Team: formatting cleanup
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parent
8bfc5eb1da
commit
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1 changed files with 289 additions and 232 deletions
521
src/team.cpp
521
src/team.cpp
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@ -20,19 +20,20 @@
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#include "team.hpp"
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#include "ai/manager.hpp"
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#include "color.hpp"
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#include "font/text_formatting.hpp"
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#include "formula/string_utils.hpp"
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#include "game_events/pump.hpp"
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#include "game_data.hpp"
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#include "game_events/pump.hpp"
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#include "map/map.hpp"
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#include "resources.hpp"
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#include "play_controller.hpp"
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#include "preferences/game.hpp"
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#include "color.hpp"
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#include "units/types.hpp"
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#include "synced_context.hpp"
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#include "whiteboard/side_actions.hpp"
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#include "resources.hpp"
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#include "serialization/string_utils.hpp"
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#include "synced_context.hpp"
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#include "units/types.hpp"
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#include "whiteboard/side_actions.hpp"
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#include <boost/dynamic_bitset.hpp>
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static lg::log_domain log_engine("engine");
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@ -46,7 +47,7 @@ static lg::log_domain log_engine_enemies("engine/enemies");
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#define LOG_NGE LOG_STREAM(info, log_engine_enemies)
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#define WRN_NGE LOG_STREAM(warn, log_engine_enemies)
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//static member initialization
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// Static member initialization
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const int team::default_team_gold_ = 100;
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// Update this list of attributes if you change what is used to define a side
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@ -115,53 +116,53 @@ const std::set<std::string> team::attributes {
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"description"
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};
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team::team_info::team_info() :
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gold(0),
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start_gold(0),
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income(0),
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income_per_village(0),
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support_per_village(1),
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minimum_recruit_price(0),
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recall_cost(0),
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can_recruit(),
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team_name(),
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user_team_name(),
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side_name(),
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faction(),
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faction_name(),
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save_id(),
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current_player(),
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countdown_time(),
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action_bonus_count(0),
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flag(),
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flag_icon(),
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id(),
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scroll_to_leader(true),
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objectives(),
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objectives_changed(false),
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controller(),
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is_local(true),
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defeat_condition(team::DEFEAT_CONDITION::NO_LEADER),
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proxy_controller(team::PROXY_CONTROLLER::PROXY_HUMAN),
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share_vision(team::SHARE_VISION::ALL),
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disallow_observers(false),
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allow_player(false),
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chose_random(false),
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no_leader(true),
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hidden(true),
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no_turn_confirmation(false),
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color(),
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side(1),
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persistent(false),
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lost(false),
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carryover_percentage(game_config::gold_carryover_percentage),
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carryover_add(false),
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carryover_bonus(0),
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carryover_gold(0)
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team::team_info::team_info()
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: gold(0)
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, start_gold(0)
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, income(0)
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, income_per_village(0)
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, support_per_village(1)
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, minimum_recruit_price(0)
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, recall_cost(0)
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, can_recruit()
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, team_name()
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, user_team_name()
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, side_name()
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, faction()
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, faction_name()
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, save_id()
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, current_player()
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, countdown_time()
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, action_bonus_count(0)
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, flag()
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, flag_icon()
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, id()
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, scroll_to_leader(true)
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, objectives()
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, objectives_changed(false)
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, controller()
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, is_local(true)
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, defeat_condition(team::DEFEAT_CONDITION::NO_LEADER)
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, proxy_controller(team::PROXY_CONTROLLER::PROXY_HUMAN)
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, share_vision(team::SHARE_VISION::ALL)
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, disallow_observers(false)
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, allow_player(false)
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, chose_random(false)
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, no_leader(true)
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, hidden(true)
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, no_turn_confirmation(false)
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, color()
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, side(1)
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, persistent(false)
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, lost(false)
