Two error checks that could catch some abuse of [allow_undo].
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1 changed files with 16 additions and 0 deletions
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@ -286,6 +286,14 @@ void undo_list::redo()
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statistics::recall_unit(un);
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gui.invalidate(loc);
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recorder.add_checksum_check(loc);
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// Quick error check. (Abuse of [allow_undo]?)
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if ( loc != action.route.front() ) {
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ERR_NG << "When redoing a recall at " << action.route.front()
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<< ", the location was moved to " << loc << ".\n";
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// Not really fatal, I suppose. Just update the action so
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// undoing this works.
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action.route.front() = loc;
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}
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} else {
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recorder.undo();
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gui::dialog(gui, "", msg,gui::OK_ONLY).show();
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@ -326,6 +334,14 @@ void undo_list::redo()
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current_team.set_action_bonus_count(1 + current_team.action_bonus_count());
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recorder.add_checksum_check(loc);
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// Quick error check. (Abuse of [allow_undo]?)
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if ( loc != action.route.front() ) {
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ERR_NG << "When redoing a recruit at " << action.route.front()
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<< ", the location was moved to " << loc << ".\n";
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// Not really fatal, I suppose. Just update the action so
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// undoing this works.
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action.route.front() = loc;
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}
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} else {
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recorder.undo();
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gui::dialog(gui, "", msg,gui::OK_ONLY).show();
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