Shorten blue shield description, and don't explain crown.

My theory is to use minimal explanation (they won't read it anyway!)
This commit is contained in:
Rusty Russell 2006-06-01 09:03:46 +00:00
parent 17c7c86d05
commit d53ef75eaf

View file

@ -438,6 +438,14 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
message=_ "Good idea!"
[/message]
{GENDER ([message]
speaker=narrator
message=_ "Note: the tiny blue shield near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
[/message]) ([message]
speaker=narrator
message=_ "Note: the tiny blue shield near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
[/message])}
{MOVE Delfador 13 6 13 8}
{VARIABLE future_hp $student_hp}
@ -543,33 +551,6 @@ Now, this quintain gets five chances to hit you, and if it hits every time, you'
message=_ "You're about to be healed by 8 hitpoints. But I think you're going to need some help against that quintain."
[/message]
#
# Text added by scott to explain unit icons. If it doesn't fit with the flow or mood or it's too wordy, fix it to your liking
#
[message]
description=student
message=_ "Are you going to summon me some help now?"
[/message]
[message]
description=Delfador
message=_ "No, you are going to recruit some fighters. That crown above your head means you can buy units if you are standing in your castle's keep."
[/message]
[message]
description=student
message=_ "Well, you don't have a crown. Can't you recruit, Delfador?"
[/message]
[message]
description=Delfador
message=_ "Only the leader can recruit. I have a hero shield icon instead. It means that if either one of us dies, the scenario ends. " + _ "Now, let's build your army."
[/message]
#
# End of added text
#
[message]
description=student
message=_ "I'll recruit some elves!"