Remove unnecessary header files (#8531)

Co-authored-by: shijie.chen <shijie.chen@goland.cn>
This commit is contained in:
shijie.chen 2024-03-12 12:07:48 +08:00 committed by GitHub
parent 5b05815d5c
commit d88ddec6f1
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537 changed files with 0 additions and 1222 deletions

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@ -18,7 +18,6 @@
#include <optional>
#include "map/location.hpp"
#include "synced_context.hpp"
#include "game_events/pump.hpp" // for queued_event
#include "config.hpp"
namespace actions {

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@ -14,7 +14,6 @@
#include "actions/undo_dismiss_action.hpp"
#include "game_board.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"

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@ -13,10 +13,8 @@
*/
#include "actions/undo_move_action.hpp"
#include "actions/move.hpp"
#include "resources.hpp"
#include "replay.hpp"
#include "units/map.hpp"
#include "units/animation_component.hpp"
#include "log.hpp"
@ -24,7 +22,6 @@
#include "units/udisplay.hpp"
#include "units/unit.hpp"
#include "game_board.hpp"
#include "map/map.hpp"
static lg::log_domain log_engine("engine");
#define ERR_NG LOG_STREAM(err, log_engine)

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@ -13,14 +13,11 @@
*/
#include "actions/undo_recall_action.hpp"
#include "actions/create.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "game_board.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "replay.hpp"
#include "units/animation_component.hpp"
#include "units/map.hpp"
#include "units/unit.hpp"

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@ -13,14 +13,11 @@
*/
#include "actions/undo_recruit_action.hpp"
#include "actions/create.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "game_board.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "replay.hpp"
#include "units/map.hpp"
#include "units/unit.hpp"
#include "units/types.hpp"

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@ -13,7 +13,6 @@
*/
#include "actions/undo_update_shroud_action.hpp"
#include "replay.hpp"
namespace actions
{

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@ -15,7 +15,6 @@
#pragma once
#include "undo_action.hpp"
#include "units/ptr.hpp"
namespace actions
{

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@ -24,13 +24,11 @@
#include "config.hpp"
#include "display.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "game_events/pump.hpp"
#include "preferences/game.hpp"
#include "game_data.hpp" // for resources::gamedata conversion variable_set
#include "game_version.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "pathfind/pathfind.hpp"
@ -38,7 +36,6 @@
#include "team.hpp" //for team
#include "units/unit.hpp" // for unit
#include "units/udisplay.hpp" // for unit_display
#include "variable.hpp" // for vconfig
#include "deprecation.hpp"
static lg::log_domain log_engine("engine");

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@ -34,9 +34,7 @@
#include "team.hpp"
#include "units/unit.hpp"
#include <boost/dynamic_bitset.hpp>
class unit_animation;
static lg::log_domain log_engine("engine");
#define DBG_NG LOG_STREAM(debug, log_engine)

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@ -31,8 +31,6 @@
#include "log.hpp"
#include "preferences/credentials.hpp"
#include "preferences/game.hpp"
#include "random.hpp"
#include "serialization/parser.hpp"
#include "serialization/string_utils.hpp"
#include "serialization/utf8_exception.hpp"
#include "utils/parse_network_address.hpp"

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@ -15,7 +15,6 @@
#include "addon/info.hpp"
#include "addon/manager.hpp"
#include "config.hpp"
#include "font/pango/escape.hpp"
#include "gettext.hpp"

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@ -23,7 +23,6 @@
#include <set>
#include <map>
struct addon_info_translation;
struct addon_info;
class config;
typedef std::map<std::string, addon_info> addons_list;

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@ -36,7 +36,6 @@ class version_info;
#include <functional>
#include <string>
#include <vector>
#include <utility>
#include <map>
/**

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@ -47,7 +47,6 @@
#include "mouse_handler_base.hpp"
#include "pathfind/teleport.hpp"
#include "play_controller.hpp"
#include "playsingle_controller.hpp"
#include "recall_list_manager.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
@ -56,7 +55,6 @@
#include "units/unit.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
#include "whiteboard/manager.hpp"
namespace ai {

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@ -25,7 +25,6 @@
#include "ai/composite/property_handler.hpp"
#include "ai/composite/stage.hpp"
#include "ai/configuration.hpp"
#include "ai/manager.hpp"
#include "actions/attack.hpp"
#include "log.hpp"

