
4 extra villages, +10 income, less villages for the ai
4 extra villages, +10 income, less villages for the ai
* added a hero icon for the dark adept
* improved dialogs in the 2nd scenario
* added a move_unit_fake to have Brenda not appear out of nowhere
(easy only)
(easy only)
* improved dialogs in the 3rd scenario
* The South Guard
* improved/additional dialog
@ -1914,7 +1914,7 @@ Version 1.1.2:
* Under the Burning Suns
* new unit images: Crawling Horror
* copying other Desert Elves, increased melee damage and
decreased ranged damage for Desert Shaman/Druid/Shyde/Star line
decreased ranged damage for Desert Shaman/Druid/Shyde/Star line
* increased cost of Desert Fighters from 14 to 15
* increased melee damage of the Desert Horseman from 6-5 to 7-5
* The below changes echo mainline elf edits listed in units section:
@ -1954,14 +1954,14 @@ Version 1.1.2:
* new translations: Korean, Vietnamese
* updated translations: British English, Catalan, Czech, Dutch,
German, Finnish, French, Hebrew, Italian, Norwegian, Polish,
Portuguese (Brazil), Spanish, Swedish, Turkish
Portuguese (Brazil), Spanish, Swedish, Turkish
* updated man pages: Swedish
* multiplayer maps:
* all multiplayer maps now use a playlist to specify their music
* revised multiplayer maps: Blitz, Charge, Cynsaun Battlefield,
Den of Onis, Divide and Conquer, Hamlets, Hornshark Island,
Meteor Lake, Silverhead Crossing, Triple Blitz, Bluewater Province,
Clash, Siege Castles, Hexcake, The Wilderlands
Meteor Lake, Silverhead Crossing, Triple Blitz, Bluewater Province,
Clash, Siege Castles, Hexcake, The Wilderlands
* music & sound
* multiplayer no longer uses faction specific music, music is now
specified per scenario like it is done in the singleplayer mode
@ -1975,7 +1975,7 @@ Version 1.1.2:
3 new merfolk hit&die
* sound added to units:
* death sounds: all drakes, dwarves, orcs & goblins, all humans,
monsters, merfolk, nagas, saurians, trolls, all skeletons, woses
monsters, merfolk, nagas, saurians, trolls, all skeletons, woses
* lightbeam attacks, elves, gryphons, some ghost attacks
* units
* back in mainline: Orcish Leader, Orcish Ruler, Orcish Sovereign
@ -2087,7 +2087,7 @@ Version 1.1.2:
* added [modify_turns] to [event]. Takes 'value' and 'add' as keys.
* added new key to [side]: allow_player; if set to 'no' then this side
will not appear in the creation screen. Some maps with more sides
than starting positions may be broken.
than starting positions may be broken.
* added [store_side] tag, which takes 'variable' and 'side' as keys,
and stores data to variable.gold, variable.income, variable.name,
and variable.team_name.
