msginit created files with the original strings copied...

...to the translated locations, this is obviously *not* what was
wanted, going to "completely untranslated" files...
This commit is contained in:
Nils Kneuper 2009-10-08 09:13:29 +00:00
parent 88a4e16b54
commit d5261c21c0
25 changed files with 8800 additions and 26159 deletions

View file

@ -20,7 +20,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -28,8 +28,6 @@ msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
@ -39,20 +37,16 @@ msgid ""
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr "You must survive until turn 25."
msgstr ""
#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:52
@ -60,7 +54,7 @@ msgstr "You must survive until turn 25."
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:82
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:97
msgid "teamname^Team 1"
msgstr "teamname^Team 1"
msgstr ""
#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
@ -69,35 +63,31 @@ msgstr "teamname^Team 1"
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:169
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:196
msgid "teamname^Team 2"
msgstr "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:436
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:456
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:476
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:496
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:588
@ -105,8 +95,6 @@ msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:594
@ -114,8 +102,6 @@ msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:606
@ -124,16 +110,12 @@ msgid ""
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:617
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Your men report strange sounds coming from some caves to the east and west."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
@ -142,9 +124,6 @@ msgid ""
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
@ -152,13 +131,11 @@ msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:647
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:658
@ -166,50 +143,48 @@ msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:662
msgid "You have won the game, but you may continue if you wish..."
msgstr "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:677
msgid "I have fallen, but all is not lost!"
msgstr "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
msgid "I am done for, but we have yet to lose this battle!"
msgstr "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:701
msgid "Comrades, avenge me!"
msgstr "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:713
msgid "Do not fear, there is hope for us still!"
msgstr "Do not fear, there is hope for us still!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:73
msgid "The chest contains $oc_treasure gold."
msgstr "The chest contains $oc_treasure gold."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr "Return to menu"
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
@ -218,16 +193,13 @@ msgid ""
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
@ -235,15 +207,13 @@ msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
@ -251,15 +221,13 @@ msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
@ -268,16 +236,13 @@ msgid ""
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
@ -285,15 +250,13 @@ msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
@ -303,10 +266,6 @@ msgid ""
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
@ -315,7 +274,7 @@ msgstr ""
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
@ -323,33 +282,31 @@ msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr "Done"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:19
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:59
@ -357,8 +314,6 @@ msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:91
@ -367,9 +322,6 @@ msgid ""
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:123
@ -377,8 +329,6 @@ msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:189
@ -386,8 +336,6 @@ msgid ""
"$player_name\n"
"Share knowledge of agriculture"
msgstr ""
"$player_name\n"
"Share knowledge of agriculture"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
@ -395,8 +343,6 @@ msgid ""
"$player_name\n"
"Share knowledge of mining"
msgstr ""
"$player_name\n"
"Share knowledge of mining"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:203
@ -404,26 +350,24 @@ msgid ""
"$player_name\n"
"Share knowledge of warfare"
msgstr ""
"$player_name\n"
"Share knowledge of warfare"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:220
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:246
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:279
msgid "Diplomatic Options"
msgstr "Diplomatic Options"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:223
msgid "What shall I do?"
msgstr "What shall I do?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:229
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:47
msgid "Nothing"
msgstr "Nothing"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:239
@ -431,19 +375,17 @@ msgid ""
"Donate Funds\n"
"Give 20 gold to another player"
msgstr ""
"Donate Funds\n"
"Give 20 gold to another player"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
msgid "Who will you donate funds to?"
msgstr "Who will you donate funds to?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:252
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:285
msgid "Back"
msgstr "Back"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:272
@ -451,13 +393,11 @@ msgid ""
"Share Knowledge\n"
"Help an ally with their research"
msgstr ""
"Share Knowledge\n"
"Help an ally with their research"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:282
msgid "Who will you share knowledge with?"
msgstr "Who will you share knowledge with?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:319
@ -467,10 +407,6 @@ msgid ""
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
"Negotiate with the Dwarves\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:345
@ -480,16 +416,12 @@ msgid ""
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
"Negotiate with the Elves\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:378
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:402
msgid "Negotiation Complete"
msgstr "Negotiation Complete"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:381
@ -497,8 +429,6 @@ msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:405
@ -506,13 +436,11 @@ msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:9
msgid "Choose New Recruit"
msgstr "Choose New Recruit"
msgstr ""
#. [message]: speaker=unit
#. [message]: speaker=narrator
@ -521,22 +449,22 @@ msgstr "Choose New Recruit"
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:227
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:243
msgid "Study Complete"
msgstr "Study Complete"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:35
msgid "Which type of unit would you like to be able to recruit?"
msgstr "Which type of unit would you like to be able to recruit?"