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@ -19,22 +19,13 @@
*/
#include "ai/composite/component.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/property_handler.hpp"
#include "config.hpp"
#include "log.hpp"
#include "units/unit.hpp"
#include "ai/formula/ai.hpp"
#include <boost/regex.hpp>
namespace pathfind {
struct pathfind;
} //of namespace pathfind
namespace ai {
static lg::log_domain log_ai_component("ai/component");

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@ -35,7 +35,6 @@ public:
};
class rca_context;
class rca_context : public virtual ai_context {
public:
@ -66,7 +65,6 @@ private:
static bool strategy_set_;
};
class candidate_action_context;
class candidate_action_context : public virtual rca_context {
public:

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@ -23,7 +23,6 @@
#include "ai/composite/component.hpp"
#include "ai/contexts.hpp"
#include <algorithm>
#include <iterator>
//============================================================================
@ -31,8 +30,6 @@
namespace ai {
class rca_context;
class ai_context;
class component;
class engine : public component {
public:
@ -102,7 +99,6 @@ protected:
std::string name_;
};
class engine_factory;
class engine_factory{
bool is_duplicate(const std::string &name);

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@ -22,8 +22,6 @@
#include "ai/default/contexts.hpp"
#include "ai/lua/core.hpp"
#include "ai/lua/lua_object.hpp"
#include "ai/manager.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "map/location.hpp"

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@ -27,7 +27,6 @@
#include <iterator>
#include <map>
#include <set>
#include <string>
#include <utility>
#include <vector>

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@ -18,8 +18,6 @@
* @file
*/
#include "ai/composite/ai.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/rca.hpp"
#include "log.hpp"

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@ -144,7 +144,6 @@ private:
typedef std::shared_ptr<candidate_action> candidate_action_ptr;
class candidate_action_factory;
class candidate_action_factory{
bool is_duplicate(const std::string &name);

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@ -18,8 +18,6 @@
* @file
*/
#include "ai/composite/ai.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/stage.hpp"
#include "ai/contexts.hpp"
#include "log.hpp"

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@ -25,7 +25,6 @@
namespace ai {
class ai_composite;
class stage : public virtual ai_context_proxy, public component {
public:

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@ -27,7 +27,6 @@
#include "ai/composite/aspect.hpp" // for typesafe_aspect, aspect, etc
#include "ai/composite/engine.hpp" // for engine, engine_factory, etc
#include "ai/composite/goal.hpp" // for goal
#include "ai/composite/stage.hpp" // for ministage
#include "ai/game_info.hpp" // for typesafe_aspect_ptr, etc
#include "ai/lua/aspect_advancements.hpp"
#include "ai/manager.hpp" // for manager
@ -51,8 +50,6 @@
#include "units/unit.hpp" // for unit
#include "units/unit_alignments.hpp"
#include "units/map.hpp" // for unit_map::iterator_base, etc
#include "units/ptr.hpp" // for unit_ptr
#include "units/types.hpp" // for attack_type, unit_type, etc
#include "formula/variant.hpp" // for variant
#include <algorithm> // for find, count, max, fill_n

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@ -28,7 +28,6 @@
#include "generic_event.hpp" // for observer
#include "units/ptr.hpp" // for unit_ptr
#include "map/location.hpp" // for map_location
#include "utils/variant.hpp"
#include <map> // for map, map<>::value_compare
#include <set> // for set
@ -44,9 +43,6 @@ class unit_type; // lines 46-46
namespace wfl { class variant; }
namespace ai { class ai_context; } // lines 51-51
namespace ai { class unit_advancements_aspect; }
namespace ai { template <typename T> class typesafe_aspect; }
namespace boost { template <class T> class shared_ptr; }
namespace pathfind { struct paths; }
struct battle_context_unit_stats; // lines 39-39
namespace ai {
@ -120,7 +116,6 @@ private:
// side context
class side_context;
class side_context{
public:
@ -162,7 +157,6 @@ public:
};
class readonly_context;
class readonly_context : public virtual side_context {
public:
readonly_context(){}
@ -350,7 +344,6 @@ public:
};
class readwrite_context;
class readwrite_context : public virtual readonly_context {
public:
readwrite_context(){}

