Fix indentation.
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0e800d36a6
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d4b8f71771
4 changed files with 29 additions and 30 deletions
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@ -733,7 +733,6 @@
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gold="$(200 + 60 * $timesForever)"
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#endif
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[/modify_side]
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[/then]
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[/if]
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@ -11,7 +11,7 @@
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#enddef
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#define OBJECTIVE_FOOTNOTE TEXT
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# Add a footnote to an objective in small print
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# Add a footnote to an objective in small print
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"<span foreground='white'><small> " + {TEXT} + "</small></span>"
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#enddef
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@ -25,17 +25,17 @@
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#enddef
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#define BONUS_OBJECTIVE_CAPTION
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# Add a caption for a bonus objective
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# Add a caption for a bonus objective
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caption= _ "Bonus objective:"
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#enddef
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#define OPTIONAL_OBJECTIVE_CAPTION
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# Add a caption for an optional objective
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# Add a caption for an optional objective
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caption= _ "Optional objective:"
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#enddef
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#define ALTERNATIVE_OBJECTIVE OBJECTIVE_TEXT
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# Add an alternative objective that can be attained in place of the primary objective to win the scenario.
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# Add an alternative objective that can be attained in place of the primary objective to win the scenario.
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[objective]
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{ALTERNATIVE_OBJECTIVE_CAPTION}
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description={OBJECTIVE_TEXT}
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@ -44,7 +44,7 @@
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#enddef
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#define ALTERNATIVE_OBJECTIVE_BONUS OBJECTIVE_TEXT
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# Add an alternative objective that grants an early finish bonus.
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# Add an alternative objective that grants an early finish bonus.
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[objective]
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{ALTERNATIVE_OBJECTIVE_CAPTION}
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description={OBJECTIVE_TEXT}+{EARLY_FINISH_BONUS_FOOTNOTE}
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@ -53,7 +53,7 @@
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#enddef
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#define IS_LAST_SCENARIO
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# Add a note to the objectives indicating that this is the final scenario in the campaign.
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# Add a note to the objectives indicating that this is the final scenario in the campaign.
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[note]
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red,blue,green=0,255,255
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description="<b>" + _"This is the last scenario." + "</b>"
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@ -61,7 +61,7 @@
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#enddef
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#define HAS_NO_TURN_LIMIT
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# Add a note to the objectives indicating that there is no turn limit.
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# Add a note to the objectives indicating that there is no turn limit.
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[note]
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description= "<b>" + _"No turn limit" + "</b>"
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[/note]
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@ -5,16 +5,16 @@
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# ! in comments is used in generating HTML documentation, ignore it otherwise.
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#define FOREVER
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# Max number of turns in a scenario, mainly for use as a turn upper bound
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# in ai declarations for aggression, etc.
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# Max number of turns in a scenario, mainly for use as a turn upper bound
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# in ai declarations for aggression, etc.
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999 #enddef
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#define INFINITY
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# The effectively infinite radius.
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# The effectively infinite radius.
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999 #enddef
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#define EVERYWHERE
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# Everywhere on the map. For filters that would otherwise touch recall lists.
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# Everywhere on the map. For filters that would otherwise touch recall lists.
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x,y=1-infinity,1-infinity #enddef
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#define NO_MAP_DATA
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@ -67,7 +67,7 @@ Gg, Gg, Gg, Gg
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#enddef
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#define CAMPAIGN_DIFFICULTY DEFINE IMAGE LABEL DESCRIPTION
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# Define a difficulty level for a campaign
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# Define a difficulty level for a campaign
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[difficulty]
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define={DEFINE}
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image={IMAGE}
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@ -77,7 +77,7 @@ Gg, Gg, Gg, Gg
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#enddef
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#define DEFAULT_DIFFICULTY
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# Append to {CAMPAIGN_DIFFICULTY} to mark it as the default difficulty.
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# Append to {CAMPAIGN_DIFFICULTY} to mark it as the default difficulty.
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[+difficulty]
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default=yes
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[/difficulty]
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@ -2,7 +2,7 @@
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# This file defines all the standard time schedules.
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#define TOD_COLOR_SHIFT RED GREEN BLUE
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# Append to any time definition to add a color shift.