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, carryover_percentage(game_config::gold_carryover_percentage)
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, carryover_add(false)
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, carryover_bonus(0)
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, carryover_gold(0)
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{
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}
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void team::team_info::read(const config &cfg)
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void team::team_info::read(const config& cfg)
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{
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gold = cfg["gold"];
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income = cfg["income"];
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@ -202,8 +203,8 @@ void team::team_info::read(const config &cfg)
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color = cfg["side"].str();
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}
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// If arel starting new scenario override settings from [ai] tags
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if (!user_team_name.translatable())
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// If starting new scenario override settings from [ai] tags
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if(!user_team_name.translatable())
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user_team_name = t_string::from_serialized(user_team_name);
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if(cfg.has_attribute("ai_config")) {
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@ -217,12 +218,13 @@ void team::team_info::read(const config &cfg)
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// at the start of a scenario "start_gold" is not set, we need to take the
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// value from the gold setting (or fall back to the gold default)
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if (!cfg["start_gold"].empty())
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if(!cfg["start_gold"].empty()) {
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start_gold = cfg["start_gold"];
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else if (!cfg["gold"].empty())
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} else if(!cfg["gold"].empty()) {
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start_gold = gold;
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else
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} else {
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start_gold = default_team_gold_;
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}
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if(team_name.empty()) {
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team_name = cfg["side"].str();
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@ -236,44 +238,43 @@ void team::team_info::read(const config &cfg)
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recall_cost = cfg["recall_cost"].to_int(game_config::recall_cost);
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const std::string& village_support = cfg["village_support"];
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if(village_support.empty())
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if(village_support.empty()) {
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support_per_village = game_config::village_support;
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else
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} else {
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support_per_village = lexical_cast_default<int>(village_support, game_config::village_support);
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}
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controller = team::CONTROLLER::AI;
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controller.parse(cfg["controller"].str());
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//TODO: Why do we read disallow observers differently when controller is empty?
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if (controller == CONTROLLER::EMPTY) {
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// TODO: Why do we read disallow observers differently when controller is empty?
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if(controller == CONTROLLER::EMPTY) {
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disallow_observers = cfg["disallow_observers"].to_bool(true);
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}
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//override persistence flag if it is explicitly defined in the config
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//by default, persistence of a team is set depending on the controller
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// override persistence flag if it is explicitly defined in the config
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// by default, persistence of a team is set depending on the controller
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persistent = cfg["persistent"].to_bool(this->controller == CONTROLLER::HUMAN);
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//========================================================
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//END OF MESSY CODE
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// END OF MESSY CODE
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// Share_view and share_maps can't both be enabled,
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// so share_view overrides share_maps.
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share_vision = cfg["share_vision"].to_enum<team::SHARE_VISION>(team::SHARE_VISION::ALL);
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handle_legacy_share_vision(cfg);
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LOG_NG << "team_info::team_info(...): team_name: " << team_name
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<< ", share_vision: " << share_vision << ".\n";
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LOG_NG << "team_info::team_info(...): team_name: " << team_name << ", share_vision: " << share_vision << ".\n";
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}
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void team::team_info::handle_legacy_share_vision(const config& cfg)
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{
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if(cfg.has_attribute("share_view") || cfg.has_attribute("share_maps"))
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{
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if(cfg.has_attribute("share_view") || cfg.has_attribute("share_maps")) {
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if(cfg["share_view"].to_bool()) {
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share_vision = team::SHARE_VISION::ALL;
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}
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else if(cfg["share_maps"].to_bool(true)) {
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} else if(cfg["share_maps"].to_bool(true)) {
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share_vision = team::SHARE_VISION::SHROUD;
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}
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else {
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} else {
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share_vision = team::SHARE_VISION::NONE;
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}
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}
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@ -296,8 +297,8 @@ void team::team_info::write(config& cfg) const
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cfg["id"] = id;
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cfg["objectives"] = objectives;
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cfg["objectives_changed"] = objectives_changed;
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cfg["countdown_time"]= countdown_time;
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cfg["action_bonus_count"]= action_bonus_count;
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cfg["countdown_time"] = countdown_time;
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cfg["action_bonus_count"] = action_bonus_count;
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cfg["village_gold"] = income_per_village;
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cfg["village_support"] = support_per_village;
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cfg["recall_cost"] = recall_cost;
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@ -328,22 +329,22 @@ void team::team_info::write(config& cfg) const
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cfg.add_child("ai", ai::manager::to_config(side));