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@ -30,7 +30,6 @@
#include "resources.hpp"
#include "scripting/lua_unit.hpp"
#include "team.hpp"
#include "tod_manager.hpp"
#include "units/filter.hpp"
#include "units/unit.hpp"

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@ -21,7 +21,6 @@
#include "ai/manager.hpp"
#include "ai/default/contexts.hpp"
#include "ai/actions.hpp"
#include "ai/formula/ai.hpp"
#include "ai/composite/contexts.hpp"
#include "actions/attack.hpp"

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@ -21,9 +21,7 @@
#include "ai/default/ca.hpp"
#include "ai/actions.hpp"
#include "ai/manager.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/rca.hpp"
#include "ai/composite/stage.hpp"
#include "game_board.hpp"
#include "game_data.hpp"
#include "log.hpp"
@ -35,7 +33,6 @@
#include "pathfind/teleport.hpp"
#include <numeric>
#include <boost/dynamic_bitset.hpp>
#include <SDL2/SDL_timer.h>

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@ -20,7 +20,6 @@
#include "ai/default/ca_move_to_targets.hpp"
#include "ai/composite/ai.hpp"
#include "ai/actions.hpp"
#include "game_board.hpp"
#include "log.hpp"

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@ -122,7 +122,6 @@ public:
wfl::variant execute_self(wfl::variant ctxt) override;
};
class default_ai_context;
class default_ai_context : public virtual readwrite_context{
public:

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@ -18,7 +18,6 @@
* @file
*/
#include "ai/composite/ai.hpp"
#include "ai/composite/aspect.hpp"
#include "ai/composite/goal.hpp"
#include "ai/composite/rca.hpp"

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@ -27,7 +27,6 @@
#include "actions/attack.hpp"
#include "attack_prediction.hpp"
#include "display.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "map/map.hpp"

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@ -21,7 +21,6 @@
#include "ai/default/stage_rca.hpp"
#include "ai/manager.hpp"
#include "ai/composite/ai.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/property_handler.hpp"
#include "ai/composite/rca.hpp"

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@ -39,26 +39,16 @@
#include "tod_manager.hpp" // for tod_manager
#include "tstring.hpp" // for t_string, operator+
#include "units/unit.hpp" // for unit
#include "units/formula_manager.hpp" // for unit_formula_manager
#include "units/ptr.hpp" // for unit_ptr
#include "units/types.hpp"
#include "formula/formula.hpp" // for formula_error, formula, etc
#include "map/location.hpp" // for map_location, etc
#include "ai/actions.hpp" // for recall_result, etc
#include "ai/manager.hpp" // for manager
#include "ai/composite/contexts.hpp"
#include "ai/composite/stage.hpp" // for stage
#include "ai/default/contexts.hpp" // for attack_analysis
#include "ai/formula/function_table.hpp" // for ai_function_symbol_table
#include "ai/game_info.hpp" // for move_result_ptr, move_map, etc
#include "ai/formula/candidates.hpp" // for base_candidate_action, etc
#include "utils/variant.hpp"
#include <cassert> // for assert
#include <ctime> // for time
#include <map> // for multimap<>::const_iterator, etc
#include <sstream> // for operator<<, basic_ostream, etc
#include <stack> // for stack
#include <vector> // for vector, allocator, etc
static lg::log_domain log_formula_ai("ai/engine/fai");

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@ -27,7 +27,6 @@
#include "config.hpp" // for config
#include "formula/callable.hpp" // for formula_callable, etc
#include "formula/formula_fwd.hpp" // for const_formula_ptr, etc
#include "generic_event.hpp" // for observer
#include "pathfind/teleport.hpp" // for teleport_map
#include "units/map.hpp"
#include <set> // for multiset
@ -36,12 +35,10 @@
#include <vector> // for vector
namespace ai { class ai_context; }
namespace pathfind { struct plain_route; } // lines 57-57
struct map_location;
namespace wfl {
struct formula_error;
class variant;
}
namespace wfl {

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@ -14,7 +14,6 @@
*/
#include "ai/formula/ai.hpp"
#include "attack_prediction.hpp"
#include "game_board.hpp"
#include "ai/formula/callable_objects.hpp"
#include "ai/composite/contexts.hpp"

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@ -18,7 +18,6 @@
#include "ai/game_info.hpp"
#include "actions/attack.hpp"
#include "formula/callable_objects.hpp"
#include "formula/formula.hpp"
#include "formula/callable.hpp"
namespace ai {

