Some tweaks.
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15ecef7638
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1 changed files with 29 additions and 48 deletions
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@ -52,7 +52,8 @@
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{GOLD 200 150 100}
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team_name=good
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[ai]
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{NO_SCOUTS}
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recruitment_pattern=fighter,fighter,mixed fighter
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villages_per_scout=0
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[/ai]
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[/side]
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[side]
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@ -66,7 +67,8 @@
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{GOLD 250 200 150}
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team_name=good
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[ai]
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{NO_SCOUTS}
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recruitment_pattern=fighter,fighter,mixed fighter
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villages_per_scout=0
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[/ai]
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[/side]
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[side]
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@ -80,7 +82,8 @@
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{GOLD 250 200 150}
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team_name=good
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[ai]
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{NO_SCOUTS}
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recruitment_pattern=fighter,fighter,mixed fighter
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villages_per_scout=0
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[/ai]
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[/side]
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@ -129,12 +132,6 @@
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[/ai]
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[/side]
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#define TERRAIN_Y
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#argh!!! terrain= should be a filter! (or is it? this might have all been pointless... :( )
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x=10-13,23,24,25,26,27,28-31,32,39,40,39,38,34,33,32,31,30,29-28,10,11-12,12,13,13-14,15-16,4,5
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y=6,6,5,6,5,6,5,4,8-11,11-16,17-18,18,25,26-28,28-29,30-31,31-33,34,27-29,30,31,32,33,34,11-16,17-20
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#enddef
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{STARTING_VILLAGES 1 5}
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{STARTING_VILLAGES 2 5}
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{STARTING_VILLAGES 3 5}
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@ -209,31 +206,6 @@
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[/message]
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[/event]
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[event]
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name=moveto
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[filter]
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{TERRAIN_Y}
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side=5,6,7
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[/filter]
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[message]
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description=Gweddry
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message= _ "The undead are tearing down our defences!"
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[/message]
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[/event]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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{TERRAIN_Y}
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side=5,6,7
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[/filter]
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[terrain]
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x,y=$x1,$y1
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letter=Gg
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[/terrain]
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[/event]
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[event]
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name=die
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[filter]
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@ -248,26 +220,18 @@
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[/endlevel]
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[/event]
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[event]
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name=time over
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[message]
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description=Dacyn
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message= _ "Look, the sun has risen, and the undead are retreating."
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[/message]
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[endlevel]
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[/endlevel]
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[/event]
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[event]
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name=victory
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# you can win either by waiting till the turns run out or by defeating the enemies,
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# so what happens next is macroified here so it doesn't need to be manually repeated
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#define MESSENGER_AND_CHOICE
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[unit]
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type=Lich
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type=Spectre
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side=7
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description=Messenger of Doom
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user_description= _ "Messenger of Doom"
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x=20
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x=43
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y=1
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[/unit]
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{MOVE_UNIT (description=Messenger of Doom) 39 4}
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[message]
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description=Messenger of Doom
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message= _ "I come bearing a message from my leader."
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@ -344,5 +308,22 @@
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[/command]
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[/option]
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[/message]
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#enddef
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[event]
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name=time over
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[message]
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description=Dacyn
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message= _ "Look, the sun has risen, and the undead are retreating."
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[/message]
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{MESSENGER_AND_CHOICE}
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[/event]
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[event]
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name=enemies defeated
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{MESSENGER_AND_CHOICE}
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[/event]
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[/scenario]
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