added vietnamese translation

This commit is contained in:
David Philippi 2009-09-08 10:39:15 +00:00
parent 3936d460e8
commit d4af5f1e7b
53 changed files with 95465 additions and 26 deletions

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@ -8,6 +8,7 @@ Version 1.7.5+svn:
* Added a couple of missing frames for the Inferno Drake
* Language and i18n:
* Updated translations: Czech, Estonian, Finnish, French, German, Spanish.
* New translations: Vietnamese
* Music and sound effects:
* Added new music track, "Into the Shadows" by Tyler Johnson
* Fixed bug #14239 (check_fogged ignored by sound sources)

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data/languages/vi_VI.cfg Normal file
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[locale]
name="Vietnamese"
locale=vi_VI
[/locale]

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@ -1 +1 @@
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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@ -1 +1 @@
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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po/wesnoth-anl/vi.po Normal file
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# #-#-#-#-# wesnoth-anl.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-#
# Vietnamese translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2009.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.7+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-09-06 15:04+0200\n"
"PO-Revision-Date: 2009-09-06 15:04+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:52
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:67
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:82
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:97
msgid "teamname^Team 1"
msgstr ""
#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:115
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:142
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:169
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:196
msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:436
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:456
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:476
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:496
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:588
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:594
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:606
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:617
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:647
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:658
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:662
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:677
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:701
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:713
msgid "Do not fear, there is hope for us still!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:73
msgid "The chest contains $oc_treasure gold."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]: id=anl_diplomacy
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:19
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:59
msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:91
msgid ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:123
msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:189
msgid ""
"$player_name\n"
"Share knowledge of agriculture"
msgstr ""
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
msgid ""
"$player_name\n"
"Share knowledge of mining"
msgstr ""
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:203
msgid ""
"$player_name\n"
"Share knowledge of warfare"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:220
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:246
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:279
msgid "Diplomatic Options"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:223
msgid "What shall I do?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:229
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:47
msgid "Nothing"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:239
msgid ""
"Donate Funds\n"
"Give 20 gold to another player"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
msgid "Who will you donate funds to?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:252
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:285
msgid "Back"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:272
msgid ""
"Share Knowledge\n"
"Help an ally with their research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:282
msgid "Who will you share knowledge with?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:319
msgid ""
"Negotiate with the Dwarves\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:345
msgid ""
"Negotiate with the Elves\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:378
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:402
msgid "Negotiation Complete"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:381
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:405
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:9
msgid "Choose New Recruit"
msgstr ""
#. [message]: speaker=unit
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:33
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:210
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:227
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:243
msgid "Study Complete"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:35
msgid "Which type of unit would you like to be able to recruit?"
msgstr ""
#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:56
msgid "Oversee Research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:95
msgid "Research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:101
msgid ""
"We are currently studying $player_$side_number|.research.current_target|. To "
"which end would you have our scholars devote their minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:105
msgid "Continue as before"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:117
msgid ""
"Agriculture\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:131
msgid ""
"Mining\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:145
msgid ""
"Warfare\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:212
msgid ""
"$player_$side_number|.name|'s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:229
msgid ""
"$player_$side_number|.name|'s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:149
msgid "Let's cut you free!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:153
msgid "You release the creature from the web and it agrees to help you."
msgstr ""
#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:43
msgid "What shall I do my liege?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
msgid "Convert to Grassland"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:74
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
msgid "Cost: 0g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:74
msgid "Plant Farm"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Build Village"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Cost: 15g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
msgid "Build Castle"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
msgid "Cost: 6g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
msgid "Cost: 4g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
msgid "Flood the Field"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
msgid "Cost: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
msgid "Plant Saplings"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
msgid "Chop Down Forest"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
msgid "Earns: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
msgid "Build Mine"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
msgid "Cost: 25g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:319
msgid "Cost: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
msgid "Make a Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
msgid "Cost: 5g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
msgid "Landfill"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
msgid "Destroy the Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
msgid "Cost: 2g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:319
msgid "Smash Cave Floor"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
msgid "Earns: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
msgid "Harvest Mushrooms"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
msgid "Build a Keep"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
msgid "Cost: 7g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
msgid "Establish University"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
msgid "Clear the Ground"
msgstr ""

