Revert 2008-01-01T19:54:07Z!koraq@xs4all.nl it breaks the start of the game for MP.

This commit is contained in:
Mark de Wever 2008-01-01 20:23:19 +00:00
parent 35d122f02d
commit d4d3f6037e

View file

@ -327,8 +327,8 @@ void wait::start_game()
//! @todo Instead of using level_to_gamestate reinit the state_,
//! this needs more testing -- Mordante
// level_to_gamestate(level_, state_, level_["savegame"] == "yes");
state_ = game_state(game_data_, level_);
level_to_gamestate(level_, state_, level_["savegame"] == "yes");
// state_ = game_state(game_data_, level_);
LOG_NW << "starting game\n";
}