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}
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team::team() :
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gold_(0),
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villages_(),
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shroud_(),
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fog_(),
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fog_clearer_(),
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auto_shroud_updates_(true),
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info_(),
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countdown_time_(0),
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action_bonus_count_(0),
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recall_list_(),
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last_recruit_(),
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enemies_(),
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ally_shroud_(),
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ally_fog_(),
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planned_actions_()
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team::team()
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: gold_(0)
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, villages_()
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, shroud_()
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, fog_()
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, fog_clearer_()
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, auto_shroud_updates_(true)
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, info_()
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, countdown_time_(0)
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, action_bonus_count_(0)
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, recall_list_()
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, last_recruit_()
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, enemies_()
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, ally_shroud_()
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, ally_fog_()
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, planned_actions_()
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{
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}
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@ -351,7 +352,7 @@ team::~team()
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{
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}
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void team::build(const config &cfg, const gamemap& map, int gold)
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void team::build(const config& cfg, const gamemap& map, int gold)
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{
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gold_ = gold;
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info_.read(cfg);
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@ -362,34 +363,36 @@ void team::build(const config &cfg, const gamemap& map, int gold)
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shroud_.read(cfg["shroud_data"]);
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auto_shroud_updates_ = cfg["auto_shroud"].to_bool(auto_shroud_updates_);
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LOG_NG << "team::team(...): team_name: " << info_.team_name
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<< ", shroud: " << uses_shroud() << ", fog: " << uses_fog() << ".\n";
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LOG_NG << "team::team(...): team_name: " << info_.team_name << ", shroud: " << uses_shroud()
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<< ", fog: " << uses_fog() << ".\n";
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// Load the WML-cleared fog.
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const config &fog_override = cfg.child("fog_override");
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if ( fog_override ) {
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const std::vector<map_location> fog_vector =
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map.parse_location_range(fog_override["x"], fog_override["y"], true);
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const config& fog_override = cfg.child("fog_override");
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if(fog_override) {
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const std::vector<map_location> fog_vector
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= map.parse_location_range(fog_override["x"], fog_override["y"], true);
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fog_clearer_.insert(fog_vector.begin(), fog_vector.end());
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}
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// To ensure some minimum starting gold,
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// gold is the maximum of 'gold' and what is given in the config file
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gold_ = std::max(gold, info_.gold);
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if (gold_ != info_.gold)
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if(gold_ != info_.gold) {
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info_.start_gold = gold;
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}
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// Old code was doing:
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// info_.start_gold = std::to_string(gold) + " (" + info_.start_gold + ")";
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// Was it correct?
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// Load in the villages the side controls at the start
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for (const config &v : cfg.child_range("village"))
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{
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for(const config& v : cfg.child_range("village")) {
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map_location loc(v);
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if (map.is_village(loc)) {
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if(map.is_village(loc)) {
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villages_.insert(loc);
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} else {
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WRN_NG << "[side] " << current_player() << " [village] points to a non-village location " << loc << std::endl;
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WRN_NG << "[side] " << current_player() << " [village] points to a non-village location " << loc
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<< std::endl;
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}
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}
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@ -415,32 +418,36 @@ void team::write(config& cfg) const
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cfg["shroud_data"] = shroud_.write();
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cfg["fog_data"] = fog_.write();
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if ( !fog_clearer_.empty() )
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if(!fog_clearer_.empty())
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write_location_range(fog_clearer_, cfg.add_child("fog_override"));
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cfg["countdown_time"] = countdown_time_;
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cfg["action_bonus_count"] = action_bonus_count_;
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}
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game_events::pump_result_t team::get_village(const map_location& loc, const int owner_side, game_data * gamedata)
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game_events::pump_result_t team::get_village(const map_location& loc, const int owner_side, game_data* gamedata)
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{
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villages_.insert(loc);
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game_events::pump_result_t res;
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if(gamedata) {
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config::attribute_value& var = gamedata->get_variable("owner_side");
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const config::attribute_value old_value = var;
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var = owner_side;
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// During team building, game_events pump is not guaranteed to exist yet. (At current revision.) We skip capture events in this case.
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if (resources::game_events) {
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// During team building, game_events pump is not guaranteed to exist yet. (At current revision.) We skip capture
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// events in this case.