msgstr ""
#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:56
msgid "Oversee Research"
msgstr "Oversee Research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:95
msgid "Research"
msgstr "Research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:101
@ -547,16 +475,11 @@ msgid ""
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
"We are currently studying $player_$side_number|.research.current_target|. To "
"which end would you have our scholars devote their minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:105
msgid "Continue as before"
msgstr "Continue as before"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:117
@ -566,10 +489,6 @@ msgid ""
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
"Agriculture\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:131
@ -579,10 +498,6 @@ msgid ""
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
"Mining\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:145
@ -592,10 +507,6 @@ msgid ""
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
"Warfare\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:212
@ -603,8 +514,6 @@ msgid ""
"$player_$side_number|.name|'s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
"$player_$side_number|.name|'s farms now produce $player_$side_number|."
"farming.gold gold."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:229
@ -612,8 +521,6 @@ msgid ""
"$player_$side_number|.name|'s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
"$player_$side_number|.name|'s mines now produce $player_$side_number|.mining."
"gold gold."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
@ -621,33 +528,31 @@ msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:149
msgid "Let's cut you free!"
msgstr "Let's cut you free!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:153
msgid "You release the creature from the web and it agrees to help you."
msgstr "You release the creature from the web and it agrees to help you."
msgstr ""
#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr "Get to Work!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:43
msgid "What shall I do my liege?"
msgstr "What shall I do my liege?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
msgid "Convert to Grassland"
msgstr "Convert to Grassland"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
@ -655,141 +560,141 @@ msgstr "Convert to Grassland"
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
msgid "Cost: 0g"
msgstr "Cost: 0g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:74
msgid "Plant Farm"
msgstr "Plant Farm"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Build Village"
msgstr "Build Village"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Cost: 15g"
msgstr "Cost: 15g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
msgid "Build Castle"
msgstr "Build Castle"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
msgid "Cost: 6g"
msgstr "Cost: 6g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
msgid "Cost: 4g"
msgstr "Cost: 4g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
msgid "Flood the Field"
msgstr "Flood the Field"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
msgid "Cost: 1g"
msgstr "Cost: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
msgid "Plant Saplings"
msgstr "Plant Saplings"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
msgid "Chop Down Forest"
msgstr "Chop Down Forest"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
msgid "Earns: 1g"
msgstr "Earns: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
msgid "Build Mine"
msgstr "Build Mine"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
msgid "Cost: 25g"
msgstr "Cost: 25g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:319
msgid "Cost: 3g"
msgstr "Cost: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
msgid "Make a Ford"
msgstr "Make a Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
msgid "Cost: 5g"
msgstr "Cost: 5g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
msgid "Landfill"
msgstr "Landfill"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
msgid "Destroy the Ford"
msgstr "Destroy the Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
msgid "Cost: 2g"
msgstr "Cost: 2g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:319
msgid "Smash Cave Floor"
msgstr "Smash Cave Floor"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
msgid "Earns: 3g"
msgstr "Earns: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
msgid "Harvest Mushrooms"
msgstr "Harvest Mushrooms"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
msgid "Build a Keep"
msgstr "Build a Keep"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
msgid "Cost: 7g"
msgstr "Cost: 7g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
msgid "Establish University"
msgstr "Establish University"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
msgid "Clear the Ground"
msgstr "Clear the Ground"
msgstr ""

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@ -20,77 +20,77 @@ msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:5
msgid "Single Hex"
msgstr "Single Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:15
msgid "Radius 1 Hex"
msgstr "Radius 1 Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:25
msgid "Radius 2 Hex"
msgstr "Radius 2 Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:55
msgid "Hex Line NW-SE"
msgstr "Hex Line NW-SE"
msgstr ""
#. [editor_group]: id=all
#: data/core/editor/terrain-groups.cfg:10
msgid "all"
msgstr "all"
msgstr ""
#. [editor_group]: id=water
#: data/core/editor/terrain-groups.cfg:16
msgid "water"
msgstr "water"
msgstr ""
#. [editor_group]: id=flat
#: data/core/editor/terrain-groups.cfg:23
msgid "flat"
msgstr "flat"
msgstr ""
#. [editor_group]: id=desert
#: data/core/editor/terrain-groups.cfg:30
msgid "desert"
msgstr "desert"
msgstr ""
#. [editor_group]: id=forest
#: data/core/editor/terrain-groups.cfg:37
msgid "forest"
msgstr "forest"
msgstr ""
#. [editor_group]: id=frozen
#: data/core/editor/terrain-groups.cfg:44
msgid "frozen"
msgstr "frozen"
msgstr ""
#. [editor_group]: id=rough
#: data/core/editor/terrain-groups.cfg:51
msgid "rough"
msgstr "rough"
msgstr ""
#. [editor_group]: id=cave
#: data/core/editor/terrain-groups.cfg:58
msgid "cave"
msgstr "cave"
msgstr ""
#. [editor_group]: id=village
#: data/core/editor/terrain-groups.cfg:65
msgid "village"
msgstr "village"
msgstr ""
#. [editor_group]: id=castle
#: data/core/editor/terrain-groups.cfg:72
msgid "castle"
msgstr "castle"
msgstr ""
#. [editor_group]: id=special
#: data/core/editor/terrain-groups.cfg:79
msgid "special"
msgstr "special"
msgstr ""
#. [editor_tool_hint]: id=editor-tool-paint
#. [editor_tool_hint]: id=editor-tool-fill
@ -102,8 +102,6 @@ msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
#. [editor_tool_hint]: id=editor-tool-select
#. [menu]: id=select_button_editor
@ -112,8 +110,6 @@ msgid ""
"Left mouse button selects, right deselects. Hold Shift for magic-wand "
"selection of tiles with same terrain."