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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# #-#-#-#-# wesnoth-editor.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-#
# Vietnamese translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2009.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.7+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-09-06 15:04+0200\n"
"PO-Revision-Date: 2009-09-06 15:04+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [brush]
#: data/core/editor/brushes.cfg:5
msgid "Single Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:15
msgid "Radius 1 Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:25
msgid "Radius 2 Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:55
msgid "Hex Line NW-SE"
msgstr ""
#. [editor_group]: id=all
#: data/core/editor/terrain-groups.cfg:10
msgid "all"
msgstr ""
#. [editor_group]: id=water
#: data/core/editor/terrain-groups.cfg:16
msgid "water"
msgstr ""
#. [editor_group]: id=flat
#: data/core/editor/terrain-groups.cfg:23
msgid "flat"
msgstr ""
#. [editor_group]: id=desert
#: data/core/editor/terrain-groups.cfg:30
msgid "desert"
msgstr ""
#. [editor_group]: id=forest
#: data/core/editor/terrain-groups.cfg:37
msgid "forest"
msgstr ""
#. [editor_group]: id=frozen
#: data/core/editor/terrain-groups.cfg:44
msgid "frozen"
msgstr ""
#. [editor_group]: id=rough
#: data/core/editor/terrain-groups.cfg:51
msgid "rough"
msgstr ""
#. [editor_group]: id=cave
#: data/core/editor/terrain-groups.cfg:58
msgid "cave"
msgstr ""
#. [editor_group]: id=village
#: data/core/editor/terrain-groups.cfg:65
msgid "village"
msgstr ""
#. [editor_group]: id=castle
#: data/core/editor/terrain-groups.cfg:72
msgid "castle"
msgstr ""
#. [editor_group]: id=special
#: data/core/editor/terrain-groups.cfg:79
msgid "special"
msgstr ""
#. [editor_tool_hint]: id=editor-tool-paint
#. [editor_tool_hint]: id=editor-tool-fill
#. [menu]: id=draw_button_editor
#. [menu]: id=flood_button_editor
#: data/core/editor/tool-hints.cfg:7 data/core/editor/tool-hints.cfg:13
#: data/themes/editor.cfg:179 data/themes/editor.cfg:192
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
#. [editor_tool_hint]: id=editor-tool-select
#. [menu]: id=select_button_editor
#: data/core/editor/tool-hints.cfg:19 data/themes/editor.cfg:214
msgid ""
"Left mouse button selects, right deselects. Hold Shift for magic-wand "
"selection of tiles with same terrain."
msgstr ""
#. [editor_tool_hint]: id=editor-tool-starting-position
#. [menu]: id=start_position_button_editor
#: data/core/editor/tool-hints.cfg:25 data/themes/editor.cfg:203
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
#. [editor_tool_hint]: id=editor-paste
#: data/core/editor/tool-hints.cfg:30
msgid ""
"Click to paste, zoom out for more accuracy when pasting large areas. Use the "
"edit menu to transform the clipboard (rotate, mirror)."
msgstr ""
#. [menu]: id=menu-editor-file
#: data/themes/editor.cfg:120
msgid "File"
msgstr ""
#. [menu]: id=menu-editor-edit
#: data/themes/editor.cfg:131
msgid "Edit"
msgstr ""
#. [menu]: id=menu-editor-map
#: data/themes/editor.cfg:141
msgid "Map"
msgstr ""
#. [menu]: id=menu-editor-window
#: data/themes/editor.cfg:151
msgid "Window"
msgstr ""
#. [label]: id=villages-icon
#: data/themes/editor.cfg:270
msgid "villages"
msgstr ""
#: src/editor/action.cpp:32
msgid "Error creating action object"
msgstr ""
#: src/editor/action.cpp:36
msgid "Action not implemented"
msgstr ""
#: src/editor/editor_controller.cpp:120
msgid "Quit Editor"
msgstr ""
#: src/editor/editor_controller.cpp:275
msgid "Fatal error"
msgstr ""
#: src/editor/editor_controller.cpp:300 src/editor/editor_controller.cpp:1060
msgid "(New Map)"
msgstr ""
#: src/editor/editor_controller.cpp:306
msgid "Do you really want to quit?"
msgstr ""
#: src/editor/editor_controller.cpp:308
msgid ""
"Do you really want to quit? Changes in the map since the last save will be "
"lost."
msgstr ""
#: src/editor/editor_controller.cpp:310
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
#: src/editor/editor_controller.cpp:315
msgid "Quit"
msgstr ""
#: src/editor/editor_controller.cpp:371
msgid "No editor time-of-day found."
msgstr ""