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if(resources::game_events) {
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res = resources::game_events->pump().fire("capture", loc);
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}
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if(old_value.blank())
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if(old_value.blank()) {
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gamedata->clear_variable("owner_side");
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else
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} else {
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var = old_value;
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}
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}
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return res;
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}
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@ -458,7 +465,7 @@ void team::set_recruits(const std::set<std::string>& recruits)
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ai::manager::raise_recruit_list_changed();
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}
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void team::add_recruit(const std::string &recruit)
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void team::add_recruit(const std::string& recruit)
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{
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info_.can_recruit.insert(recruit);
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info_.minimum_recruit_price = 0;
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@ -467,22 +474,23 @@ void team::add_recruit(const std::string &recruit)
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int team::minimum_recruit_price() const
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{
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if(info_.minimum_recruit_price){
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if(info_.minimum_recruit_price) {
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return info_.minimum_recruit_price;
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}else{
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int min = 20;
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for(std::string recruit : info_.can_recruit) {
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const unit_type *ut = unit_types.find(recruit);
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if(!ut)
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continue;
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else{
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if(ut->cost() < min)
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min = ut->cost();
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}
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}
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info_.minimum_recruit_price = min;
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}
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int min = 20;
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for(std::string recruit : info_.can_recruit) {
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const unit_type* ut = unit_types.find(recruit);
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if(!ut) {
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continue;
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} else {
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if(ut->cost() < min) {
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min = ut->cost();
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}
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}
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}
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info_.minimum_recruit_price = min;
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return info_.minimum_recruit_price;
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}
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@ -505,56 +513,63 @@ bool team::calculate_is_enemy(size_t index) const
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}
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// We are friends with anyone who we share a teamname with
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std::vector<std::string> our_teams = utils::split(info_.team_name),
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their_teams = utils::split(resources::gameboard->teams()[index].info_.team_name);
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std::vector<std::string> our_teams = utils::split(info_.team_name);
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std::vector<std::string> their_teams = utils::split(resources::gameboard->teams()[index].info_.team_name);
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LOG_NGE << "team " << info_.side << " calculates if it has enemy in team " << index + 1 << "; our team_name ["
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<< info_.team_name << "], their team_name is [" << resources::gameboard->teams()[index].info_.team_name
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<< "]" << std::endl;
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LOG_NGE << "team " << info_.side << " calculates if it has enemy in team "<<index+1 << "; our team_name ["<<info_.team_name<<"], their team_name is ["<<resources::gameboard->teams()[index].info_.team_name<<"]"<< std::endl;
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for(std::vector<std::string>::const_iterator t = our_teams.begin(); t != our_teams.end(); ++t) {
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if(std::find(their_teams.begin(), their_teams.end(), *t) != their_teams.end())
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{
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LOG_NGE << "team " << info_.side << " found same team name [" << *t << "] in team "<< index+1 << std::endl;
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if(std::find(their_teams.begin(), their_teams.end(), *t) != their_teams.end()) {
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LOG_NGE << "team " << info_.side << " found same team name [" << *t << "] in team " << index + 1
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<< std::endl;
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return false;
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} else {
|
||||
LOG_NGE << "team " << info_.side << " not found same team name [" << *t << "] in team "<< index+1 << std::endl;
|
||||
LOG_NGE << "team " << info_.side << " not found same team name [" << *t << "] in team " << index + 1
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
LOG_NGE << "team " << info_.side << " has enemy in team " << index+1 << std::endl;
|
||||
|
||||
LOG_NGE << "team " << info_.side << " has enemy in team " << index + 1 << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
class controller_server_choice : public synced_context::server_choice
|
||||
class controller_server_choice : public synced_context::server_choice
|
||||
{
|
||||
public:
|
||||
controller_server_choice(team::CONTROLLER new_controller, const team& team)
|
||||
: new_controller_(new_controller)
|
||||
, team_(team)
|
||||
{
|
||||
public:
|
||||
controller_server_choice(team::CONTROLLER new_controller, const team& team)
|
||||
: new_controller_(new_controller)
|
||||
, team_(team)
|
||||
{
|
||||
}
|
||||
/// We are in a game with no mp server and need to do this choice locally
|
||||
virtual config local_choice() const
|
||||
{
|
||||
return config {"controller", new_controller_, "is_local", true};
|
||||
}
|
||||
/// the request which is sended to the mp server.
