Updated the British English translation.

This commit is contained in:
Steven Panek 2011-03-12 05:00:54 +00:00
parent 2288ef0939
commit d778636257
9 changed files with 42 additions and 81 deletions

View file

@ -5,7 +5,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-23 05:53+0100\n"
"PO-Revision-Date: 2011-03-07 19:23+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
@ -757,22 +757,22 @@ msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr "Lets hope those wild wolves dont get to the feast before we do."
msgstr "Lets hope those wild wolves over there dont get to it before we do."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go and get it."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218

View file

@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-23 07:04+0100\n"
"PO-Revision-Date: 2011-03-07 18:10+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -983,8 +983,8 @@ msgid ""
"Your Warlordship, I am the only assassin left! Do you want me to go poison "
"their leader?"
msgstr ""
"Your Warlordship, I am the only assassin left! Do you want me to go poison "
"their leader?"
"Your Warlordship, I am the only assassin left! Do you want me to go and "
"poison their leader?"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:195
@ -1280,7 +1280,7 @@ msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
"There are five of us still locked up in the jail. All of us will join you if "
"There are five of us still locked up in the gaol. All of us will join you if "
"you can get us free."
#. [message]: speaker=Mal-Ravanal

View file

@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-25 03:40+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"PO-Revision-Date: 2011-03-07 17:15-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -336,7 +336,6 @@ msgstr "Recorder"
# whose-who
#. [topic]: id=recorder
#: data/core/encyclopedia/drakes.cfg:75
#, fuzzy
msgid ""
"A Recorder is a Drakish scrollkeeper whose has mastered the drakish "
"<ref>dst='drakish_script' text='script'</ref>. The recorders are the only "
@ -1485,11 +1484,10 @@ msgstr " yellow if it has moved, but could still move further or attack, or"
#. [topic]: id=orbs
#: data/core/help.cfg:194
#, fuzzy
msgid ""
" red if it can no longer move or attack, or the user ended the units turn."
msgstr ""
" red if it can no longer move or attack, or the user ended the unit's turn. "
" red if it can no longer move or attack, or the user ended the units turn. "
#. [topic]: id=orbs
#: data/core/help.cfg:195
@ -2554,12 +2552,10 @@ msgstr "Undead"
#. [topic]: id=traits_undead
#: data/core/help.cfg:427
#, fuzzy
msgid ""
"<italic>text='Undead'</italic> units are immune to poison, drain, and plague."
msgstr ""
"<italic>text='Undead'</italic> units are immune to poison, also drain and "
"plague doesnt work on them."
"<italic>text='Undead'</italic> units are immune to poison, drain, and plague."
#. [topic]: id=traits_undead
#: data/core/help.cfg:429
@ -2585,17 +2581,15 @@ msgstr "Mechanical"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:435
#, fuzzy
msgid ""
"<italic>text='Mechanical'</italic> units are immune to poison, drain, and "
"plague."
msgstr ""
"<italic>text='Mechanical'</italic> units are immune to poison, also drain "
"and plague doesnt work on them."
"<italic>text='Mechanical'</italic> units are immune to poison, drain, and "
"plague."
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:437
#, fuzzy
msgid ""
"\n"
"\n"
@ -2606,28 +2600,25 @@ msgstr ""
"\n"
"\n"
"Mechanical units generally have mechanical as their only trait. Since "
"mechanical units dont really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison, and plague have no "
"effect upon them."
#. [topic]: id=traits_elemental
#: data/core/help.cfg:442
#, fuzzy
msgid "trait^Elemental"
msgstr "elemental"
msgstr "Elemental"
#. [topic]: id=traits_elemental
#: data/core/help.cfg:443
#, fuzzy
msgid ""
"<italic>text='Elemental'</italic> units are immune to poison, drain, and "
"plague."
msgstr ""
"<italic>text='Mechanical'</italic> units are immune to poison, also drain "
"and plague doesnt work on them."
"<italic>text='Elemental'</italic> units are immune to poison, drain, and "
"plague."
#. [topic]: id=traits_elemental
#: data/core/help.cfg:445
#, fuzzy
msgid ""
"\n"
"\n"
@ -2637,8 +2628,8 @@ msgid ""
msgstr ""
"\n"
"\n"
"Mechanical units generally have mechanical as their only trait. Since "
"mechanical units dont really have life, drain, poison and plague has no "
"Elemental units generally have elemental as their only trait. Since "
"elemental units are energy-based beings, drain, poison, and plague have no "
"effect upon them."
#. [topic]: id=traits_dextrous
@ -4488,9 +4479,8 @@ msgstr "undead"
#. [trait]: id=elemental
#: data/core/macros/traits.cfg:24 data/core/macros/traits.cfg:39
#: data/core/macros/traits.cfg:54
#, fuzzy
msgid "Immune to drain, poison, and plague"
msgstr "Immune to drain, poison and plague"
msgstr "Immune to drain, poison, and plague"
#. [trait]: id=mechanical
#: data/core/macros/traits.cfg:37