@ -2135,7 +2135,7 @@ Version 1.1.1:
* Text cleanups
* The Rise of Wesnoth
* replaced Sea Orc with Naga Fighter in Final Spring, Clearwater Port,
and Rise of Wesnoth
and Rise of Wesnoth
* Fire dragon is a level 5 unit
* Text cleanups
* migrated unique units, scenarios, maps, and images to data/campaigns
@ -2163,7 +2163,7 @@ Version 1.1.1:
* new manual: Indonesian
* updated translations: British English, Chinese, German, Hebrew,
Italian, Norwegian, Polish, Portuguese (Brazil), Russian, Slovenian,
Swedish, Turkish
Swedish, Turkish
* updated man pages: English, German, Swedish
* multiplayer maps:
* revised multiplayer maps: Blitz, Charge, Den of Onis, Silverhead Crossing,
@ -2192,7 +2192,7 @@ Version 1.1.1:
* increased Pikeman HP from 52 to 55
* increased Swordsman HP from 52 to 55
* increased the ranged attack of the Cavalier and Master at Arms
from 17-1 to 20-1
from 17-1 to 20-1
* increased Orcish Archer fire attack damage from 6-2 to 7-2
* decreased the melee attack of the Orcish Slayer from 12-2 to 10-2
* decreased the XP requirement for the Footpad from 42 to 36
@ -2203,16 +2203,16 @@ Version 1.1.1:
* increased Dwarvish Stalwart HP from 39 to 48
* increased Dwarvish Sentinel HP from 45 to 56
* increased Dwarvish Sentinel resistances to blade and pierce
from 20% to 30%
from 20% to 30%
* decreased the grassland defense from 50% to 40% for the Sentinel
* decreased the village defense from 60% to 50% for the Stalwart
and Sentinel
and Sentinel
* increased the forest and sand defense from 30% to 40% for the
Stalwart and Sentinel
Stalwart and Sentinel
* added Elder Wose, Saurian Icecaster and Soothsayer as leaders
in default era but not as random_leader
in default era but not as random_leader
* added many level 2 units and the Ancient Wose as leaders in AoH
but not as random_leader
but not as random_leader
* flags in status bar are now properly team colored
* user interface
* added new image in advancement tag that is displayed in advancement dialog
@ -2307,7 +2307,7 @@ Version 1.1:
* Lost General: side 2 ally allows you to recruit guardsmen (for dwarf
balancing)
* Choice Must be Made: used swamp village instead of cave villages,
story, music
story, music
* Snow plains: music key added
* Swamp of Dread: used swamp village instead of cave village, music
* Home of the North Elves: rebalanced to make you RUN! rather than fight;
@ -2362,7 +2362,7 @@ Version 1.1:
Tentacle of the Deep, most Drake units
* new tiles: swamp, cave wall, paved road, variable-width canyon (#8817),
snow village (human & elven), underground village, mountains, hills,
snow hills, dwarven village, additional elven and human village variants
snow hills, dwarven village, additional elven and human village variants
* bilinear interpolation of images (better interpolation at high zoom level)
* new movement animation: elvish fighter
* language and i18n:
@ -2545,7 +2545,7 @@ Version 1.0rc1:
* language and i18n:
* updated translations: Afrikaans, Bulgarian, Catalan, Finnish,
German, Greek, Hungarian, Japanese, Portuguese (Brazil), Russian,
Slovenian, Spanish, Turkish
Slovenian, Spanish, Turkish
* new manual: Hungarian, updated manual: English, Swedish
* updated man pages: English, German, Swedish
* campaigns:
@ -2644,7 +2644,7 @@ Version 0.9.6:
Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
* revised unit images and/or animations for Direwolf Rider, Duelist,
Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman,
Knight, Lancer, Master at Arms, Paladin, Shock Trooper
Knight, Lancer, Master at Arms, Paladin, Shock Trooper
* fixed missing storm trident image (#14111)
* new observer icon
* fixed wrong ice missile image used by Elvish High Lord (#14132)
@ -2753,7 +2753,7 @@ Version 0.9.4:
* language and i18n:
* updated translations:
* Basque, British English, Catalan, Chinese, Dutch, French,
German, Hungarian, Russian, Swedish, Turkish
German, Hungarian, Russian, Swedish, Turkish
* fixed help description of income and upkeep (#13565)
* updated several unit descriptions
* standardized on "magi" as plural of "mage"
@ -3185,9 +3185,9 @@ Version 0.9.0:
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica,
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer,
Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero,
Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer,
Orcish Crossbowman, Human Spearman
Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero,
Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer,
Orcish Crossbowman, Human Spearman
* added drake, mounted, saurian, swimmer, troll, and wose variations to Walking Corpse
* updated Haldric's portrait in The Rise of Wesnoth
* added graphics for generic Lich-Lords, the Archmages in 'The Sewer of Southbay',