Fixed transitions of the custom lava in UtBS...
(it now uses the old lava transitions, since the chasm edges would have made no sense). Also made it to be an alias of cave and lava (best movement, worst defense), which lowers at least elves' movement costs on it from 3 to 2, which shouldn't matter too much (reason being that displaying it as an alias of snow looks rather silly, this could be changed back too if needs be).
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data/campaigns/Under_the_Burning_Suns/images/terrain/lava-n.png
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data/campaigns/Under_the_Burning_Suns/images/terrain/lava-ne.png
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data/campaigns/Under_the_Burning_Suns/images/terrain/lava-nw.png
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data/campaigns/Under_the_Burning_Suns/images/terrain/lava-s.png
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data/campaigns/Under_the_Burning_Suns/images/terrain/lava-se.png
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@ -64,7 +64,8 @@ symbol_image=lava
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id=lava
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name= _ "Lava"
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char=y
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aliasof=S
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mvt_alias=+ul
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def_alias=-ul
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submerge=0.4
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unit_height_adjust=-4
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[/terrain]
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@ -4,10 +4,101 @@
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{terrain-graphics}
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{./adjacent_custom.cfg}
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# These three take care that no transitions of dirt, road etc are drawn over the
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# custom lava (so that we can then draw some lava transitions over those
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# terrains).
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[terrain_graphics]
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map="
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2
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||||
. .
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1
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||||
. .
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.
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"
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[tile]
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pos=1
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||||
type=!y
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[/tile]
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[tile]
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pos=2
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type=y
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[image]
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layer=-50
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name=lava
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[/image]
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no_flag=custom_lava
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set_flag=custom_lava
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[/tile]
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probability=33
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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2
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||||
. .
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||||
1
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||||
. .
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||||
.
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||||
"
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||||
[tile]
|
||||
pos=1
|
||||
type=!y
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||||
[/tile]
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||||
[tile]
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||||
pos=2
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||||
type=y
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||||
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||||
[image]
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||||
layer=-50
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||||
name=lava2
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||||
[/image]
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no_flag=custom_lava
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set_flag=custom_lava
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[/tile]
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probability=50
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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||||
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||||
[terrain_graphics]
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||||
map="
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||||
2
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||||
. .
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||||
1
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||||
. .
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||||
.
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||||
"
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||||
[tile]
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||||
pos=1
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||||
type=!y
|
||||
[/tile]
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||||
[tile]
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||||
pos=2
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||||
type=y
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||||
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||||
[image]
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||||
layer=-50
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||||
name=lava3
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[/image]
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||||
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||||
no_flag=custom_lava
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set_flag=custom_lava
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[/tile]
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||||
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||||
probability=100
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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{TERRAIN_ADJACENT_CUSTOM -400 y !yW lava custom_lava}
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{TERRAIN_ADJACENT_PREC -150 z !zCNhKx desert}
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{TERRAIN_ADJACENT_PREC -150 x !xCNhKz desert}
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{TERRAIN_ADJACENT_PREC -182 y !y lava}
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{TERRAIN_ADJACENT_PREC -182 ^ !^&ur cave-floor1}
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{TERRAIN_ADJACENT_PREC -150 % !%ur cave-floor1}
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