include cleanup: unit*, variable

This commit is contained in:
Yann Dirson 2005-03-10 22:57:23 +00:00
parent 59ad858b54
commit d7174db26f
6 changed files with 7 additions and 2 deletions

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@ -14,6 +14,7 @@
#include "global.hpp"
#include "ai.hpp"
#include "display.hpp"
#include "game_events.hpp"
#include "image.hpp"
#include "language.hpp"

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@ -21,6 +21,7 @@
#include "preferences.hpp"
#include "replay.hpp"
#include "unit.hpp"
#include "unit_types.hpp"
#include "util.hpp"
#include "wassert.hpp"
#include "serialization/string_utils.hpp"

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@ -15,6 +15,7 @@
#include "config.hpp"
#include "map.hpp"
#include "race.hpp"
#include "team.hpp"
#include "unit_types.hpp"

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@ -1,6 +1,7 @@
#include "global.hpp"
#include "actions.hpp"
#include "display.hpp"
#include "events.hpp"
#include "game_config.hpp"
#include "halo.hpp"

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@ -1,7 +1,8 @@
#ifndef UNIT_DISPLAY_HPP_INCLUDED
#define UNIT_DISPLAY_HPP_INCLUDED
#include "display.hpp"
class display;
#include "unit.hpp"
///the unit_display namespace contains a number of free functions

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@ -13,7 +13,7 @@
#ifndef VARIABLE_H_INCLUDED
#define VARIABLE_H_INCLUDED
#include "config.hpp"
class config;
namespace game_events {
std::string& get_variable(const std::string& varname);