View file

@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-25 03:50+0100\n"
"PO-Revision-Date: 2011-03-07 19:36+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -2229,7 +2229,6 @@ msgstr "The Sceptre of Fire? Whats that?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:598
#, fuzzy
msgid ""
"The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It "
"was forged by the dwarves of Knalga at the request of King Haldric II. It "
@ -2275,7 +2274,6 @@ msgstr "We will help you retrieve it, my lord."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:623
#, fuzzy
msgid ""
"Time is short. We think that Asheviere is also searching for the Sceptre, to "
"help seal her place as ruler. But if you find the Sceptre first, the people "
@ -3469,7 +3467,6 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:177
#, fuzzy
msgid ""
"They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, "
"but it is not to be. Our soldiers will begin to desert if they do not rest "
@ -4136,7 +4133,6 @@ msgstr "And you really think that you can find the Sceptre of Fire?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:438
#, fuzzy
msgid ""
"Yes, I do. If you help us, friend, all the treasures of Knalga that we find "
"are yours. We want only the Sceptre. It will be dangerous. Make no mistake "
@ -4150,7 +4146,6 @@ msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:443
#, fuzzy
msgid ""
"You are right, friend. I will put my best men at your disposal. We know not "
"where the Sceptre is though. Legend says it is hidden in the eastern tunnels."
@ -4500,7 +4495,6 @@ msgstr "Lionel? A General? I remember that name..."
#. [message]: speaker=Lionel
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:491
#, fuzzy
msgid ""
"Remember me, do you? Aye. I was the kings finest general, sent down to "
"these pits to retrieve the Sceptre. But the orcs trapped me and my men in "
@ -4528,7 +4522,6 @@ msgstr "Rest in peace, Lionel. The poor, lost general."
#. [message]: speaker=Lionel
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:518
#, fuzzy
msgid ""
"I am destroyed, but my mission must be completed. Though you are foes, you "
"are at least worthy ones, so I will tell you that the Sceptre is east from "
@ -4569,7 +4562,6 @@ msgstr ""
#. [message]: speaker=Geldar
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:576
#, fuzzy
msgid ""
"The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. "
"Beyond my citadel the spawn of the darkness hold complete sway. Youll no "
@ -4586,7 +4578,6 @@ msgstr "How will we make it?"
#. [message]: speaker=Geldar
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:584
#, fuzzy
msgid ""
"Northeast o my keep, young human, the tunnels converge towards the deepest "
"reaches of the underground kingdom. The Sceptre can only be there. Please "
@ -4598,7 +4589,6 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:594
#, fuzzy
msgid ""
"Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands "
"of evil beasts is a common goal for us, and we will prevail with your help."
@ -4727,7 +4717,6 @@ msgstr ""
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:236
#, fuzzy
msgid ""
"Dont try to trick me! I know why you have come here! But I will put an end "
"to you and your treason here. Then I will get the Sceptre, and return to the "
@ -4794,7 +4783,6 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:381
#, fuzzy
msgid "Thank you, Princess. Come, men. Let us find the Sceptre!"
msgstr "Thank you, Princess. Come, men. Let us find the Sceptre!"
@ -4842,7 +4830,6 @@ msgstr "Capture the Sceptre of Fire with Konrad or Lisar"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:160
#, fuzzy
msgid "The Sceptre must be getting close now! Where shall we go?"
msgstr "The Sceptre must be getting close now! Where shall we go?"
@ -4883,7 +4870,6 @@ msgstr "Aware? Who? Delfador, what does he mean?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:186
#, fuzzy
msgid ""
"The Sceptre... the earth... the molten lava... the fire... the air around "
"us... everything. It calls out to the heir — I can barely hold it back in my "
@ -4922,7 +4908,6 @@ msgstr "A Choice Must Be Made"
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:16
#, fuzzy
msgid ""
"The Sceptre, initially dulled from decades of dust and debris, began to glow "
"from the rubys inner fire. Dwarvish runes on the golden handle lit up in "
@ -4934,7 +4919,6 @@ msgstr ""
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:21
#, fuzzy
msgid ""
"An early encounter with the Sceptre in the hands of its new owners left "
"several trolls as smoking husks. Sensing the awakening of a powerful magic, "
@ -5009,7 +4993,6 @@ msgstr ""
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:196
#, fuzzy
msgid ""
"Perhaps it is in both our best interests for us to remain allies for a "
"little longer... but I do want that Sceptre, and someday I will have it!"
@ -5029,7 +5012,6 @@ msgstr "We have escaped."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:212
#, fuzzy
msgid ""
"Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?"
msgstr ""
@ -5048,7 +5030,6 @@ msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:220
#, fuzzy
msgid ""
"With all due respect, Princess, it is once again we who will spare you, "
"Sceptre or no Sceptre."
@ -6935,7 +6916,6 @@ msgstr ""
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:173
#, fuzzy
msgid ""
"Well, that is why I must take the Sceptre. I will return, and people will "
"accept me as Queen. I will rule justly and fairly. My mother is only Queen "
@ -6947,7 +6927,6 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:177
#, fuzzy
msgid ""
"Princess, there is some good in you, but the throne is not yours to claim. "
"Konrad has the Sceptre. He will take the throne."
@ -6957,7 +6936,6 @@ msgstr ""
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:183
#, fuzzy
msgid ""
"Well, I have the Sceptre! I will return and the people will accept me as "
"Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I "
@ -6971,7 +6949,6 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:187
#, fuzzy
msgid ""
"Though you have the Sceptre, Princess, it is rightfully Konrads. You have "
"it now only because we helped you get it."