|
||||
virtual config request() const
|
||||
{
|
||||
return config {
|
||||
"new_controller", new_controller_,
|
||||
"old_controller", team_.controller(),
|
||||
"side", team_.side(),
|
||||
};
|
||||
}
|
||||
virtual const char* name() const
|
||||
{
|
||||
return "change_controller_wml";
|
||||
}
|
||||
private:
|
||||
team::CONTROLLER new_controller_;
|
||||
const team& team_;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// We are in a game with no mp server and need to do this choice locally
|
||||
virtual config local_choice() const
|
||||
{
|
||||
return config{"controller", new_controller_, "is_local", true};
|
||||
}
|
||||
|
||||
/// tThe request which is sent to the mp server.
|
||||
virtual config request() const
|
||||
{
|
||||
return config{
|
||||
"new_controller", new_controller_, "old_controller", team_.controller(), "side", team_.side(),
|
||||
};
|
||||
}
|
||||
|
||||
virtual const char* name() const
|
||||
{
|
||||
return "change_controller_wml";
|
||||
}
|
||||
|
||||
private:
|
||||
team::CONTROLLER new_controller_;
|
||||
const team& team_;
|
||||
};
|
||||
} // end anon namespace
|
||||
|
||||
void team::change_controller_by_wml(const std::string& new_controller_string)
|
||||
{
|
||||
|
@ -563,38 +578,41 @@ void team::change_controller_by_wml(const std::string& new_controller_string)
|
|||
WRN_NG << "ignored attempt to change controller to " << new_controller_string << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if(new_controller == CONTROLLER::EMPTY && resources::controller->current_side() == this->side()) {
|
||||
WRN_NG << "ignored attempt to change the currently playing side's controller to 'null'" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
config choice = synced_context::ask_server_choice(controller_server_choice(new_controller, *this));
|
||||
if(!new_controller.parse(choice["controller"])) {
|
||||
//TODO: this should be more than a ERR_NG message.
|
||||
// TODO: this should be more than a ERR_NG message.
|
||||
// GL-2016SEP02 Oh? So why was ERR_NG defined as warning level? Making the call fit the definition.
|
||||
WRN_NG << "recieved an invalid controller string from the server" << choice["controller"] << std::endl;
|
||||
WRN_NG << "Received an invalid controller string from the server" << choice["controller"] << std::endl;
|
||||
}
|
||||
|
||||
if(!resources::controller->is_replay()) {
|
||||
set_local(choice["is_local"].to_bool());
|
||||
}
|
||||
|
||||
change_controller(new_controller);
|
||||
}
|
||||
|
||||
void team::change_team(const std::string &name, const t_string &user_name)
|
||||
void team::change_team(const std::string& name, const t_string& user_name)
|
||||
{
|
||||
info_.team_name = name;
|
||||
if (!user_name.empty())
|
||||
{
|
||||
|
||||
if(!user_name.empty()) {
|
||||
info_.user_team_name = user_name;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
info_.user_team_name = name;
|
||||
}
|
||||
|
||||
clear_caches();
|
||||
}
|
||||
|
||||
void team::clear_caches(){
|
||||
void team::clear_caches()
|
||||
{
|
||||
// Reset the cache of allies for all teams
|
||||
if(resources::gameboard) {
|
||||
for(auto& t : resources::gameboard->teams()) {
|
||||
|
@ -608,30 +626,37 @@ void team::clear_caches(){
|
|||
void team::set_objectives(const t_string& new_objectives, bool silently)
|
||||
{
|
||||
info_.objectives = new_objectives;
|
||||
if(!silently)
|
||||
|
||||
if(!silently) {
|
||||
info_.objectives_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool team::shrouded(const map_location& loc) const
|
||||
{
|
||||
if(!resources::gameboard)
|
||||
return shroud_.value(loc.wml_x(),loc.wml_y());
|
||||
if(!resources::gameboard) {
|
||||
return shroud_.value(loc.wml_x(), loc.wml_y());
|
||||
}
|
||||
|
||||
return shroud_.shared_value(ally_shroud(resources::gameboard->teams()),loc.wml_x(),loc.wml_y());
|
||||
return shroud_.shared_value(ally_shroud(resources::gameboard->teams()), loc.wml_x(), loc.wml_y());
|
||||
}
|
||||
|
||||
bool team::fogged(const map_location& loc) const
|
||||
{
|
||||
if(shrouded(loc)) return true;
|
||||
if(shrouded(loc)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check for an override of fog.
