Updated changelog(s).

Most changed lines are only due to removal of trailing whitespace, though.
This commit is contained in:
Lari Nieminen 2007-11-09 10:52:58 +00:00
parent 8a4ec71537
commit d6eeed6330
2 changed files with 258 additions and 234 deletions

333
changelog

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@ -5,20 +5,33 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.9+svn:
* Campaigns
* Eastern Invasion
* Fixed Holy Amulet's description to read 'arcane' damage type
* Fixed Holy Amulet's description to read 'arcane' damage type
instead of 'holy'.
* Liberty
* In 'The Raid', the accompanying peasants are no longer loyal. Also, the
scenario now gives an early finish bonus.
* Turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
of carryover gold.
* Northern Rebirth
* Disabled undead branch (unfinished, not ready for next release).
* Balancing polishing and bug fixing.
* Made auto-recalled units loyal.
* Sceptre of Fire
* 'Gathering Materials' now has more varied terrain, an early finish
bonus, and the gold and coal piles now behave better: each pile only
gives oneload, miners carrying a load have an icon on them and when
dying they drop their load, so another miner can pick it up.
* In 'Outriding the Outriders', villages (except the first one) now give
you two units instead of one.
* Khrakrahs is no longer allied with the hostile elves and dwarves.
* Under the Burning Suns
* Cleaning-up of filenames and scenario id's - breaks compatibility
* Cleaning-up of filenames and scenario id's - breaks compatibility
with older save games.
* Kaleh now uses an RPG-style custom advancement tree.
* New title image and some initial story images.
* Redesigned and less powerful Dust Devil unit.
* Made Elyssa move across sand with 1 MP.
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
easier to beat back on MEDIUM and HARD, and fixed the bug with
Holy Water (bug #10254).
* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
@ -37,21 +50,21 @@ Version 1.3.9+svn:
* Multiplayer
* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
* New multiplayer scenario added: Dark Forecast, a random survival
* New multiplayer scenario added: Dark Forecast, a random survival
for up to two players.
* Added the possibility to choose the leader's gender for a multiplayer
side, both for the game host and the clients.
* Unit changes and balancing:
* Necromancer can now be female when advanced from Dark Sorceress.
* Increased the movement points over tundra (snow) and deep water
* Increased the movement points over tundra (snow) and deep water
from 1 to 2 for all flying drakes.
* Added the 'fearless' trait to the Ghoul line.
* User interface
* Your own units, when selected, are now animated with a brief flash
* Your own units, when selected, are now animated with a brief flash
and a sound.
* You can now also select enemy units and see their possible path,
* You can now also select enemy units and see their possible path,
terrain defense and turn to reach.
* Other various fixed inconsistencies about the unit seletion.
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
@ -65,7 +78,7 @@ Version 1.3.9+svn:
Version 1.3.9:
* Campaigns
* Descent into Darkness
* In 'Peaceful Valley', goblins may no longer spawn
* In 'Peaceful Valley', goblins may no longer spawn
when you recapture a village you had lost.
* Heir to the Throne
* New graphics for the Battle Princess.
@ -76,17 +89,17 @@ Version 1.3.9:
* New story images.
* Now uses a proper map of Wesnoth in story screens.
* Northern Rebirth
* Fixed bug where Father Marcus regenerates in the wrong place
* Fixed bug where Father Marcus regenerates in the wrong place
in one of the death events.
* Rescaled Rakshas' portrait to the proper size.
* Balancing of opening event in 'Settling Disputes'
* Various minor bug-fixes.
* Extensive polishing, balancing and bug fixing in undead branch.
* Son of the Black Eye
* Fixed bug in 'The Coward' where an enemy unit speaks
* Fixed bug in 'The Coward' where an enemy unit speaks
as if he is on your side.
* A bit of dialogue polishing in 'The Coward'.