View file

@ -7,8 +7,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-20 23:42-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-03-07 19:38+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -217,7 +217,7 @@ msgstr "Fence"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:379
msgid "Stones with Sand Drifts"
msgstr ""
msgstr "Stones with Sand Drifts"
#. [terrain_type]: id=great_tree
#: data/core/terrain.cfg:392
@ -754,9 +754,8 @@ msgstr "Desert Castle"
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:1591
#, fuzzy
msgid "Ruined Desert Castle"
msgstr "Desert Castle"
msgstr "Ruined Desert Castle"
#. [terrain_type]: id=encampment_keep
#: data/core/terrain.cfg:1606
@ -765,9 +764,8 @@ msgstr "Encampment Keep"
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:1618
#, fuzzy
msgid "Tall Encampment Keep"
msgstr "Encampment Keep"
msgstr "Tall Encampment Keep"
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:1630
@ -845,9 +843,8 @@ msgstr "Desert Keep"
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:1767
#, fuzzy
msgid "Ruined Desert Keep"
msgstr "Desert Keep"
msgstr "Ruined Desert Keep"
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:1781
@ -3325,9 +3322,8 @@ msgid "Show the credits"
msgstr "Show the credits"
#: src/hotkeys.cpp:273
#, fuzzy
msgid "Show the helptip"
msgstr "Show the credits"
msgstr "Show the helptip"
#: src/hotkeys.cpp:726 src/hotkeys.cpp:1028
msgid "Do you really want to quit?"

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@ -5,7 +5,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-23 21:36+0100\n"
"PO-Revision-Date: 2011-03-07 19:48+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
@ -1849,7 +1849,7 @@ msgstr ""
#. [message]: role=Supporter
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:455
msgid "Tallin! Get hold of yourself!"
msgstr ""
msgstr "Tallin! Get a hold of yourself!"
#. [message]: speaker=Malifor
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:459
@ -4841,7 +4841,6 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:99
#, fuzzy
msgid ""
"Geez, what a fools quest. Everyone in these Northlands knows that the "
"Sceptre is long gone."

View file

@ -5,7 +5,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-24 00:33+0100\n"
"PO-Revision-Date: 2011-03-07 19:50+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: en_GB\n"
"Language: \n"
@ -3581,12 +3581,11 @@ msgstr "Dont make me hurt you more."
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:629
#, fuzzy
msgid ""
"I yield. Shan Taum the Smug told us that thats where the shamans were, and "
"that it was a rally point and weapons depot for you orcs."
msgstr ""
"OK OK, Shan Taum the Smug told us that thats where the shamans were, and "
"I yield. Shan Taum the Smug told us that thats where the shamans were, and "
"that it was a rally point and weapons depot for you orcs."
#. [message]: speaker=second_unit
@ -3642,7 +3641,7 @@ msgstr "You had better go look."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:682
msgid "I obey."
msgstr ""
msgstr "I obey."
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:689

View file

@ -1241,8 +1241,9 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:321
#, fuzzy
msgid ""
"During the daytime (Dawn, Morning, Mid-day, Afternoon, and Dusk) at the "
"During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the "
"beginning of each your turns, every unit in a sand, road, rubble or sand "
"dune hex will suffer from thirst. Each turn of thirst reduces a units "
"attack damage and causes $dehydration_loss hitpoints of damage. Only by "
@ -17280,12 +17281,12 @@ msgstr "Second Morning"
#. [time]: id=midday1
#: data/campaigns/Under_the_Burning_Suns/utils/time.cfg:58
msgid "First Midday"
msgid "First Mid-Day"
msgstr "First Midday"
#. [time]: id=midday2
#: data/campaigns/Under_the_Burning_Suns/utils/time.cfg:67
msgid "Second Midday"
msgid "Second Mid-Day"
msgstr "Second Midday"
#. [time]: id=afternoon1

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-24 05:23+0100\n"
"PO-Revision-Date: 2011-03-07 19:53+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -4105,9 +4105,8 @@ msgstr[0] "You must have at least 1 gold piece to recall a unit"
msgstr[1] "You must have at least $cost gold pieces to recall a unit"
#: src/menu_events.cpp:1335
#, fuzzy
msgid "You cannot end your turn yet!"
msgstr "pause at end of turn"
msgstr "You cannot end your turn yet!"
#: src/menu_events.cpp:1359
msgid ""