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@ -20,7 +20,6 @@
#pragma once
#include <set>
class unit_map;
class config;

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@ -21,12 +21,10 @@
#include "ai/formula/ai.hpp"
#include "ai/formula/engine_fai.hpp"
#include "ai/composite/rca.hpp"
#include "ai/formula/ai.hpp"
#include "ai/formula/candidates.hpp"
#include "ai/formula/stage_side_formulas.hpp"
#include "ai/formula/stage_unit_formulas.hpp"
#include "log.hpp"
#include "units/unit.hpp"
namespace ai {

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@ -21,7 +21,6 @@
#pragma once
#include "ai/composite/engine.hpp"
#include "ai/default/contexts.hpp"
//============================================================================
namespace ai {

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@ -17,7 +17,6 @@
#include "formula/function.hpp"
#include <set>
namespace ai {
class formula_ai;

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@ -22,7 +22,6 @@
#include "ai/formula/ai.hpp"
#include "formula/formula.hpp"
#include "formula/function.hpp"
#include "log.hpp"
static lg::log_domain log_ai("ai/stage/side_formulas");

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@ -23,7 +23,6 @@
#include "ai/formula/ai.hpp"
#include "formula/formula.hpp"
#include "formula/function.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "resources.hpp"

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@ -22,11 +22,9 @@
#include "units/unit.hpp"
#include "units/map.hpp" // for unit_map::const_iterator, etc
#include <ostream> // for operator<<, basic_ostream, etc
#include <string> // for string, char_traits, etc
#include <vector> // for vector
struct lua_State;
static lg::log_domain log_ai_engine_lua("ai/engine/lua");

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@ -19,24 +19,18 @@
*
*/
#include <cassert>
#include <cstring>
#include "ai/lua/core.hpp"
#include "ai/composite/aspect.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "scripting/lua_unit.hpp"
#include "scripting/push_check.hpp"
#include "ai/lua/lua_object.hpp" // (Nephro)
#include "attack_prediction.hpp"
#include "game_display.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "pathfind/pathfind.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "terrain/translation.hpp"
#include "terrain/filter.hpp"
#include "units/unit.hpp"
#include "ai/actions.hpp"
@ -44,7 +38,6 @@
#include "ai/composite/contexts.hpp"
#include "ai/default/aspect_attacks.hpp"
#include "lua/wrapper_lauxlib.h"
static lg::log_domain log_ai_engine_lua("ai/engine/lua");
#define LOG_LUA LOG_STREAM(info, log_ai_engine_lua)

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@ -19,7 +19,6 @@
*/
#include "ai/lua/engine_lua.hpp"
#include "ai/composite/ai.hpp"
#include "ai/composite/goal.hpp"
#include "ai/composite/rca.hpp"
#include "ai/composite/stage.hpp"

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@ -19,10 +19,8 @@
*/
#include "ai/lua/lua_object.hpp"
#include "ai/lua/engine_lua.hpp"
#include "ai/default/aspect_attacks.hpp"
#include "scripting/lua_common.hpp"
#include "resources.hpp"
#include "lua/wrapper_lauxlib.h"

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@ -31,7 +31,6 @@
#include "ai/default/contexts.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include <iterator>
#include <string>
#include <vector>

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@ -35,7 +35,6 @@
#include "ai/configuration.hpp" // for configuration
#include "ai/contexts.hpp" // for readonly_context, etc
#include "ai/default/contexts.hpp" // for default_ai_context, etc
#include "game_end_exceptions.hpp" // for ai_end_turn_exception
#include "ai/game_info.hpp" // for side_number, engine_ptr, etc
#include "game_config.hpp" // for debug
#include "ai/lua/aspect_advancements.hpp"
@ -46,7 +45,6 @@
#include <cassert> // for assert
#include <iterator> // for reverse_iterator, etc
#include <map> // for _Rb_tree_iterator, etc
#include <ostream> // for operator<<, basic_ostream, etc
#include <set> // for set
#include <stack> // for stack
#include <utility> // for pair, make_pair