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# Append to any time definition to add a color shift.
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[+time]
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red={RED}
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green={GREEN}
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@ -98,7 +98,7 @@
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#enddef
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#define INDOORS
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# A time schedule that's always bright, for indoor settings.
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# A time schedule that's always bright, for indoor settings.
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[time]
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id=indoors
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name= _ "Indoors"
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@ -107,7 +107,7 @@
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#enddef
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#define UNDERGROUND
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# A time schedule that's always dark, for underground settings.
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# A time schedule that's always dark, for underground settings.
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[time]
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id=underground
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name= _ "Underground"
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@ -120,8 +120,8 @@
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#enddef
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#define DEEP_UNDERGROUND
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# A time schedule that's extremely dark, for deep underground settings.
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# The chaotic bonus is 30%.
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# A time schedule that's extremely dark, for deep underground settings.
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# The chaotic bonus is 30%.
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[time]
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id=deep_underground
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name= _ "Deep Underground"
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@ -134,7 +134,7 @@
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#enddef
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#define DEFAULT_SCHEDULE
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# The default schedule, with dawn, morning, afternoon, dusk, and first and second watches.
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# The default schedule, with dawn, morning, afternoon, dusk, and first and second watches.
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{DAWN}
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{MORNING}
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{AFTERNOON}
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@ -144,7 +144,7 @@
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#enddef
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#define SUMMER_SCHEDULE
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# A summer schedule, witha longer daylight segment.
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# A summer schedule, witha longer daylight segment.
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{DAWN} {TOD_COLOR_SHIFT 0 -10 -5}
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{MORNING} {TOD_COLOR_SHIFT 5 5 0}
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{MIDDAY} {TOD_COLOR_SHIFT 5 5 0}
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@ -154,7 +154,7 @@
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#enddef
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#define WINTER_SCHEDULE
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# A winter schedule, with a longer nighttime segment.
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# A winter schedule, with a longer nighttime segment.
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{DAWN} {TOD_COLOR_SHIFT -30 -15 5}
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{MIDDAY} {TOD_COLOR_SHIFT -5 -5 5}
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{DUSK} {TOD_COLOR_SHIFT 5 -20 -30}
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@ -164,36 +164,36 @@
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#enddef
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#define DEFAULT_SCHEDULE_DAWN
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# Default schedule, starting at dawn.
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# Default schedule, starting at dawn.
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{DEFAULT_SCHEDULE}
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#enddef
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#define DEFAULT_SCHEDULE_MORNING
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# Default schedule, but starting at morning.
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# Default schedule, but starting at morning.
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{DEFAULT_SCHEDULE}
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current_time=1
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#enddef
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#define DEFAULT_SCHEDULE_AFTERNOON
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# Default schedule, but starting at afternoon.
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# Default schedule, but starting at afternoon.
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{DEFAULT_SCHEDULE}
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current_time=2
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#enddef
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#define DEFAULT_SCHEDULE_DUSK
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# Default schedule, but starting at dusk.
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# Default schedule, but starting at dusk.
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{DEFAULT_SCHEDULE}
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current_time=3
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#enddef
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#define DEFAULT_SCHEDULE_FIRST_WATCH
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# Default schedule, but starting at first watch.
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# Default schedule, but starting at first watch.
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{DEFAULT_SCHEDULE}
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current_time=4
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#enddef
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#define DEFAULT_SCHEDULE_SECOND_WATCH
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# Default schedule, but starting at second watch.
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# Default schedule, but starting at second watch.
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{DEFAULT_SCHEDULE}
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current_time=5
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#enddef
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@ -466,7 +466,7 @@
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#enddef
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#define DEFAULT_SCHEDULE_24H
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# A 24-hour schedule, where each turn represents 1 hour.
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# A 24-hour schedule, where each turn represents 1 hour.
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{DAWN_HOUR}
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{MORNING_HOUR1}
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{MORNING_HOUR2}
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#enddef
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#define TWO_SUNS_DEFAULT_SCHEDULE
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# The standard After the Fall schedule, with two uneven days.
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# The standard After the Fall schedule, with two uneven days.
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{DAWN1}
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{MORNING1}
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{MIDDAY1}
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