updated changelog
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19
changelog
19
changelog
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@ -1,6 +1,7 @@
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CVS HEAD:
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* load game
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* more halo effects
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* 'show haloing effects' option in preferences
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* improved and added new unit images, attack images, healing images, attack icons
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* language fixes and polishing (english)
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* scenario balancing for 'Heir to the Throne' campaign:
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@ -8,15 +9,18 @@ CVS HEAD:
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* Isle of Anduin
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* The Siege of Elensefar
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* Crossroads
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* Valley of Death
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* Dwarven Doors
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* new units
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* Cavalier
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* Drakonian Burner
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* Drakonian Clasher
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* Drakonian Fighter
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* Drakonian Mage
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* Drakonian Petit
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* Drakonian Slave
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* Drake Burner
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* Drake Clasher
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* Drake Fighter
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* Drake Guard
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* Drake Mage
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* Drake Petit
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* Drake Slave
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* Drake Warrior
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* Dwarvish Dragonguard
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* Dwarvish Runemaster
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* Silver Mage
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@ -84,6 +88,7 @@ CVS HEAD:
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* fixed a problem where the hotkeys from the game would appear in the editor
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* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
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* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
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* fixed editor handing different color depths incorrectly
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* added WML feature to append an element to another using [+element] syntax
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* made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
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* fixed multiline text box not wrapping lines at word boundaries
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@ -91,9 +96,11 @@ CVS HEAD:
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* fixed spaces following non-ASCII characters disappearing in intro (#9163)
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* fixed clashing IDs in 'Blackwater Port'
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* fixed missing #endifs in 'Brother Against Brother' and 'Crelanus Book'
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* fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles.
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* fixed crash in wesnothd
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* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
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* added support for different colour depths
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* added a cut_surface function in sdl_utils, that extracts a surface "subset" from another surface
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* improved terrain transition code
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* updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
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* relocated weapon icons to their own hierarchy: images/attacks/
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