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@ -34,14 +34,11 @@
class game_launcher;
namespace ai { class unit_advancements_aspect; } // lines 45-45
namespace ai { class ai_composite; } // lines 45-45
namespace ai { class ai_context; } // lines 42-42
namespace ai { class component; } // lines 43-43
namespace ai { class default_ai_context; } // lines 41-41
namespace ai { class readonly_context; } // lines 39-39
namespace ai { class readwrite_context; } // lines 40-40
namespace ai { class side_context; } // lines 38-38
namespace events { class generic_event; }
namespace events { class observer; }
namespace ai
{

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@ -26,7 +26,6 @@
#include "ai/composite/stage.hpp" // for ministage, idle_stage, etc
#include "ai/composite/rca.hpp"
#include "ai/game_info.hpp" // for attacks_vector
#include "ai/composite/ai.hpp" // for ai_composite
#include "ai/composite/aspect.hpp" // for composite_aspect, etc
#include "ai/default/engine_cpp.hpp" // for engine_cpp
#include "ai/formula/engine_fai.hpp" // for engine_fai

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@ -22,7 +22,6 @@
#include "ai/game_info.hpp"
#include "lua/aspect_advancements.hpp"
class unit_type;

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@ -24,7 +24,6 @@
#include "replay.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "tod_manager.hpp"
#include "game_version.hpp"

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@ -20,7 +20,6 @@
#pragma once
#include <vector>
class ai_testing{
public:

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@ -20,8 +20,6 @@
#pragma once
#include <map>
#include <string>
#include <vector>
void new_animation_frame();

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@ -21,7 +21,6 @@
#include "arrow.hpp"
#include "draw.hpp"
#include "game_display.hpp"
#include "log.hpp"
static lg::log_domain log_arrows("arrows");

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@ -32,17 +32,13 @@
#include "actions/attack.hpp"
#include "game_config.hpp"
#include "log.hpp"
#include "preferences/general.hpp"
#include "random.hpp"
#include "serialization/string_utils.hpp"
#include <array>
#include <cfloat>
#include <cmath>
#include <memory>
#include <numeric>
#include <sstream>
#if defined(BENCHMARK) || defined(CHECK)
#include <chrono>

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@ -17,7 +17,6 @@
#include <vector>
#include <array>
#include <cstring>
struct battle_context_unit_stats;

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@ -18,7 +18,6 @@
#include "build_info.hpp"
#include "desktop/version.hpp"
#include "game_config.hpp"
#include "filesystem.hpp"
#include "formatter.hpp"
#include "gettext.hpp"
@ -36,12 +35,10 @@
#include "lua/wrapper_lua.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <boost/algorithm/string.hpp>
#include <boost/predef.h>
#include <boost/version.hpp>
#ifndef __APPLE__

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@ -18,7 +18,6 @@
#include "config.hpp"
#include "log.hpp"
#include "serialization/string_utils.hpp"
#include <cassert>
static lg::log_domain log_engine("engine");
#define LOG_NG LOG_STREAM(info, log_engine)

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@ -15,7 +15,6 @@
#pragma once
class team;
class config;
#include <vector>
#include <string>
#include <set>

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@ -15,15 +15,11 @@
#include "carryover_show_gold.hpp"
#include "config.hpp"
#include "log.hpp"
#include "team.hpp"
#include "game_state.hpp"
#include "gettext.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/outro.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/retval.hpp"
#include "formula/string_utils.hpp"
#include "map/map.hpp"
#include <cassert>

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@ -20,7 +20,6 @@
#include "gui/dialogs/multiplayer/mp_report.hpp"
#include "gui/dialogs/preferences_dialog.hpp"
#include "map_command_handler.hpp"
#include "preferences/display.hpp"
#include "preferences/game.hpp"
namespace events {

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@ -17,11 +17,8 @@
#include "formula/string_utils.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map_command_handler.hpp"
#include "chat_command_handler.hpp"
#include "preferences/credentials.hpp"
#include "preferences/general.hpp"
#include "preferences/game.hpp"
static lg::log_domain log_engine("engine");
#define ERR_NG LOG_STREAM(err, log_engine)

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@ -23,7 +23,6 @@
#include "map/map.hpp"
#include <iomanip>
#include <sstream>
#include <unordered_set>

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@ -17,7 +17,6 @@
#include "color.hpp"
#include <cstdint>
#include <string>
#include <unordered_map>
#include <vector>

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@ -30,7 +30,6 @@
#include <algorithm>
#include <cstring>
#include <istream>
static lg::log_domain log_config("config");
#define ERR_CF LOG_STREAM(err, log_config)

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@ -26,7 +26,6 @@
#include "serialization/string_utils.hpp"
#include <cstdlib>
#include <istream>
static lg::log_domain log_config("config");
#define ERR_CF LOG_STREAM(err, log_config)

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@ -13,7 +13,6 @@
*/
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
int main(int, char**)
{

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@ -21,7 +21,6 @@
#include "game_config_manager.hpp"
#include "hotkey/command_executor.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "mouse_handler_base.hpp"
#include "preferences/game.hpp"
#include "scripting/plugins/context.hpp"

View file

@ -15,7 +15,6 @@
#include "countdown_clock.hpp"
#include "team.hpp"
#include "saved_game.hpp"
#include "preferences/general.hpp"
#include "sound.hpp"

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@ -15,7 +15,6 @@
#pragma once
class surface;
namespace cursor
{

View file

@ -15,7 +15,6 @@
#include "deprecation.hpp"
#include "formula/string_utils.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "preferences/general.hpp"
#include "game_version.hpp"

View file

@ -14,8 +14,6 @@
*/
#include "desktop/clipboard.hpp"
#include "serialization/unicode.hpp"
#include <algorithm>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_clipboard.h>

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@ -15,7 +15,6 @@
#include "desktop/notifications.hpp"
#include "preferences/game.hpp"
#include "gettext.hpp"
#include "video.hpp" // window_has_flags()

View file

@ -22,7 +22,6 @@
#include <thread>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h> // fork(), exec family

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@ -17,7 +17,6 @@
#include "desktop/paths.hpp"
#include "game_config.hpp"
#include "filesystem.hpp"
#include "gettext.hpp"
#include "log.hpp"
@ -33,7 +32,6 @@
// For username stuff on Unix:
#include <pwd.h>
#include <sys/types.h>
#else // _WIN32

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@ -48,7 +48,6 @@
#endif
#ifdef _WIN32
#ifndef UNICODE
#define UNICODE
#endif

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@ -22,7 +22,6 @@
#include "arrow.hpp"
#include "color.hpp"
#include "cursor.hpp"
#include "draw.hpp"
#include "draw_manager.hpp"
#include "fake_unit_manager.hpp"
@ -30,11 +29,8 @@
#include "font/sdl_ttf_compat.hpp"
#include "font/text.hpp"
#include "preferences/game.hpp"
#include "gettext.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "halo.hpp"
#include "hotkey/command_executor.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "map/label.hpp"
@ -49,7 +45,6 @@
#include "terrain/builder.hpp"
#include "time_of_day.hpp"
#include "tooltips.hpp"
#include "tod_manager.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "units/drawer.hpp"
@ -59,7 +54,6 @@
#include <boost/algorithm/string/trim.hpp>
#include <SDL2/SDL_image.h>
#include <algorithm>
#include <array>

View file

@ -33,7 +33,6 @@
#pragma once
class config;
class fake_unit_manager;
class terrain_builder;
class map_labels;
@ -42,9 +41,6 @@ class reports;
class team;
struct overlay;
namespace halo {
class manager;
}
namespace wb {
class manager;
@ -71,7 +67,6 @@ namespace wb {
#include <functional>
#include <chrono>
#include <cstdint>
#include <deque>
#include <list>
#include <map>
#include <memory>

View file

@ -15,7 +15,6 @@
#include "display_chat_manager.hpp"
#include "desktop/notifications.hpp"
#include "display.hpp"
#include "floating_label.hpp"
#include "game_board.hpp" // <-- only needed for is_observer()

View file

@ -17,7 +17,6 @@
#include "color.hpp"
#include "log.hpp"
#include "sdl/rect.hpp"
#include "sdl/surface.hpp"
#include "sdl/texture.hpp"
#include "sdl/utils.hpp" // sdl::runtime_at_least
#include "video.hpp"

View file

@ -35,9 +35,6 @@
#include <vector>
struct color_t;
class surface;
class texture;
struct SDL_Texture;
namespace draw
{

View file

@ -23,12 +23,10 @@
#include "utils/general.hpp"
#include "video.hpp"
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_timer.h>
#include <algorithm>
#include <vector>
#include <map>
static lg::log_domain log_draw_man("draw/manager");
#define ERR_DM LOG_STREAM(err, log_draw_man)