msgstr ""
"Left mouse button selects, right deselects. Hold Shift for magic-wand "
"selection of tiles with same terrain."
#. [editor_tool_hint]: id=editor-tool-starting-position
#. [menu]: id=start_position_button_editor
@ -123,9 +119,6 @@ msgid ""
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
#. [editor_tool_hint]: id=editor-paste
#: data/core/editor/tool-hints.cfg:30
@ -133,227 +126,216 @@ msgid ""
"Click to paste, zoom out for more accuracy when pasting large areas. Use the "
"edit menu to transform the clipboard (rotate, mirror)."
msgstr ""
"Click to paste, zoom out for more accuracy when pasting large areas. Use the "
"edit menu to transform the clipboard (rotate, mirror)."
#. [menu]: id=menu-editor-file
#: data/themes/editor.cfg:120
msgid "File"
msgstr "File"
msgstr ""
#. [menu]: id=menu-editor-edit
#: data/themes/editor.cfg:131
msgid "Edit"
msgstr "Edit"
msgstr ""
#. [menu]: id=menu-editor-map
#: data/themes/editor.cfg:141
msgid "Map"
msgstr "Map"
msgstr ""
#. [menu]: id=menu-editor-window
#: data/themes/editor.cfg:151
msgid "Window"
msgstr "Window"
msgstr ""
#. [label]: id=villages-icon
#: data/themes/editor.cfg:270
msgid "villages"
msgstr "villages"
msgstr ""
#: src/editor/editor_controller.cpp:120
msgid "Quit Editor"
msgstr "Quit Editor"
msgstr ""
#: src/editor/editor_controller.cpp:275
msgid "Fatal error"
msgstr "Fatal error"
msgstr ""
#: src/editor/editor_controller.cpp:300 src/editor/editor_controller.cpp:1061
msgid "(New Map)"
msgstr "(New Map)"
msgstr ""
#: src/editor/editor_controller.cpp:306
msgid "Do you really want to quit?"
msgstr "Do you really want to quit?"
msgstr ""
#: src/editor/editor_controller.cpp:308
msgid ""
"Do you really want to quit? Changes in the map since the last save will be "
"lost."
msgstr ""
"Do you really want to quit? Changes in the map since the last save will be "
"lost."
#: src/editor/editor_controller.cpp:310
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
#: src/editor/editor_controller.cpp:315
msgid "Quit"
msgstr "Quit"
msgstr ""
#: src/editor/editor_controller.cpp:372
msgid "No editor time-of-day found."
msgstr "No editor time-of-day found."
msgstr ""
#: src/editor/editor_controller.cpp:408
msgid "Unsaved Changes"
msgstr "Unsaved Changes"
msgstr ""
#: src/editor/editor_controller.cpp:409
msgid ""
"Do you want to discard all changes you made to the map since the last save?"
msgstr ""
"Do you want to discard all changes you made to the map since the last save?"
#: src/editor/editor_controller.cpp:427
msgid "Choose a Map to Open"
msgstr "Choose a Map to Open"
msgstr ""
#: src/editor/editor_controller.cpp:462
msgid "Save the Map As"
msgstr "Save the Map As"
msgstr ""
#: src/editor/editor_controller.cpp:466
msgid "The file already exists. Do you want to overwrite it?"
msgstr "The file already exists. Do you want to overwrite it?"
msgstr ""
#: src/editor/editor_controller.cpp:483
msgid "No random map generators found."
msgstr "No random map generators found."
msgstr ""
#: src/editor/editor_controller.cpp:496 src/editor/editor_controller.cpp:500
msgid "Map creation failed."
msgstr "Map creation failed."