* In 'The Siege of Barag Gor', Jetto now joins you
* In 'The Siege of Barag Gor', Jetto now joins you
even if you don't release him during the scenario.
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
@ -95,13 +108,13 @@ Version 1.3.9:
* New animations: Rogue death, Orcish Leader line leadership.
* Language and translations
* Updated translations: Czech, Danish, Dutch, Finnish, French,
* Updated translations: Czech, Danish, Dutch, Finnish, French,
German, Italian, Lithuanian, Polish, Swedish.
* Map editor
* A right click in floodfill mode now performs a flood fill.
* A new village and castle icon has been made.
* New rotate function : copy&rotate selected area using mouse cursor
* New rotate function : copy&rotate selected area using mouse cursor
as center (or "center of mass" if the cursor is not on map).
* Optimization of the builder engine (which recalculate transitions
after a map change).
@ -128,7 +141,7 @@ Version 1.3.9:
* The "Create unit" dialog has now two columns (race and type)
* Miscellaneous and bug fixes
* Map label length is properly calculated and
* Map label length is properly calculated and
has been reduced to 32 characters.
* Optimize the random map generator (especially for high village density)
@ -171,13 +184,13 @@ Version 1.3.8:
also the appearance of the Lost Souls.
* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
and adjusted the appearance of the patrol.
* 'A Stirring in the Night' - village events work correctly now
* 'A Stirring in the Night' - village events work correctly now
(bugs #9947 and #9915). Added impassable, animated campfire terrain.
* Graphics
* New graphics for Highwayman.
* Nicer image for the illuminates aura.
* New button and slider in preferences to switch unit idle animations
* New button and slider in preferences to switch unit idle animations
on and off and set their frequency.
* Language and translations
@ -198,7 +211,7 @@ Version 1.3.8:
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
* Changed the movement type of the Vampire Bat line from 'undeadfly'
* Changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments).
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
@ -210,9 +223,9 @@ Version 1.3.8:
* User interface
* OK in the status menu replaced with more informative "Scroll To".
* Add an "Animate Map" option in advanced preferences, to switch flag
* Add an "Animate Map" option in advanced preferences, to switch flag
and terrain animation off.
* Various improvements of the help system (race subsections,
* Various improvements of the help system (race subsections,
list of units having an ability, loading speed...)
* Miscellaneous and bugfixes
@ -222,7 +235,7 @@ Version 1.3.8:
Version 1.3.7:
* Campaigns
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where no user_description
* Fixed bug in 'Saving Inarix' where no user_description
is generated for Inarix
* Northern Rebirth
* Colored portraits for Sister Theta and Ro'Arthian
@ -256,9 +269,9 @@ Version 1.3.7:
* New map: Mokena Prairie.
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
Loris River.
* Fixed a OOS message when recruiting which happened if the players
* Fixed a OOS message when recruiting which happened if the players
use different languages.
* Show the (possibly bogus) gold per village and fog settings of games
* Show the (possibly bogus) gold per village and fog settings of games
with "Use map settings" on in a darker font. (patch #771 by uso)
* The random starting time of day setting is will now be remembered if
"Use map settings" is used.
@ -283,7 +296,7 @@ Version 1.3.7:
screen that displays the size of the selected map. (patch #776 by uso)
* End-of-scenario no longer takes you immediately to the
next scenario or the lobby. Instead, you linger in browse mode --
menu commands for chat, saving games, etc. are available.
menu commands for chat, saving games, etc. are available.
Clicking end-of-turn ends the linger and takes you out.
* The 'more' and 'help' button in the title screen now have a tooltip.
* Added a hotkey for clearing the chat messages.
@ -293,16 +306,16 @@ Version 1.3.7:
* The sidebar HP tooltip now show resistances of the current unit
* In help, the links to unencountered units now works but have a "(?)"
and point to an "Unknown Unit" page explaining why.
* The default zoom key now toggles between default and last used zoom.