|
||||
if ( fog_clearer_.count(loc) > 0 )
|
||||
if(fog_clearer_.count(loc) > 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!resources::gameboard)
|
||||
return fog_.value(loc.wml_x(),loc.wml_y());
|
||||
if(!resources::gameboard) {
|
||||
return fog_.value(loc.wml_x(), loc.wml_y());
|
||||
}
|
||||
|
||||
return fog_.shared_value(ally_fog(resources::gameboard->teams()),loc.wml_x(),loc.wml_y());
|
||||
return fog_.shared_value(ally_fog(resources::gameboard->teams()), loc.wml_x(), loc.wml_y());
|
||||
}
|
||||
|
||||
const std::vector<const team::shroud_map*>& team::ally_shroud(const std::vector<team>& teams) const
|
||||
|
@ -665,22 +690,34 @@ bool team::knows_about_team(size_t index) const
|
|||
const team& t = resources::gameboard->teams()[index];
|
||||
|
||||
// We know about our own team
|
||||
if(this == &t) return true;
|
||||
if(this == &t) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If we aren't using shroud or fog, then we know about everyone
|
||||
if(!uses_shroud() && !uses_fog()) return true;
|
||||
if(!uses_shroud() && !uses_fog()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// We don't know about enemies
|
||||
if(is_enemy(index+1)) return false;
|
||||
if(is_enemy(index + 1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We know our human allies.
|
||||
if (t.is_human()) return true;
|
||||
if(t.is_human()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// We know about allies we're sharing maps with
|
||||
if(share_maps() && t.uses_shroud()) return true;
|
||||
if(share_maps() && t.uses_shroud()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// We know about allies we're sharing view with
|
||||
if(share_view() && (t.uses_fog() || t.uses_shroud())) return true;
|
||||
if(share_view() && (t.uses_fog() || t.uses_shroud())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -689,13 +726,12 @@ bool team::knows_about_team(size_t index) const
|
|||
* Removes the record of hexes that were cleared of fog via WML.
|
||||
* @param[in] hexes The hexes to no longer keep clear.
|
||||
*/
|
||||
void team::remove_fog_override(const std::set<map_location> &hexes)
|
||||
void team::remove_fog_override(const std::set<map_location>& hexes)
|
||||
{
|
||||
// Take a set difference.
|
||||
std::vector<map_location> result(fog_clearer_.size());
|
||||
std::vector<map_location>::iterator result_end =
|
||||
std::set_difference(fog_clearer_.begin(), fog_clearer_.end(),
|
||||
hexes.begin(), hexes.end(), result.begin());
|
||||
std::set_difference(fog_clearer_.begin(), fog_clearer_.end(), hexes.begin(), hexes.end(), result.begin());
|
||||
|
||||
// Put the result into fog_clearer_.
|
||||
fog_clearer_.clear();
|
||||
|
@ -715,34 +751,38 @@ void validate_side(int side)
|
|||
|
||||
bool team::shroud_map::clear(int x, int y)
|
||||
{
|
||||
if(enabled_ == false || x < 0 || y < 0)
|
||||
if(enabled_ == false || x < 0 || y < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(x >= static_cast<int>(data_.size()))
|
||||
data_.resize(x+1);
|
||||
if(x >= static_cast<int>(data_.size())) {
|
||||
data_.resize(x + 1);
|
||||
}
|
||||
|
||||
if(y >= static_cast<int>(data_[x].size()))
|
||||
data_[x].resize(y+1);
|
||||
if(y >= static_cast<int>(data_[x].size())) {
|
||||
data_[x].resize(y + 1);
|
||||
}
|
||||
|
||||
if(data_[x][y] == false) {
|
||||
data_[x][y] = true;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void team::shroud_map::place(int x, int y)
|
||||
{
|
||||
if(enabled_ == false || x < 0 || y < 0)
|
||||
if(enabled_ == false || x < 0 || y < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (x >= static_cast<int>(data_.size())) {
|
||||
DBG_NG << "Couldn't place shroud on invalid x coordinate: ("