msgstr ""
#: src/editor/editor_controller.cpp:515
msgid "Choose a mask to apply"
msgstr "Choose a mask to apply"
msgstr ""
#: src/editor/editor_controller.cpp:522
msgid "Error loading mask"
msgstr "Error loading mask"
msgstr ""
#: src/editor/editor_controller.cpp:537
msgid "Choose target map"
msgstr "Choose target map"
msgstr ""
#: src/editor/editor_controller.cpp:544 src/editor/editor_controller.cpp:708
msgid "Error loading map"
msgstr "Error loading map"
msgstr ""
#: src/editor/editor_controller.cpp:622 src/editor/editor_controller.cpp:664
msgid "This map is already open."
msgstr "This map is already open."
msgstr ""
#: src/editor/editor_controller.cpp:643
msgid "Map saved."
msgstr "Map saved."
msgstr ""
#: src/editor/editor_controller.cpp:687
msgid "Loaded embedded map data"
msgstr "Loaded embedded map data"
msgstr ""
#: src/editor/editor_controller.cpp:688 src/editor/editor_controller.cpp:702
msgid "Map loaded from scenario"
msgstr "Map loaded from scenario"
msgstr ""
#: src/editor/editor_controller.cpp:698
msgid ""
"Loaded referenced map file:\n"
"$new"
msgstr ""
"Loaded referenced map file:\n"
"$new"
#: src/editor/editor_controller.cpp:1091
msgid "Undo"
msgstr "Undo"
msgstr ""
#: src/editor/editor_controller.cpp:1093
msgid "Can't Undo"
msgstr "Can't Undo"
msgstr ""
#: src/editor/editor_controller.cpp:1097
msgid "Redo"
msgstr "Redo"
msgstr ""
#: src/editor/editor_controller.cpp:1099
msgid "Can't Redo"
msgstr "Can't Redo"
msgstr ""
#: src/editor/editor_controller.cpp:1104
msgid "Auto-update Terrain Transitions: Yes"
msgstr "Auto-update Terrain Transitions: Yes"
msgstr ""
#: src/editor/editor_controller.cpp:1107
msgid "Auto-update Terrain Transitions: Partial"
msgstr "Auto-update Terrain Transitions: Partial"
msgstr ""
#: src/editor/editor_controller.cpp:1111
msgid "Auto-update Terrain Transitions: No"
msgstr "Auto-update Terrain Transitions: No"
msgstr ""
#: src/editor/editor_map.cpp:149 src/editor/mouse_action.cpp:439
msgid "Player"
msgstr "Player"
msgstr ""
#: src/editor/editor_map.cpp:268
msgid "The size of the target map is different from the current map"
msgstr "The size of the target map is different from the current map"
msgstr ""
#: src/editor/editor_palettes.cpp:506
msgid "(non-core)"
msgstr "(non-core)"
msgstr ""
#: src/editor/editor_palettes.cpp:507
msgid "Will not work in game without extra care."
msgstr "Will not work in game without extra care."
msgstr ""
#: src/editor/editor_palettes.cpp:532
msgid "FG"
msgstr "FG"
msgstr ""
#: src/editor/editor_palettes.cpp:534
msgid "BG"
msgstr "BG"
msgstr ""
#: src/editor/map_context.cpp:70
msgid "File not found"
msgstr "File not found"
msgstr ""
#: src/editor/map_context.cpp:84
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
#: src/editor/map_context.cpp:99
msgid "Empty map file"
msgstr "Empty map file"
msgstr ""
#: src/editor/map_context.cpp:219
msgid "Could not save into scenario"
msgstr "Could not save into scenario"
msgstr ""
#: src/editor/map_context.cpp:226
msgid "Could not save the map: $msg"
msgstr "Could not save the map: $msg"
msgstr ""
#: src/editor/mouse_action.cpp:436
msgid "(Player)^None"
msgstr "(Player)^None"
msgstr ""
#: src/editor/mouse_action.cpp:443
msgid "Choose player"
msgstr "Choose player"
msgstr ""
#: src/editor/mouse_action.cpp:444
msgid ""
@ -362,11 +344,7 @@ msgid ""
"the cursor. Pressing a number key by itself will scroll to that player's "
"starting position."
msgstr ""
"Which player should start here? You can use alt and a number key to set the "
"starting position for a player, and del to clear the starting position under "
"the cursor. Pressing a number key by itself will scroll to that player's "
"starting position."
#: src/gui/dialogs/editor_settings.cpp:161
msgid "Custom setting"
msgstr "Custom setting"
msgstr ""

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@ -20,4 +20,4 @@ msgstr ""
#. [test_key2]
#: data/test/test/_main.cfg:24
msgid "testing translation reset."
msgstr "testing translation reset."
msgstr ""

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