Shorten blue shield description, and don't explain crown.
My theory is to use minimal explanation (they won't read it anyway!)
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1 changed files with 8 additions and 27 deletions
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@ -438,6 +438,14 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
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message=_ "Good idea!"
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[/message]
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{GENDER ([message]
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speaker=narrator
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message=_ "Note: the tiny blue shield near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
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[/message]) ([message]
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speaker=narrator
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message=_ "Note: the tiny blue shield near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
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[/message])}
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{MOVE Delfador 13 6 13 8}
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{VARIABLE future_hp $student_hp}
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@ -543,33 +551,6 @@ Now, this quintain gets five chances to hit you, and if it hits every time, you'
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message=_ "You're about to be healed by 8 hitpoints. But I think you're going to need some help against that quintain."
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[/message]
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#
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# Text added by scott to explain unit icons. If it doesn't fit with the flow or mood or it's too wordy, fix it to your liking
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#
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[message]
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description=student
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message=_ "Are you going to summon me some help now?"
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[/message]
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[message]
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description=Delfador
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message=_ "No, you are going to recruit some fighters. That crown above your head means you can buy units if you are standing in your castle's keep."
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[/message]
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[message]
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description=student
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message=_ "Well, you don't have a crown. Can't you recruit, Delfador?"
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[/message]
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[message]
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description=Delfador
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message=_ "Only the leader can recruit. I have a hero shield icon instead. It means that if either one of us dies, the scenario ends. " + _ "Now, let's build your army."
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[/message]
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#
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# End of added text
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#
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[message]
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description=student
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message=_ "I'll recruit some elves!"
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