|
||||
<< x << ", " << y << ") - max x: " << data_.size() - 1 << "\n";
|
||||
} else if (y >= static_cast<int>(data_[x].size())) {
|
||||
DBG_NG << "Couldn't place shroud on invalid y coordinate: ("
|
||||
<< x << ", " << y << ") - max y: " << data_[x].size() - 1 << "\n";
|
||||
if(x >= static_cast<int>(data_.size())) {
|
||||
DBG_NG << "Couldn't place shroud on invalid x coordinate: (" << x << ", " << y
|
||||
<< ") - max x: " << data_.size() - 1 << "\n";
|
||||
} else if(y >= static_cast<int>(data_[x].size())) {
|
||||
DBG_NG << "Couldn't place shroud on invalid y coordinate: (" << x << ", " << y
|
||||
<< ") - max y: " << data_[x].size() - 1 << "\n";
|
||||
} else {
|
||||
data_[x][y] = false;
|
||||
}
|
||||
|
@ -750,24 +790,29 @@ void team::shroud_map::place(int x, int y)
|
|||
|
||||
void team::shroud_map::reset()
|
||||
{
|
||||
if(enabled_ == false)
|
||||
if(enabled_ == false) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(std::vector<std::vector<bool> >::iterator i = data_.begin(); i != data_.end(); ++i) {
|
||||
std::fill(i->begin(),i->end(),false);
|
||||
for(std::vector<std::vector<bool>>::iterator i = data_.begin(); i != data_.end(); ++i) {
|
||||
std::fill(i->begin(), i->end(), false);
|
||||
}
|
||||
}
|
||||
|
||||
bool team::shroud_map::value(int x, int y) const
|
||||
{
|
||||
if ( !enabled_ )
|
||||
if(!enabled_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Locations for which we have no data are assumed to still be covered.
|
||||
if ( x < 0 || x >= static_cast<int>(data_.size()) )
|
||||
if(x < 0 || x >= static_cast<int>(data_.size())) {
|
||||
return true;
|
||||
if ( y < 0 || y >= static_cast<int>(data_[x].size()) )
|
||||
}
|
||||
|
||||
if(y < 0 || y >= static_cast<int>(data_[x].size())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// data_ stores whether or not a location has been cleared, while
|
||||
// we want to return whether or not a location is covered.
|
||||
|
@ -776,25 +821,29 @@ bool team::shroud_map::value(int x, int y) const
|
|||
|
||||
bool team::shroud_map::shared_value(const std::vector<const shroud_map*>& maps, int x, int y) const
|
||||
{
|
||||
if ( !enabled_ )
|
||||
if(!enabled_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// A quick abort:
|
||||
if ( x < 0 || y < 0 )
|
||||
if(x < 0 || y < 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// A tile is uncovered if it is uncovered on any shared map.
|
||||
for (const shroud_map * const shared_map : maps) {
|
||||
if ( shared_map->enabled_ && !shared_map->value(x,y) )
|
||||
for(const shroud_map* const shared_map : maps) {
|
||||
if(shared_map->enabled_ && !shared_map->value(x, y)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string team::shroud_map::write() const
|
||||
{
|
||||
std::stringstream shroud_str;
|
||||
for(std::vector<std::vector<bool> >::const_iterator sh = data_.begin(); sh != data_.end(); ++sh) {
|
||||
for(std::vector<std::vector<bool>>::const_iterator sh = data_.begin(); sh != data_.end(); ++sh) {
|
||||
shroud_str << '|';
|
||||
|
||||
for(std::vector<bool>::const_iterator i = sh->begin(); i != sh->end(); ++i) {
|
||||
|
@ -810,28 +859,31 @@ std::string team::shroud_map::write() const
|
|||
void team::shroud_map::read(const std::string& str)
|
||||
{
|
||||
data_.clear();
|
||||
|
||||
for(std::string::const_iterator sh = str.begin(); sh != str.end(); ++sh) {
|
||||
if(*sh == '|')
|
||||
data_.resize(data_.size()+1);
|
||||
if(*sh == '|') {
|
||||
data_.resize(data_.size() + 1);
|
||||
}
|
||||
|
||||
if(data_.empty() == false) {
|
||||
if(*sh == '1')
|
||||
if(*sh == '1') {
|
||||
data_.back().push_back(true);
|
||||
else if(*sh == '0')
|
||||
} else if(*sh == '0') {
|
||||
data_.back().push_back(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void team::shroud_map::merge(const std::string& str)
|
||||
{
|
||||
int x=0, y=0;
|
||||
int x = 0, y = 0;
|
||||
for(std::string::const_iterator sh = str.begin(); sh != str.end(); ++sh) {
|
||||
if(*sh == '|' && sh != str.begin()) {
|
||||
y=0;
|
||||
y = 0;
|
||||
x++;
|
||||
} else if(*sh == '1') {
|
||||
clear(x,y);
|
||||
clear(x, y);
|
||||
y++;
|
||||
} else if(*sh == '0') {
|
||||
y++;
|
||||
|
@ -841,33 +893,36 @@ void team::shroud_map::merge(const std::string& str)
|
|||
|
||||
bool team::shroud_map::copy_from(const std::vector<const shroud_map*>& maps)
|
||||
{
|
||||
if(enabled_ == false)
|
||||
if(enabled_ == false) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cleared = false;
|
||||
for(std::vector<const shroud_map*>::const_iterator i = maps.begin(); i != maps.end(); ++i) {
|
||||
if((*i)->enabled_ == false)
|
||||
if((*i)->enabled_ == false) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::vector<std::vector<bool> >& v = (*i)->data_;
|
||||
const std::vector<std::vector<bool>>& v = (*i)->data_;
|
||||
for(size_t x = 0; x != v.size(); ++x) {
|
||||
for(size_t y = 0; y != v[x].size(); ++y) {
|
||||
if(v[x][y]) {
|
||||
cleared |= clear(x,y);
|
||||
cleared |= clear(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return cleared;
|
||||
}
|
||||
|
||||
const color_range team::get_side_color_range(int side)
|
||||
{
|
||||
std::string index = get_side_color_index(side);
|
||||
std::map<std::string, color_range>::iterator gp=game_config::team_rgb_range.find(index);
|
||||
std::map<std::string, color_range>::iterator gp = game_config::team_rgb_range.find(index);
|
||||
|
||||
if(gp != game_config::team_rgb_range.end()){
|
||||
return(gp->second);
|
||||
if(gp != game_config::team_rgb_range.end()) {
|
||||
return (gp->second);
|
||||
}
|
||||
|
||||
return color_range({255, 0, 0}, {255, 255, 255}, {0, 0, 0}, {255, 0, 0});
|
||||
|
@ -887,7 +942,7 @@ color_t team::get_minimap_color(int side)
|
|||
|
||||
std::string team::get_side_color_index(int side)
|
||||
{
|
||||
size_t index = size_t(side-1);
|
||||
size_t index = size_t(side - 1);
|
||||
|
||||
if(resources::gameboard && index < resources::gameboard->teams().size()) {
|
||||
const std::string side_map = resources::gameboard->teams()[index].color();
|
||||
|
@ -895,6 +950,7 @@ std::string team::get_side_color_index(int side)
|
|||
return side_map;
|
||||
}
|
||||
}
|
||||
|
||||
return std::to_string(side);
|
||||
}
|
||||
|
||||
|
@ -903,12 +959,13 @@ std::string team::get_side_highlight_pango(int side)
|
|||
return get_side_color_range(side + 1).mid().to_hex_string();
|
||||
}
|
||||
|
||||
void team::log_recruitable() const {
|
||||
void team::log_recruitable() const
|
||||
{
|
||||
LOG_NG << "Adding recruitable units: \n";
|
||||
for (std::set<std::string>::const_iterator it = info_.can_recruit.begin();
|
||||
it != info_.can_recruit.end(); ++it) {
|
||||
for(std::set<std::string>::const_iterator it = info_.can_recruit.begin(); it != info_.can_recruit.end(); ++it) {
|
||||
LOG_NG << *it << std::endl;
|
||||
}
|
||||
|
||||
LOG_NG << "Added all recruitable units\n";
|
||||
}
|
||||
|
||||
|
@ -923,11 +980,11 @@ config team::to_config() const
|
|||
std::string team::allied_human_teams() const
|
||||
{
|
||||
std::vector<int> res;
|
||||
for(const team& t : resources::gameboard->teams())
|
||||
{
|
||||
for(const team& t : resources::gameboard->teams()) {
|
||||
if(!t.is_enemy(this->side()) && t.is_human()) {
|
||||
res.push_back(t.side());
|
||||
}
|
||||
}
|
||||
|
||||
return utils::join(res);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue