Hack: store era addon id in mp game settings
This is so lobby games without the requisite era installed can display a name other than the era's id, which isn't very nice to look at. Note that I'm not sure if this is the best or cleanest way to handle this. At some point I'll need to look more closely at the way addons configs are handled with regards to such games.
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3 changed files with 5 additions and 1 deletions
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@ -242,7 +242,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
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addons_outcome = std::max(addons_outcome, result); // Elevate to most severe error level encountered so far
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} else {
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have_era = !game["require_era"].to_bool(true);
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era = vgettext("Unknown era: $era_id", {{"era_id", game["mp_era"].str()}});
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era = vgettext("Unknown era: $era_id", {{"era_id", game["mp_era_addon_id"].str()}});
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era_short = make_short_name(era);
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verified = false;
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@ -33,6 +33,7 @@ mp_game_settings::mp_game_settings() :
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password(),
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hash(),
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mp_era(),
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mp_era_addon_id(),
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mp_scenario(),
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mp_scenario_name(),
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mp_campaign(),
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@ -66,6 +67,7 @@ mp_game_settings::mp_game_settings(const config& cfg)
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, password()
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, hash(cfg["hash"].str())
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, mp_era(cfg["mp_era"].str())
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, mp_era_addon_id(cfg["mp_era_addon_id"].str())
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, mp_scenario(cfg["mp_scenario"].str())
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, mp_scenario_name(cfg["mp_scenario_name"].str())
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, mp_campaign(cfg["mp_campaign"].str())
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@ -107,6 +109,7 @@ config mp_game_settings::to_config() const
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cfg["scenario"] = name;
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cfg["hash"] = hash;
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cfg["mp_era"] = mp_era;
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cfg["mp_era_addon_id"] = mp_era_addon_id;
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cfg["mp_scenario"] = mp_scenario;
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cfg["mp_scenario_name"] = mp_scenario_name;
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cfg["mp_campaign"] = mp_campaign;
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@ -37,6 +37,7 @@ struct mp_game_settings
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std::string password;
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std::string hash;
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std::string mp_era;
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std::string mp_era_addon_id;
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std::string mp_scenario;
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std::string mp_scenario_name;
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std::string mp_campaign;
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