* The default zoom key now toggles between default and last used zoom.
The switch is also faster (cached).
* Various improvement of the attack direction indicator and
* Various improvement of the attack direction indicator and
the "attack from the last highlighted hex" system.
* The unit list now colors the stats of units.
* In tiny-gui, now the movement hint also displays the terrain defense.
* Miscellaneous and bugfixes
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
* The assertion 'str.size() <= 4' no longer happens instead the terrain
* The assertion 'str.size() <= 4' no longer happens instead the terrain
is read as 'void' and an ingame message is shown.
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
* Fixed incorrect displayed reachable zone when moving next to an enemy
@ -318,8 +331,8 @@ Version 1.3.6:
* The random starting time of day setting is will now be remembered.
* Fixed a bug which could lead to the map in the lobby to become invisible.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which was caused by different traits. This only happened
if the players use different languages. A related problem which causes
* Fixed an OOS which was caused by different traits. This only happened
if the players use different languages. A related problem which causes
the names to differ and also cause OOS errors hasn't been fixed yet.
@ -363,11 +376,11 @@ Version 1.3.5:
* Increased the melee attack of the Ruffian from 4-2 to 5-2.
* User interface
* Bug in delete_autosave preference fixed
* Bug in delete_autosave preference fixed
(thank you to jimm for spotting this).
* The frequency of unit idle animations has been halved.
* Help now has an "advance from" entry for units.
* Added experimental new transition between map and background.
* Added experimental new transition between map and background.
The scrolling speed penalty introduced in 1.3.4 is gone.
* Added colors to the statistics of units in help (Hajo's patch #764).
@ -375,26 +388,26 @@ Version 1.3.5:
Version 1.3.4:
* Campaigns
* Two Brothers
* Modified guards events to delay the 2nd event
* Modified guards events to delay the 2nd event
if the player ends in a fight in the first one.
* Added one row of terrain in the 3rd and 4th scenario
* Added one row of terrain in the 3rd and 4th scenario
to make it look better with the new map border style.
* Heir to the Throne
* The maps of the following scenarios have been edited: "The Elves
Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
* In "Dwarven Doors", one of the Orcish Warlords has been changed into
* In "Dwarven Doors", one of the Orcish Warlords has been changed into
a Sovereign and another one into a Slurbow for variety .
* In "The Lost General", fixed the bug that made the undead leader unable
to recruit.
* The Rise of Wesnoth
* The outlaws in the campaign (not elsewhere in the game)
* The outlaws in the campaign (not elsewhere in the game)
can now level up to level 3.
* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
* Eastern Invasion
* The difficulty of "Northern Outpost" has been reduced by making the
villages spawn less outlaws.
* Changed the way Owaec joins the protagonist in "Two Paths".
* Changed the way Owaec joins the protagonist in "Two Paths".
Now he keeps all the XP he might get in "Northern Outpost".
* Descent into Darkness
* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
@ -407,13 +420,13 @@ Version 1.3.4:
perfect yet.
* Added a blur effect to most ingame dialogs.
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
skeleton idle, general idle, master at armscrossbow & defend,
skeleton idle, general idle, master at armscrossbow & defend,
pikeman idle.
* Small improvements of footsteps: no time-of-the-day coloring
* Small improvements of footsteps: no time-of-the-day coloring
and better scaling.
* Language and translations
* Updated translations: Czech, Danish, French, German, Italian,
* Updated translations: Czech, Danish, French, German, Italian,
Japanese, Polish, Spanish, Swedish.
* New translations: Lithuanian.
@ -438,18 +451,18 @@ Version 1.3.4:
* Added a new experimental way of drawing map edges, this is under evaluation
but causes a rather severe performance penalty especially while scrolling.
This will be fixed once the decision of the final version has been made.
* The movement hint on the pointed hex displays terrain defense and
* The movement hint on the pointed hex displays terrain defense and
turns to reach better and in colors.
* The movement hint now display "(1)" turns to reach
* The movement hint now display "(1)" turns to reach
when the unit has no moves left.
* Improve the behavior of the units list dialog.
* Right-click outside of a cancelable dialog closes it
* Right-click outside of a cancelable dialog closes it
(useful with the attack dialog).
* Allow to select an item in a context menu with right-clicking.
* Restore search of no-team-only map labels.
* Unit changes and balancing
* Units with the 'healthy' trait now rest even when they move (but
* Units with the 'healthy' trait now rest even when they move (but
not attack/be attacked) instead of having a double resting bonus.
* Increased the HP of the Skeleton Archer from 30 to 31.
@ -461,16 +474,16 @@ Version 1.3.4:
Version 1.3.3:
* Campaigns
* New mainline campaigns: Northern Rebirth, Sceptre of Fire,
* New mainline campaigns: Northern Rebirth, Sceptre of Fire,
Son of the Black Eye, Descent into Darkness.
* Under the Burning Suns
* Rewrite of the campaign started and in progress, which means
* Rewrite of the campaign started and in progress, which means
the campaign might be broken or unplayable in some parts.
* Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars.
* Fixed graphical glitches some terrains had in the topmost row of the map.
* Made the village flags taller, so they don't get hidden behind units
* Made the village flags taller, so they don't get hidden behind units
so easily.
* Sound and music
@ -493,7 +506,7 @@ Version 1.3.3:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
* Removed the 'fearless' trait from humans, orcs and mermen.
* Added the 'firstrike' weapon special to the pierce attack
* Added the 'firstrike' weapon special to the pierce attack
of the Drake Clasher.
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
@ -506,7 +519,7 @@ Version 1.3.3:
* The teams are now set correctly in Team Survival.
* Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible
* Savegames from Wesnoth 1.2.x are no longer compatible
and thus cannot be loaded.
* Fixed a crash when an invalid scenario was loaded (bug #9049).
* Fixed a bug which allowed undo after a recruit of a traitless unit
@ -520,7 +533,7 @@ Version 1.3.2:
computer-controlled.
* Updated images for Delfador.
* Added defense and melee attack animations for the Dark Queen.
* Made the narrator talk about gryphons at the end of Northern Winter
* Made the narrator talk about gryphons at the end of Northern Winter
only if the player has actually gotten the eggs.
* The Rise of Wesnoth
* 'Temple in the Deep' often crashed when the Lich killed a unit.
@ -531,20 +544,20 @@ Version 1.3.2:
* Some graphical enhancements including a new portrait for Ethiliel.
* Fixed Ethiliel not showing up in 'Vengeance'.
* Tutorial
* Updated all unit images that are used in the tutorial
* Updated all unit images that are used in the tutorial
to fit the originals used in HttT.
* Increased number of turns from 20 to 26 in the 2nd scenario.
* Made some bogus units, such as invisible helper units and duplicates
* Made some bogus units, such as invisible helper units and duplicates
of the desert elves, not appear in the unit help anymore.
* Graphics
* Added the --max-fps command line switch.
* Improved the look of the main menu and tips of the day boxes
* Improved the look of the main menu and tips of the day boxes
in the title screen.
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming,
* Units and movement text are scaled properly when zooming,
also with tiny gui.
* Haloes in tiny gui are now scaled (before unscaled,
* Haloes in tiny gui are now scaled (before unscaled,
thus a factor 2 bigger as intended).
* Fixed some glitches when scrolling or zooming the map.
* Flying units are no longer buried in a castle.
@ -560,7 +573,7 @@ Version 1.3.2:
* Experimental ambient sounds for when night falls and morning arrives.
* Units changes and balancing:
* Converted the cold resistance of the Elvish Sorceress line
* Converted the cold resistance of the Elvish Sorceress line
to a holy resistance.
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
@ -579,14 +592,14 @@ Version 1.3.2:
* Made the total amount of visible villages be shown in the villages panel.
* The numeric pad Enter key should now behave exactly like Return.
* Enabled drag & drop to be used for moving units.
* Mousewheel now by default scrolls vertically,
* Mousewheel now by default scrolls vertically,
and horizontally if alt is pressed.
* Added support for horizontal mousewheel.
* Language and translations
* Renamed the damage type holy to arcane.
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
French, German, Greek, Hungarian, Italian, Norwegian, Polish,
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
French, German, Greek, Hungarian, Italian, Norwegian, Polish,
Portuguese (Brazil), Spanish, Swedish.
* New translations: Indonesian
* Observers can again save a replay of the observed game.
@ -597,7 +610,7 @@ Version 1.3.2:
* Multiplayer:
* Maps
* Revised maps: Castle Hopping Isle
* The countdown timer is now coloured properly when
* The countdown timer is now coloured properly when
the remaining time is less than 2 minutes.
* Miscellaneous bugfixes
@ -609,9 +622,9 @@ Version 1.3.2:
* Fixed a bug that caused units to slide past their opponent on (melee)
finishing blows.
* Fixed crashes which could occur when attacking with a unit with drain attack,
this would happen if the unit could win the fight with more than it's
this would happen if the unit could win the fight with more than it's
maximum amount of HP.
* Fixed autosaves not getting deleted for last campaign scenario
* Fixed autosaves not getting deleted for last campaign scenario
and multiplayer.
* Fixed beginning-of-scenario saves containing scenario WML.
@ -622,11 +635,11 @@ Version 1.3.1:
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile
* The Duel: the keep is now replaced by a castle tile
instead of grassland.
* Heir to the Throne
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
* Elven Council: the leaders are no longer standing in keeps,
* Elven Council: the leaders are no longer standing in keeps,
but on normal castle tiles.
* Two Brothers
* Updated the portrait of Bjarn to match the new mage colors.
@ -636,11 +649,11 @@ Version 1.3.1:
* Graphics
* New unit graphics: the entire Mage line.
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
Ancient and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack,
* Other new animations: improved Elvish Hero melee attack,
magic shield for Elvish Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive,
* New attack icons: undead axe, undead crossbow, pick axe, glaive,
elven staff, mace-and-chain.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
@ -648,16 +661,16 @@ Version 1.3.1:
* Added visible peaks to the impassable mountains.
* Improved the hex grid.
* Crown icons for heroes and expendable allied leaders.
* New terrains: farmland, Elvish castle, bridges crossing swamp and
* New terrains: farmland, Elvish castle, bridges crossing swamp and
deep water.
* Updated terrain: added peaks to the impassable mountains.
* Items with a halo have their halo hidden when under a shroud.
* Units with a hide ability now properly show where they're hidden
* Units with a hide ability now properly show where they're hidden
and the mouseover also gives the right indication.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one
* Added an advanced sound tab to preferences, allowing one
to specify the values used for sample rate and buffer size.
* Language and translations
@ -678,9 +691,9 @@ Version 1.3.1:
* Added the paste option to the edit menu.
* The terrains are now split in groups to the list of terrains per group
is a more friendly list.
* When not in drawing mode, the brush setting is ignored
* When not in drawing mode, the brush setting is ignored
and drawn with the size of one tile.
* Added the an alpha blended preview of the selected terrains
* Added the an alpha blended preview of the selected terrains
upon drawing.
* Multiplayer
@ -692,12 +705,12 @@ Version 1.3.1:
* Wesbowl: the respawned units are fully healed again.
* Terrain system
* The entire underlaying system has been converted to a new system
(this might render some user-made content broken, read this forum thread
* The entire underlaying system has been converted to a new system
(this might render some user-made content broken, read this forum thread
for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing),
* New traits: healthy (+3 HP, +4 rest healing),
fearless (ignore unfavourable time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.