updated changelog

This commit is contained in:
Pauli Manninen 2004-06-07 07:01:40 +00:00
parent 4eee2a21dd
commit d7d42a7a83

View file

@ -1,6 +1,7 @@
CVS HEAD:
* load game
* more halo effects
* 'show haloing effects' option in preferences
* improved and added new unit images, attack images, healing images, attack icons
* language fixes and polishing (english)
* scenario balancing for 'Heir to the Throne' campaign:
@ -8,15 +9,18 @@ CVS HEAD:
* Isle of Anduin
* The Siege of Elensefar
* Crossroads
* Valley of Death
* Dwarven Doors
* new units
* Cavalier
* Drakonian Burner
* Drakonian Clasher
* Drakonian Fighter
* Drakonian Mage
* Drakonian Petit
* Drakonian Slave
* Drake Burner
* Drake Clasher
* Drake Fighter
* Drake Guard
* Drake Mage
* Drake Petit
* Drake Slave
* Drake Warrior
* Dwarvish Dragonguard
* Dwarvish Runemaster
* Silver Mage
@ -84,6 +88,7 @@ CVS HEAD:
* fixed a problem where the hotkeys from the game would appear in the editor
* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
* fixed editor handing different color depths incorrectly
* added WML feature to append an element to another using [+element] syntax
* made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
* fixed multiline text box not wrapping lines at word boundaries
@ -91,9 +96,11 @@ CVS HEAD:
* fixed spaces following non-ASCII characters disappearing in intro (#9163)
* fixed clashing IDs in 'Blackwater Port'
* fixed missing #endifs in 'Brother Against Brother' and 'Crelanus Book'
* fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles.
* fixed crash in wesnothd
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* added support for different colour depths
* added a cut_surface function in sdl_utils, that extracts a surface "subset" from another surface
* improved terrain transition code
* updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
* relocated weapon icons to their own hierarchy: images/attacks/