Fixed transitions of the custom lava in UtBS...

(it now uses the old lava transitions, since the chasm edges would
have made no sense). 

Also made it to be an alias of cave and lava (best movement, worst
defense), which lowers at least elves' movement costs on it from 3 to
2, which shouldn't matter too much (reason being that displaying it as
an alias of snow looks rather silly, this could be changed back too if
needs be).
This commit is contained in:
Lari Nieminen 2007-01-07 19:57:02 +00:00
parent 810c7df620
commit d4d5160543
20 changed files with 96 additions and 4 deletions

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@ -64,7 +64,8 @@ symbol_image=lava
id=lava
name= _ "Lava"
char=y
aliasof=S
mvt_alias=+ul
def_alias=-ul
submerge=0.4
unit_height_adjust=-4
[/terrain]

View file

@ -4,10 +4,101 @@
{terrain-graphics}
{./adjacent_custom.cfg}
# These three take care that no transitions of dirt, road etc are drawn over the
# custom lava (so that we can then draw some lava transitions over those
# terrains).
[terrain_graphics]
map="
2
. .
1
. .
.
"
[tile]
pos=1
type=!y
[/tile]
[tile]
pos=2
type=y
[image]
layer=-50
name=lava
[/image]
no_flag=custom_lava
set_flag=custom_lava
[/tile]
probability=33
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
[terrain_graphics]
map="
2
. .
1
. .
.
"
[tile]
pos=1
type=!y
[/tile]
[tile]
pos=2
type=y
[image]
layer=-50
name=lava2
[/image]
no_flag=custom_lava
set_flag=custom_lava
[/tile]
probability=50
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
[terrain_graphics]
map="
2
. .
1
. .
.
"
[tile]
pos=1
type=!y
[/tile]
[tile]
pos=2
type=y
[image]
layer=-50
name=lava3
[/image]
no_flag=custom_lava
set_flag=custom_lava
[/tile]
probability=100
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
{TERRAIN_ADJACENT_CUSTOM -400 y !yW lava custom_lava}
{TERRAIN_ADJACENT_PREC -150 z !zCNhKx desert}
{TERRAIN_ADJACENT_PREC -150 x !xCNhKz desert}
{TERRAIN_ADJACENT_PREC -182 y !y lava}
{TERRAIN_ADJACENT_PREC -182 ^ !^&ur cave-floor1}
{TERRAIN_ADJACENT_PREC -150 % !%ur cave-floor1}