#: src/editor/editor_controller.cpp:407
msgid "Unsaved Changes"
msgstr ""
#: src/editor/editor_controller.cpp:408
msgid ""
"Do you want to discard all changes you made to the map since the last save?"
msgstr ""
#: src/editor/editor_controller.cpp:426
msgid "Choose a Map to Open"
msgstr ""
#: src/editor/editor_controller.cpp:461
msgid "Save the Map As"
msgstr ""
#: src/editor/editor_controller.cpp:465
msgid "The file already exists. Do you want to overwrite it?"
msgstr ""
#: src/editor/editor_controller.cpp:482
msgid "No random map generators found."
msgstr ""
#: src/editor/editor_controller.cpp:495 src/editor/editor_controller.cpp:499
msgid "Map creation failed."
msgstr ""
#: src/editor/editor_controller.cpp:514
msgid "Choose a mask to apply"
msgstr ""
#: src/editor/editor_controller.cpp:521
msgid "Error loading mask"
msgstr ""
#: src/editor/editor_controller.cpp:536
msgid "Choose target map"
msgstr ""
#: src/editor/editor_controller.cpp:543 src/editor/editor_controller.cpp:707
msgid "Error loading map"
msgstr ""
#: src/editor/editor_controller.cpp:621 src/editor/editor_controller.cpp:663
msgid "This map is already open."
msgstr ""
#: src/editor/editor_controller.cpp:642
msgid "Map saved."
msgstr ""
#: src/editor/editor_controller.cpp:686
msgid "Loaded embedded map data"
msgstr ""
#: src/editor/editor_controller.cpp:687 src/editor/editor_controller.cpp:701
msgid "Map loaded from scenario"
msgstr ""
#: src/editor/editor_controller.cpp:697
msgid ""
"Loaded referenced map file:\n"
"$new"
msgstr ""
#: src/editor/editor_controller.cpp:1090
msgid "Undo"
msgstr ""
#: src/editor/editor_controller.cpp:1092
msgid "Can't Undo"
msgstr ""
#: src/editor/editor_controller.cpp:1096
msgid "Redo"
msgstr ""
#: src/editor/editor_controller.cpp:1098
msgid "Can't Redo"
msgstr ""
#: src/editor/editor_controller.cpp:1103
msgid "Auto-update Terrain Transitions: Yes"
msgstr ""
#: src/editor/editor_controller.cpp:1106
msgid "Auto-update Terrain Transitions: Partial"
msgstr ""
#: src/editor/editor_controller.cpp:1110
msgid "Auto-update Terrain Transitions: No"
msgstr ""
#: src/editor/editor_map.cpp:149 src/editor/mouse_action.cpp:439
msgid "Player"
msgstr ""
#: src/editor/editor_map.cpp:268
msgid "The size of the target map is different from the current map"
msgstr ""
#: src/editor/editor_palettes.cpp:506
msgid "(non-core)"
msgstr ""
#: src/editor/editor_palettes.cpp:507
msgid "Will not work in game without extra care."
msgstr ""
#: src/editor/editor_palettes.cpp:532
msgid "FG"
msgstr ""
#: src/editor/editor_palettes.cpp:534
msgid "BG"
msgstr ""
#: src/editor/map_context.cpp:70
msgid "File not found"
msgstr ""
#: src/editor/map_context.cpp:84
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
#: src/editor/map_context.cpp:99
msgid "Empty map file"
msgstr ""
#: src/editor/map_context.cpp:219
msgid "Could not save into scenario"
msgstr ""
#: src/editor/map_context.cpp:226
msgid "Could not save the map: $msg"
msgstr ""
#: src/editor/mouse_action.cpp:436
msgid "(Player)^None"
msgstr ""
#: src/editor/mouse_action.cpp:443
msgid "Choose player"
msgstr ""
#: src/editor/mouse_action.cpp:444
msgid ""
"Which player should start here? You can use alt and a number key to set the "
"starting position for a player, and del to clear the starting position under "
"the cursor. Pressing a number key by itself will scroll to that player's "
"starting position."
msgstr ""
#: src/gui/dialogs/editor_settings.cpp:161
msgid "Custom setting"
msgstr ""

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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# #-#-#-#-# wesnoth-test.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-#
# Vietnamese translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2009.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.7+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-09-06 15:04+0200\n"
"PO-Revision-Date: 2009-09-06 15:04+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [test_key2]
#: data/test/test/_main.cfg:24
msgid "testing translation reset."
msgstr ""

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@latin sv tl tr vi zh_CN zh_TW

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