Move human-*.png attack icons to *-human.png...

...to be consistent with the other races.  Rewired everything to use
the new paths
This commit is contained in:
Benoît Timbert 2006-07-24 10:36:59 +00:00
parent db3f3166d9
commit d54f1a7939
54 changed files with 58 additions and 58 deletions

View file

@ -18,7 +18,7 @@
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
range=melee
damage=12
number=3

View file

@ -25,7 +25,7 @@
die_sound=horse-die.ogg
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6

View file

@ -25,7 +25,7 @@
die_sound=horse-die.ogg
[attack]
name=greatsword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=9

View file

@ -25,7 +25,7 @@
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
range=melee
damage=13
@ -139,7 +139,7 @@
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
range=melee
damage=13

View file

@ -21,7 +21,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
@ -198,7 +198,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8

View file

@ -18,7 +18,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6
@ -93,7 +93,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6

View file

@ -23,7 +23,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=12
@ -228,7 +228,7 @@
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
range=melee
damage=12
number=4

View file

@ -23,7 +23,7 @@
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
range=melee
damage=11
@ -112,7 +112,7 @@
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
range=melee
damage=11

View file

@ -31,7 +31,7 @@
range=melee
damage=8
number=4
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -26,7 +26,7 @@
range=melee
damage=7
number=3
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -29,7 +29,7 @@
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
range=melee
damage=11
number=4

View file

@ -44,7 +44,7 @@
range=melee
damage=9
number=4
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
[frame]
begin=-300

View file

@ -22,7 +22,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
@ -214,7 +214,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8

View file

@ -19,7 +19,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6
@ -101,7 +101,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6

View file

@ -26,7 +26,7 @@
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
range=melee
damage=11

View file

@ -37,7 +37,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=12
@ -248,7 +248,7 @@
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
range=melee
damage=12
number=4

View file

@ -68,7 +68,7 @@
range=melee
damage=16
number=3
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -78,7 +78,7 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
range=melee
damage=5
number=4
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -70,7 +70,7 @@
range=melee
damage=11
number=4
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -65,7 +65,7 @@
range=melee
damage=7
number=3
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -80,7 +80,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
range=melee
damage=11
number=3
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -84,7 +84,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
range=melee
damage=8
number=3
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -69,7 +69,7 @@
range=melee
damage=8
number=4
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -72,7 +72,7 @@
range=melee
damage=11
number=3
icon=attacks/human-sword.png
icon=attacks/sword-human.png
[animation]
hits=no
[frame]

View file

@ -19,7 +19,7 @@
{DEFENSE_ANIM "units/dwarves/dragonguard.png" "units/dwarves/dragonguard.png" {SOUND_LIST:DWARF_HIT} }
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=9

View file

@ -36,7 +36,7 @@
[/death]
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=6

View file

@ -20,7 +20,7 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
{DEFENSE_ANIM "units/dwarves/thunderguard-defend.png" "units/dwarves/thunderguard.png" {SOUND_LIST:DWARF_HIT} }
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=6

View file

@ -22,7 +22,7 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
die_sound=horse-die.ogg
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=12

View file

@ -21,7 +21,7 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
die_sound=horse-die.ogg
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8

View file

@ -28,7 +28,7 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_HEALS
[/abilities]
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=holy
range=melee
damage=8

View file

@ -20,7 +20,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6

View file

@ -33,7 +33,7 @@
[/resistance]
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=10

View file

@ -47,7 +47,7 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
[/death]
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6

View file

@ -32,7 +32,7 @@
[/resistance]
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=6

View file

@ -67,7 +67,7 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
[/death]
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
range=melee
damage=5

View file

@ -104,7 +104,7 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
[/death]
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
damage=4
number=4

View file

@ -40,7 +40,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[/abilities]
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=9

View file

@ -36,7 +36,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[/abilities]
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=10

View file

@ -30,7 +30,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[/abilities]
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=9

View file

@ -20,7 +20,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8

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@ -21,7 +21,7 @@
{DEFENSE_ANIM "units/human-loyalists/masterbowman-defend.png" "units/human-loyalists/masterbowman.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8

View file

@ -26,7 +26,7 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
[/abilities]
[attack]
name=sabre
icon=attacks/human-sabre.png
icon=attacks/sabre-human.png
type=blade
range=melee
damage=7

View file

@ -24,7 +24,7 @@
[/resistance]
[attack]
name=sword
icon=attacks/human-greatsword.png
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=12

View file

@ -29,7 +29,7 @@
[/abilities]
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=5

View file

@ -23,7 +23,7 @@
[/resistance]
[attack]
name=sword
icon=attacks/human-sword.png
icon=attacks/sword-human.png
type=blade
range=melee
damage=8

View file

@ -37,7 +37,7 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_S
[/death]
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=8

View file

@ -27,7 +27,7 @@
[/defense]
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=3

View file

@ -23,7 +23,7 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SKIRMISHER}
[/abilities]
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=6

View file

@ -82,7 +82,7 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[/defend]
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=4

View file

@ -27,7 +27,7 @@
[/defense]
[attack]
name=dagger
icon=attacks/human-dagger.png
icon=attacks/dagger-human.png
type=blade
range=melee
damage=4

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