Update changelog

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gfgtdf 2017-07-25 21:38:51 +02:00 committed by GitHub
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commit d822210719

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@ -41,6 +41,8 @@ Version 1.13.8+dev:
* When set to remember your password, Wesnoth now encrypts it. It is still
possible to obtain the password from preferences, but it's no longer as
trivial as before.
* Fixed crash when loading a replay stored on the server (Bug #1762)
* Fixed delay or clients gettings stuck when starting a mp game (Bug #1674)
* Performance:
* Rewrote the FPS cap implementation. This greatly improves smoothness ingame.
* Units:
@ -59,6 +61,7 @@ Version 1.13.8+dev:
* Add --report/-R command line switch for printing the same report from the
Game Version dialog's clipboard function to stdout.
* Fixed whiteboard crash on delete action with multiple moves (bug #1842)
* Fix units beeing unable to step on hexes with too high movecosts (bug #1473)
* WFL Engine
* Add owner key to terrain space callable, for villages
* Location formulas in [tunnel] now have a teleport_unit variable
@ -91,6 +94,12 @@ Version 1.13.8+dev:
meaning that it can be used in an event without specifying
delayed_variable_substitution=yes.
* Add fire_event key to [unit] which determines whether to fire a unit placed event.
* [resolution] window_width/height now specifies the minimum window size for that
resolution ot be chosen
* formula code is now supported in abilities and weapon specials (fr #1436)
* The allow_new_game= in [scenario] now defaults to false (it still defaults to true
in [multiplayer])
* Add [cancel_action] (bug #1427)
Version 1.13.8:
* Campaigns: