LoW: expand most util macros from S7 and S16. Delete unused ones

This removes the redundant inclusion step causing duplicate macro definitions
This commit is contained in:
Charles Dang 2015-08-19 00:17:07 +11:00
parent 8f48eab652
commit d6c67db110
4 changed files with 581 additions and 648 deletions

View file

@ -6,8 +6,6 @@
#TODO add the water sound effects.
#TODO try to tune the troll ai to not start a suicide run against the wood border.
{./07_Elves_Last_Stand_utils.cfg}
[scenario]
random_start_time=no
allow_new_game=no
@ -437,13 +435,150 @@
y=$olurf_entry.y
[/unit]
{OLURF_PARTY}
[unit]
id=Bulrod
name=_ "Bulrod"
type=Dwarvish Steelclad
side=8
#placement=leader
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Simclon
name=_ "Simclon"
type=Dwarvish Thunderer
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Harald
name=_ "Harald"
type=Dwarvish Berserker
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Budrin
name=_ "Budrin"
type=Dwarvish Berserker
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Dudan
name=_ "Dudan"
type=Dwarvish Fighter
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Korbun
name=_ "Korbun"
type=Dwarvish Fighter
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Merhun
name=_ "Merhun"
type=Dwarvish Berserker
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
####ifndef MULTIPLAYER
#### {MODIFY_UNIT (side=8) side 1}
#### {TRANSFER_VILLAGE_OWNERSHIP 8 1}
######endif
{OLURF_SPEAK}
#TODO the next message doesn't fit if turns are over
[message]
id=Olurf
#name=_ "Olurf"
message= _ "Did ye think wed let you have all the fun wi the orcs by yerselves?"
[/message]
[message]
id=Landar
message= _ "Its not much of an army he is bringing with him, though."
[/message]
[message]
id=Olurf
message= _ "Not much of an army? These are dwarves with mighty axes, each worth three of you and your silly plinking bows!"
[/message]
[message]
id=Kalenz
message= _ "Olurf, is that all the dwarves you could find? Was the gold not enough?"
[/message]
[message]
id=Olurf
message= _ "They are no fighting for gold, theyre here for the fun. Id ha brought a lot more if my men ha all kept quiet about helping elves! But the rest o my clan should join us in a few days."
[/message]
[message]
id=Landar
message= _ "In a few days? Thats too late! We want our gold back!"
[/message]
[message]
id=Olurf
message= _ "Sure, minus expenses."
[/message]
[message]
id=Landar
message= _ "What expenses?"
[/message]
[message]
id=Olurf
message= _ "Its an ancient dwarvish custom to buy the warriors a few drinks before the battle... So minus expenses thats about even."
[/message]
[message]
id=Landar
message= _ "That explains why they are so reckless in battle..."
[/message]
[message]
id=Kalenz
message= _ "... Enough, gentlemen, we have a battle to fight!"
[/message]
[/event]
[event]

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@ -1,196 +0,0 @@
#textdomain wesnoth-low
#define OLURF_PARTY
[unit]
id=Bulrod
name=_ "Bulrod"
type=Dwarvish Steelclad
side=8
#placement=leader
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Simclon
name=_ "Simclon"
type=Dwarvish Thunderer
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Harald
name=_ "Harald"
type=Dwarvish Berserker
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Budrin
name=_ "Budrin"
type=Dwarvish Berserker
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Dudan
name=_ "Dudan"
type=Dwarvish Fighter
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Korbun
name=_ "Korbun"
type=Dwarvish Fighter
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
id=Merhun
name=_ "Merhun"
type=Dwarvish Berserker
side=8
x=$olurf_entry.x
y=$olurf_entry.y
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
#enddef
#define OLURF_SPEAK
#TODO the next message doesn't fit if turns are over
[message]
id=Olurf
#name=_ "Olurf"
message= _ "Did ye think wed let you have all the fun wi the orcs by yerselves?"
[/message]
[message]
id=Landar
message= _ "Its not much of an army he is bringing with him, though."
[/message]
[message]
id=Olurf
message= _ "Not much of an army? These are dwarves with mighty axes, each worth three of you and your silly plinking bows!"
[/message]
[message]
id=Kalenz
message= _ "Olurf, is that all the dwarves you could find? Was the gold not enough?"
[/message]
[message]
id=Olurf
message= _ "They are no fighting for gold, theyre here for the fun. Id ha brought a lot more if my men ha all kept quiet about helping elves! But the rest o my clan should join us in a few days."
[/message]
[message]
id=Landar
message= _ "In a few days? Thats too late! We want our gold back!"
[/message]
[message]
id=Olurf
message= _ "Sure, minus expenses."
[/message]
[message]
id=Landar
message= _ "What expenses?"
[/message]
[message]
id=Olurf
message= _ "Its an ancient dwarvish custom to buy the warriors a few drinks before the battle... So minus expenses thats about even."
[/message]
[message]
id=Landar
message= _ "That explains why they are so reckless in battle..."
[/message]
[message]
id=Kalenz
message= _ "... Enough, gentlemen, we have a battle to fight!"
[/message]
#enddef
#ask for ai_controller
#define ASK_AI
#ask if the player wants to set AI params during gameplay
[event]
name=start
[message]
id=Galtrid
message= _ "Kalenz, though very young you have been most tested in battle of any of us. Will you take the command of all our troops?"
[/message]
[message]
id=Kalenz
[option]
id=incommand_true
message= _ "You do me great honor. I will strive to be worthy of it."
[command]
[set_variable]
name=ai_controller.in_command
value=true
[/set_variable]
[/command]
[/option]
[option]
id=incommand_false
message= _ "You do me great honor, but I am not yet ready for this."
[command]
[set_variable]
name=ai_controller.in_command
value=false
[/set_variable]
[/command]
[/option]
[/message]
[/event]
#enddef
#define RECRUIT_ORC
#ifdef EASY
recruit=Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
#ifdef NORMAL
recruit=Goblin Impaler, Goblin Rouser, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer
#endif
#ifdef HARD
recruit=Goblin Impaler, Goblin Rouser, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Direwolf Rider, Orcish Slayer, Orcish Warrior, Orcish Slurbow
#endif
#enddef

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-low
{./16_The_Chief_Must_Die_utils.cfg}
[scenario]
id=16_The_Chief_Must_Die
name=_"The Chief Must Die"
@ -276,9 +276,449 @@
{TURNS_RUN_OUT}
[/objectives]
{ORCISH_GUARD}
[unit]
type=Goblin Pillager
id=Odrun
name=_ "Odrun"
side=7
x,y=25,4
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(25,4) -> loc(14,2), loc(14,2) -> loc(9,12), loc(9,12) -> loc(6,19), loc(6,19) -> loc(25,4) ]
next_step="loc(25,4)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Direwolf Rider
# id=Gragul
# name=_ "Gragul"
# side=7
# x,y=16,29
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(16,29) -> loc(21,19), loc(21,19) -> loc(27,17), loc(27,17) -> loc(23,6), loc(23,6) -> loc(16,29) ]
# next_step="loc(16,29)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Pillager
id=Kardur
name=_ "Kardur"
side=7
x,y=10,20
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(10,20) -> loc(18,24), loc(18,24) -> loc(21,19), loc(21,19) -> loc(18,11), loc(18,11) -> loc(10,20) ]
next_step="loc(10,20)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Goblin Knight
# id=Muhtr
# name=_ "Muhtr"
# side=7
# x,y=13,25
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(13,25) -> loc(12,22), loc(12,22) -> loc(6,27), loc(6,27) -> loc(4,20), loc(4,20) -> loc(9,13), loc(9,13) -> loc(19,19), loc(19,19) -> loc(17,25), loc(17,25) -> loc(13,25)]
# next_step="loc(13,25)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Pillager
id=Kartrog
name=_ "Kartrog"
side=7
x,y=22,27
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(22,27) -> loc(27,24), loc(27,24) -> loc(21,16),loc(21,16) -> loc(22,27), loc(22,27) -> loc(6,24), loc(6,24)-> loc(22,27)]
next_step="loc(22,27)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Wolf Rider
# id=Griul
# name=_ "Griul"
# side=7
# x,y=12,29
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(12,29) -> loc(16,15), loc(16,15) -> loc(25,4), loc(25,4) -> loc(12,29) ]
# next_step="loc(12,29)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Knight
id=Sdrul
name=_ "Sdrul"
side=7
x,y=13,19
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(13,19) -> loc(16,15), loc(16,15) -> loc(25,4), loc(25,4) -> loc(13,19) ]
next_step="loc(13,19)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Wolf Rider
# id=Etruw
# name=_ "Etruw"
# side=7
# x,y=31,15
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(31,15) -> loc(16,15), loc(16,15) -> loc(31,15) ]
# next_step="loc(31,15)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Direwolf Rider
id=Utrub
name=_ "Utrub"
side=7
x,y=29,24
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(29,24) -> loc(16,15), loc(16,15) -> loc(29,24) ]
next_step="loc(29,24)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Goblin Pillager
# id=Bihlas
# name=_ "Bihlas"
# side=7
# x,y=5,21
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(5,21) -> loc(16,15), loc(16,15) -> loc(5,21) ]
# next_step="loc(5,21)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Knight
id=Uhmit
name=_ "Uhmit"
side=7
x,y=17,8
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
next_step="loc(17,8)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Direwolf Rider
# id=Mrat
# name=_ "Mrat"
# side=7
# x,y=14,15
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(14,15) -> loc(19,12), loc(19,12) -> loc(31,16), loc(31,16) -> loc(14,15) ]
# next_step="loc(14,15)"
# [/vars]
# [/ai]
# [/unit]
#### end of wolves ####
[unit]
type=Orcish Grunt
id=Grut
name=_ "Grut"
side=7
x,y=26,17
[/unit]
[unit]
type=Orcish Grunt
id=Krolru
name=_ "Krolru"
side=7
x,y=10,20
[/unit]
[unit]
type=Orcish Warrior
id=Kryl
name=_ "Kryl"
side=7
x,y=25,12
[/unit]
[unit]
type=Orcish Crossbowman
id=Erdug
name=_ "Erdug"
side=7
x,y=16,20
[/unit]
[unit]
type=Orcish Warrior
id=Urdol
name=_ "Urdol"
side=7
x,y=24,17
[/unit]
[unit]
type=Orcish Warrior
id=Tan-Drur
name=_ "Tan-Drur"
side=7
x,y=20,17
[/unit]
[unit]
type=Orcish Crossbowman
id=Brim
name=_ "Brim"
side=7
x,y=21,23
[/unit]
[unit]
type=Orcish Grunt
id=Krud
name=_ "Krud"
side=7
x,y=23,8
[/unit]
[unit]
type=Orcish Warrior
id=Krulr
name=_ "Krulr"
side=7
x,y=22,11
[/unit]
[unit]
type=Orcish Warrior
id=Draglar
name=_ "Draglar"
side=7
x,y=18,14
[/unit]
[unit]
type=Orcish Warrior
id=Qmrun
name=_ "Qmrun"
side=7
x,y=24,15
[/unit]
[unit]
type=Goblin Impaler
id=Erdog
name=_ "Erdog"
side=7
x,y=32,7
[/unit]
[unit]
type=Goblin Spearman
id=Sbrak
name=_ "Sbrak"
side=7
x,y=19,23
[/unit]
[unit]
type=Goblin Spearman
id=Urdum
name=_ "Urdum"
side=7
x,y=22,27
[/unit]
[unit]
type=Goblin Impaler
id=Ozdul
name=_ "Ozdul"
side=7
x,y=17,11
[/unit]
[unit]
type=Goblin Impaler
id=Zuzerd
name=_ "Zuzerd"
side=7
x,y=5,1
[/unit]
[unit]
type=Orcish Archer
id=Egrok
name=_ "Egrok"
side=7
x,y=29,11
[/unit]
[unit]
type=Orcish Assassin
id=Urbrus
name=_ "Urbrus"
side=7
x,y=28,16
[/unit]
[unit]
type=Orcish Slayer
id=Erbru
name=_ "Erbru"
side=7
x,y=32,8
[/unit]
[unit]
type=Orcish Warrior
id=Muhmr
name=_ "Muhmr"
side=7
x,y=22,16
[/unit]
[unit]
type=Orcish Crossbowman
id=Cfrul
name=_ "Cfrul"
side=7
x,y=10,16
[/unit]
[unit]
type=Orcish Crossbowman
id=Irkrul
name=_ "Irkrul"
side=7
x,y=26,6
[/unit]
[unit]
type=Orcish Grunt
id=Cebrun
name=_ "Cebrun"
side=7
x,y=3,19
[/unit]
[unit]
type=Orcish Grunt
id=Krundrum
name=_ "Krundrum"
side=7
x,y=11,5
[/unit]
[unit]
type=Orcish Grunt
id=Arrkud
name=_ "Arrkud"
side=7
x,y=13,23
[/unit]
[unit]
type=Orcish Grunt
id=Gulmod
name=_ "Gulmod"
side=7
x,y=11,11
[/unit]
[/event]
#define INVISIBILITY_POTION AFFIX DESCRIPTION
[object]
id=invisibility_potion_{AFFIX}
description={DESCRIPTION}
duration=scenario
[filter]
id={AFFIX}
[/filter]
[effect]
apply_to=new_ability
[abilities]
[hides]
id=invisible
name= _ "invisible"
name_inactive= _ "invisible"
description= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
description_inactive= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
affect_self=yes
[/hides]
[/abilities]
[/effect]
[effect]
apply_to=defense
replace=true
[defense]
deep_water=30
shallow_water=30
reef=30
swamp_water=30
flat=20
sand=20
forest=20
hills=20
mountains=20
village=20
castle=20
cave=20
frozen=20
unwalkable=20
impassable=20
fungus=20
[/defense]
[/effect]
[/object]
#enddef
[event]
name=start
[message]

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@ -1,446 +0,0 @@
#textdomain wesnoth-low
#define INVISIBILITY_POTION AFFIX DESCRIPTION
[object]
id=invisibility_potion_{AFFIX}
description={DESCRIPTION}
duration=scenario
[filter]
id={AFFIX}
[/filter]
[effect]
apply_to=new_ability
[abilities]
[hides]
id=invisible
name= _ "invisible"
name_inactive= _ "invisible"
description= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
description_inactive= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
affect_self=yes
[/hides]
[/abilities]
[/effect]
[effect]
apply_to=defense
replace=true
[defense]
deep_water=30
shallow_water=30
reef=30
swamp_water=30
flat=20
sand=20
forest=20
hills=20
mountains=20
village=20
castle=20
cave=20
frozen=20
unwalkable=20
impassable=20
fungus=20
[/defense]
[/effect]
[/object]
#enddef
#define ORCISH_GUARD
[unit]
type=Goblin Pillager
id=Odrun
name=_ "Odrun"
side=7
x,y=25,4
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(25,4) -> loc(14,2), loc(14,2) -> loc(9,12), loc(9,12) -> loc(6,19), loc(6,19) -> loc(25,4) ]
next_step="loc(25,4)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Direwolf Rider
# id=Gragul
# name=_ "Gragul"
# side=7
# x,y=16,29
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(16,29) -> loc(21,19), loc(21,19) -> loc(27,17), loc(27,17) -> loc(23,6), loc(23,6) -> loc(16,29) ]
# next_step="loc(16,29)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Pillager
id=Kardur
name=_ "Kardur"
side=7
x,y=10,20
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(10,20) -> loc(18,24), loc(18,24) -> loc(21,19), loc(21,19) -> loc(18,11), loc(18,11) -> loc(10,20) ]
next_step="loc(10,20)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Goblin Knight
# id=Muhtr
# name=_ "Muhtr"
# side=7
# x,y=13,25
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(13,25) -> loc(12,22), loc(12,22) -> loc(6,27), loc(6,27) -> loc(4,20), loc(4,20) -> loc(9,13), loc(9,13) -> loc(19,19), loc(19,19) -> loc(17,25), loc(17,25) -> loc(13,25)]
# next_step="loc(13,25)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Pillager
id=Kartrog
name=_ "Kartrog"
side=7
x,y=22,27
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(22,27) -> loc(27,24), loc(27,24) -> loc(21,16),loc(21,16) -> loc(22,27), loc(22,27) -> loc(6,24), loc(6,24)-> loc(22,27)]
next_step="loc(22,27)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Wolf Rider
# id=Griul
# name=_ "Griul"
# side=7
# x,y=12,29
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(12,29) -> loc(16,15), loc(16,15) -> loc(25,4), loc(25,4) -> loc(12,29) ]
# next_step="loc(12,29)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Knight
id=Sdrul
name=_ "Sdrul"
side=7
x,y=13,19
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(13,19) -> loc(16,15), loc(16,15) -> loc(25,4), loc(25,4) -> loc(13,19) ]
next_step="loc(13,19)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Wolf Rider
# id=Etruw
# name=_ "Etruw"
# side=7
# x,y=31,15
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(31,15) -> loc(16,15), loc(16,15) -> loc(31,15) ]
# next_step="loc(31,15)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Direwolf Rider
id=Utrub
name=_ "Utrub"
side=7
x,y=29,24
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(29,24) -> loc(16,15), loc(16,15) -> loc(29,24) ]
next_step="loc(29,24)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Goblin Pillager
# id=Bihlas
# name=_ "Bihlas"
# side=7
# x,y=5,21
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(5,21) -> loc(16,15), loc(16,15) -> loc(5,21) ]
# next_step="loc(5,21)"
# [/vars]
# [/ai]
# [/unit]
[unit]
type=Goblin Knight
id=Uhmit
name=_ "Uhmit"
side=7
x,y=17,8
[ai]
loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
[vars]
guard_radius=3
waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
next_step="loc(17,8)"
[/vars]
[/ai]
[/unit]
# [unit]
# type=Direwolf Rider
# id=Mrat
# name=_ "Mrat"
# side=7
# x,y=14,15
# [ai]
# loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
# [vars]
# guard_radius=3
# waypoints=[ loc(14,15) -> loc(19,12), loc(19,12) -> loc(31,16), loc(31,16) -> loc(14,15) ]
# next_step="loc(14,15)"
# [/vars]
# [/ai]
# [/unit]
#### end of wolves ####
[unit]
type=Orcish Grunt
id=Grut
name=_ "Grut"
side=7
x,y=26,17
[/unit]
[unit]
type=Orcish Grunt
id=Krolru
name=_ "Krolru"
side=7
x,y=10,20
[/unit]
[unit]
type=Orcish Warrior
id=Kryl
name=_ "Kryl"
side=7
x,y=25,12
[/unit]
[unit]
type=Orcish Crossbowman
id=Erdug
name=_ "Erdug"
side=7
x,y=16,20
[/unit]
[unit]
type=Orcish Warrior
id=Urdol
name=_ "Urdol"
side=7
x,y=24,17
[/unit]
[unit]
type=Orcish Warrior
id=Tan-Drur
name=_ "Tan-Drur"
side=7
x,y=20,17
[/unit]
[unit]
type=Orcish Crossbowman
id=Brim
name=_ "Brim"
side=7
x,y=21,23
[/unit]
[unit]
type=Orcish Grunt
id=Krud
name=_ "Krud"
side=7
x,y=23,8
[/unit]
[unit]
type=Orcish Warrior
id=Krulr
name=_ "Krulr"
side=7
x,y=22,11
[/unit]
[unit]
type=Orcish Warrior
id=Draglar
name=_ "Draglar"
side=7
x,y=18,14
[/unit]
[unit]
type=Orcish Warrior
id=Qmrun
name=_ "Qmrun"
side=7
x,y=24,15
[/unit]
[unit]
type=Goblin Impaler
id=Erdog
name=_ "Erdog"
side=7
x,y=32,7
[/unit]
[unit]
type=Goblin Spearman
id=Sbrak
name=_ "Sbrak"
side=7
x,y=19,23
[/unit]
[unit]
type=Goblin Spearman
id=Urdum
name=_ "Urdum"
side=7
x,y=22,27
[/unit]
[unit]
type=Goblin Impaler
id=Ozdul
name=_ "Ozdul"
side=7
x,y=17,11
[/unit]
[unit]
type=Goblin Impaler
id=Zuzerd
name=_ "Zuzerd"
side=7
x,y=5,1
[/unit]
[unit]
type=Orcish Archer
id=Egrok
name=_ "Egrok"
side=7
x,y=29,11
[/unit]
[unit]
type=Orcish Assassin
id=Urbrus
name=_ "Urbrus"
side=7
x,y=28,16
[/unit]
[unit]
type=Orcish Slayer
id=Erbru
name=_ "Erbru"
side=7
x,y=32,8
[/unit]
[unit]
type=Orcish Warrior
id=Muhmr
name=_ "Muhmr"
side=7
x,y=22,16
[/unit]
[unit]
type=Orcish Crossbowman
id=Cfrul
name=_ "Cfrul"
side=7
x,y=10,16
[/unit]
[unit]
type=Orcish Crossbowman
id=Irkrul
name=_ "Irkrul"
side=7
x,y=26,6
[/unit]
[unit]
type=Orcish Grunt
id=Cebrun
name=_ "Cebrun"
side=7
x,y=3,19
[/unit]
[unit]
type=Orcish Grunt
id=Krundrum
name=_ "Krundrum"
side=7
x,y=11,5
[/unit]
[unit]
type=Orcish Grunt
id=Arrkud
name=_ "Arrkud"
side=7
x,y=13,23
[/unit]
[unit]
type=Orcish Grunt
id=Gulmod
name=_ "Gulmod"
side=7
x,y=11,11
[/unit]
#enddef