Update changelog
This commit is contained in:
parent
e859c1da00
commit
d822210719
1 changed files with 9 additions and 0 deletions
|
@ -41,6 +41,8 @@ Version 1.13.8+dev:
|
|||
* When set to remember your password, Wesnoth now encrypts it. It is still
|
||||
possible to obtain the password from preferences, but it's no longer as
|
||||
trivial as before.
|
||||
* Fixed crash when loading a replay stored on the server (Bug #1762)
|
||||
* Fixed delay or clients gettings stuck when starting a mp game (Bug #1674)
|
||||
* Performance:
|
||||
* Rewrote the FPS cap implementation. This greatly improves smoothness ingame.
|
||||
* Units:
|
||||
|
@ -59,6 +61,7 @@ Version 1.13.8+dev:
|
|||
* Add --report/-R command line switch for printing the same report from the
|
||||
Game Version dialog's clipboard function to stdout.
|
||||
* Fixed whiteboard crash on delete action with multiple moves (bug #1842)
|
||||
* Fix units beeing unable to step on hexes with too high movecosts (bug #1473)
|
||||
* WFL Engine
|
||||
* Add owner key to terrain space callable, for villages
|
||||
* Location formulas in [tunnel] now have a teleport_unit variable
|
||||
|
@ -91,6 +94,12 @@ Version 1.13.8+dev:
|
|||
meaning that it can be used in an event without specifying
|
||||
delayed_variable_substitution=yes.
|
||||
* Add fire_event key to [unit] which determines whether to fire a unit placed event.
|
||||
* [resolution] window_width/height now specifies the minimum window size for that
|
||||
resolution ot be chosen
|
||||
* formula code is now supported in abilities and weapon specials (fr #1436)
|
||||
* The allow_new_game= in [scenario] now defaults to false (it still defaults to true
|
||||
in [multiplayer])
|
||||
* Add [cancel_action] (bug #1427)
|
||||
|
||||
Version 1.13.8:
|
||||
* Campaigns:
|
||||
|
|
Loading…
Add table
Reference in a new issue