Fix "Shuffle sides" incorrect behaviour.
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3 changed files with 2 additions and 43 deletions
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@ -26,6 +26,8 @@ Version 1.11.4+dev:
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* Added new aspect 'advancements' which with lua engine can handle a
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function return type of the form f(x, y) -> String. 'advancements'
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tells the AI to what unit a given unit should advance to.
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* Fix "Shuffle sides" incorrect behaviour: children inside [side] were also
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swapped.
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Version 1.11.4:
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* AI:
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@ -814,39 +814,6 @@ void connect::side::set_team(int team)
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team_ = team;
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}
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std::vector<std::string> connect::side::get_children_to_swap()
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{
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std::vector<std::string> children;
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children.push_back("village");
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children.push_back("unit");
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children.push_back("ai");
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return children;
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}
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std::map<std::string, config> connect::side::get_side_children()
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{
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std::map<std::string, config> children;
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BOOST_FOREACH(const std::string& children_to_swap, get_children_to_swap())
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BOOST_FOREACH(const config& child, cfg_.child_range(children_to_swap))
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children.insert(std::pair<std::string, config>(children_to_swap, child));
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return children;
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}
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void connect::side::set_side_children(std::map<std::string, config> children)
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{
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BOOST_FOREACH(const std::string& children_to_remove, get_children_to_swap())
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cfg_.clear_children(children_to_remove);
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std::pair<std::string, config> child_map;
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BOOST_FOREACH(child_map, children)
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cfg_.add_child(child_map.first, child_map.second);
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}
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void connect::side::set_ready_for_start(bool ready_for_start)
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{
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ready_for_start_ = ready_for_start;
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@ -1241,10 +1208,6 @@ void connect::start_game()
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sides_[j_side].set_team(sides_[i_side].get_team());
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sides_[i_side].set_team(tmp_team);
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std::map<std::string, config> tmp_side_children = sides_[j_side].get_side_children();
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sides_[j_side].set_side_children(sides_[i_side].get_side_children());
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sides_[i_side].set_side_children(tmp_side_children);
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// This is needed otherwise fog bugs will appear
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side tmp_side = sides_[j_side];
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sides_[j_side] = sides_[i_side];
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@ -110,12 +110,6 @@ public:
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void set_team(int team);
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std::vector<std::string> get_children_to_swap();
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std::map<std::string, config> get_side_children();
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void set_side_children(std::map<std::string, config> children);
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/**
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* Imports data from the network into this side, and updates the UI
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* accordingly.
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