View file

@ -23,7 +23,6 @@
#include "editor/action/action_item.hpp"
#include "editor/map/map_context.hpp"
namespace editor
{

View file

@ -28,7 +28,6 @@
#include "color.hpp"
#include "editor/action/action.hpp"
#include "map/map.hpp"
namespace editor
{

View file

@ -16,9 +16,7 @@
#pragma once
#include "editor/action/action_base.hpp"
#include "editor/map/editor_map.hpp"
#include "theme.hpp"
#include "editor/palette/editor_palettes.hpp"
#include "editor/palette/terrain_palettes.hpp"
#include "editor/palette/location_palette.hpp"
#include "editor/palette/empty_palette.hpp"

View file

@ -19,7 +19,6 @@
#include "editor/action/action_item.hpp"
#include "editor/editor_display.hpp"
#include "tooltips.hpp"
#include "gettext.hpp"
#include "map/location.hpp"

View file

@ -20,7 +20,6 @@
#include "editor/editor_display.hpp"
#include "editor/controller/editor_controller.hpp"
#include "editor/map/context_manager.hpp"
#include "gui/dialogs/editor/edit_label.hpp"

View file

@ -18,7 +18,6 @@
#include "editor/action/mouse/mouse_action.hpp"
class CKey;
class empty_palette;
namespace editor {

View file

@ -20,12 +20,10 @@
#include "editor/editor_display.hpp"
#include "formula/string_utils.hpp"
#include "gui/dialogs/unit_create.hpp"
#include "tooltips.hpp"
#include "gettext.hpp"
#include "map/location.hpp"
#include "sdl/rect.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"

View file

@ -18,7 +18,6 @@
#include "editor/action/mouse/mouse_action.hpp"
class CKey;
class empty_palette;
namespace editor {

View file

@ -36,7 +36,6 @@
#include "gui/dialogs/preferences_dialog.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_list.hpp"
#include "gui/widgets/retval.hpp"
#include "wml_exception.hpp"
#include "resources.hpp"
@ -45,15 +44,11 @@
#include "cursor.hpp"
#include "desktop/clipboard.hpp"
#include "floating_label.hpp"
#include "game_board.hpp"
#include "preferences/game.hpp"
#include "gettext.hpp"
#include "picture.hpp"
#include "preferences/display.hpp"
#include "sound.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "game_config_manager.hpp"
#include "quit_confirmation.hpp"
#include "sdl/input.hpp" // get_mouse_button_mask

View file

@ -18,8 +18,6 @@
#include "editor/editor_display.hpp"
#include "editor/editor_main.hpp"
#include "editor/map/context_manager.hpp"
#include "editor/map/map_context.hpp"
#include "editor/map/map_fragment.hpp"
#include "editor/toolkit/editor_toolkit.hpp"
#include "controller_base.hpp"
@ -30,19 +28,12 @@
#include "sound_music_track.hpp"
class map_generator;
namespace tooltips {
class manager;
}
namespace font {
struct floating_label_context;
}
namespace editor {
class editor_map;
enum menu_type {
MAP,

View file

@ -22,10 +22,8 @@
#include "font/sdl_ttf_compat.hpp" // for pango_line_width
#include "lexical_cast.hpp"
#include "overlay.hpp"
#include "reports.hpp"
#include "team.hpp"
#include "terrain/builder.hpp"
#include "units/map.hpp"
#include "video.hpp"
namespace wb {

View file

@ -20,11 +20,8 @@
#include "gettext.hpp"
#include "gui/dialogs/editor/choose_addon.hpp"
#include "gui/dialogs/prompt.hpp"
#include "gui/dialogs/message.hpp"
#include "filesystem.hpp"
#include "editor/action/action_base.hpp"
#include "serialization/parser.hpp"
#include "serialization/preprocessor.hpp"
lg::log_domain log_editor("editor");

View file

@ -17,7 +17,6 @@
#include <string>
class config;
namespace editor {

View file

@ -20,12 +20,10 @@
#include "addon/validation.hpp"
#include "display.hpp"
#include "editor/map/context_manager.hpp"
#include "editor/map/map_context.hpp"
#include "filesystem.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "generators/map_create.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"

View file

@ -19,7 +19,6 @@
#include "map/map.hpp"
#include <deque>
namespace editor {

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