fix indentation of few comments
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83509dcac9
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1 changed files with 9 additions and 12 deletions
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@ -230,17 +230,14 @@ namespace events{
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row << DEFAULT_ITEM;
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selected = units_list.size();
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}
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//%%
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// If unit is leader, show name in special color, e.g. gold/silver
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/** @todo TODO: hero just has overlay "misc/hero-icon.png" - needs an ability to query */
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if(i->second.can_recruit() ) {
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// row << "<255,255,200>";
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row << "<205,173,0>"; // gold3
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}
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row << i->second.type_name() << COLUMN_SEPARATOR;
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if(i->second.can_recruit() ) {
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// row << "<255,255,200>";
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row << "<205,173,0>"; // gold3
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}
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row << i->second.name() << COLUMN_SEPARATOR;
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@ -298,7 +295,6 @@ namespace events{
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//if(utils::string_bool(i->second.get_state("hides"))) // "hides" gives ability, not status
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if(utils::string_bool(i->second.get_state("invisible")))
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row << IMAGE_PREFIX << "misc/invisible.png";
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//%%
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items.push_back(row.str());
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locations_list.push_back(i->first);
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@ -2352,8 +2348,8 @@ private:
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void do_show_var();
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void do_inspect();
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void do_unit();
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// void do_buff();
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// void do_unbuff();
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// void do_buff();
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// void do_unbuff();
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void do_discover();
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void do_undiscover();
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void do_create();
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@ -2444,15 +2440,16 @@ private:
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_("Show a scenario variable."), "<var>", "D");
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register_command("unit", &console_handler::do_unit,
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_("Modify a unit variable. (Only top level keys are supported.)"), "", "D");
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/* register_command("buff", &console_handler::do_buff,
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_("Add a trait to a unit."), "", "D");
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register_command("unbuff", &console_handler::do_unbuff,
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_("Remove a trait from a unit. (Does not work yet.)"), "", "D");*/
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// register_command("buff", &console_handler::do_buff,
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// _("Add a trait to a unit."), "", "D");
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// register_command("unbuff", &console_handler::do_unbuff,
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// _("Remove a trait from a unit. (Does not work yet.)"), "", "D");
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register_command("discover", &console_handler::do_discover,
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_("Discover all units in help."), "");
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// Hide to prevent unwanted clearing of user's progress
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/* register_command("undiscover", &console_handler::do_undiscover,
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_("'Undiscover' all units in help."), "");*/
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// register_command("undiscover", &console_handler::do_undiscover,
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// _("'Undiscover' all units in help."), "");*/
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register_command("create", &console_handler::do_create,
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_("Create a unit."), "", "D");
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register_command("fog", &console_handler::do_fog,
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